Correlated Skins *5 Year Creator Anniversary*
SCREENSHOTS
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Uploaded: 19th Jul 2012 at 5:58 PM
Updated: 12th Dec 2017 at 6:31 PM
Updated: 12th Dec 2017 at 6:31 PM
Party Time!
Happy July 19th Everyone! Today marks the 5th year I've been creating for TS2 and just last week, I passed the 2 Million downloads mark! This is also my 150th upload! YAY! As is my custom, to celebrate I release something really awesome to you all. This project has been a long way coming, and if there are still people left in the TS2 World, it has a chance at changing everything. (I promise I'm not being overly dramatic, I'll explain in a little bit.)
Great News!
As the Reigning Queen of Bodyshop Modding, I've discovered a way to quadruple the number of default skins we can have in the game. I've figured out a way of tying the skins to the hair colors. What this means, is that you now can have 16 default skins, and they can include things like body hair, and it will actually be genetically correct. It also means that we can now draw hair on infants and it will be the correct color 100% of the time. The third repercussion this has is that we can actually have ethnic/racial diversity in our towns. You can have S1Black be an Asian skintone, while S1Red is a ginger with freckles all over. This is a seriously awesome thing, no more having to create half decent looking townies with hundreds of custom skins. You can have diversity automatically. Because they are defaults, you don't need to respawn any townies, the second you place my packages into your game, they will pick up the new skins.
How it Works
The secret to the magic is a line in the Property Set on the skin tone that says 'hair color' and if you set it to the hair color, that skin will only show up for that hair color. Then I've also familified the skins, so they link together. There's a bit more to the magic, but that's pretty much the important stuff. And the rest is proprietary
Each skin/haircolor is in its own package, so its easy to remove only a single skin when you find one you like better. You can have your S1Black from HP, your S1Brown from fansee, your S1Blonde from leesester, your S1Red from daluved, your S2Black from me, your S2Brown from QBuilderz, your S2Blonde from whiterider,.... and they didn't have to make all 16 skins. They may only have made the one skintone in that one hair color. As long as everyone uses my templates to make their correlated skins instead of trying to reverse engineer everything I did and do it all over again the hard way, all the skins that get created will work together. So, save yourself the trouble, and use my template, that's what it's there for!
I've broken this download into a multi-post download so I can better explain each aspect of this. For the rest of this main post, I'll be talking about body hair, Ethnic Diversity, and how to get started with this in your own game. For infant hair, go to comment #2, for Supernaturals press #3, and for the templates you'd need to create these yourself press #4, and for all other inquiries or to speak to a representative, please stay on the line and we will be with you shortly.
Body Hair
Ok, here's where you get a bit of TMI; I love guys with some hair on their chest. These sims being all furless just weirds me out. I found some nice defaults with some hair on the legs and arms for the guys, but its brown no matter what color hair they have on their head. Stupid. One of the only things I look for and download from SexySims is 'downstairs hair' for my ladies. It's also always brown. I had to settle for it, until I noticed the one little line in the skintone resource that made me think this was all possible. After much struggles and toils and mess-ups and re-dos and 2 years sitting on the back burner while I finish my degree at school, (I'm really sorry this is so late, I couldn't help it. It's a very large and confusing project) I have the ability to match the skintone to the hair, and in doing so I've quadrupled the number of default skins we can have in our game. You have S1- S4 for Black, Brown, Blond, and Red. (16 for anyone math challenged)
I've taken the TS2 standard of AllenABQ hairs and added them to the Maxis skintones. You can download them here. I have had to remove (ahem, shave) the pubic hair off the guys to be compliant with PayPal Terms and Services (MTS can't host adult stuff here or they won't let us use their service). So, if you want the natural version, head over to SexySims to download them. Seems backwards to me too, but what can you do? Since it seemed a waste to bother with the females when I couldn't add pubic hair, the version here is for Teen, Adults, and Elder Guys only. Children, toddlers, and babies do not have hair added in this version. They are meant to blend in with the Maxis defaults.
Referencing Set
Because body hair isn't everyone's thing, and creating your own is hard for a lot of people (I promise, it's not hard, its just tedious), I've created a 'blank' set that will allow you to start slowly collecting your own set. They are 16 skins that will reference whatever you have as your default skins. If you don't have defaults and still use Maxis skins then it will use those skins. If you have one of HP's pretty skin sets or anyone else's it will pull that. Why is this useful you ask? Well, as soon as someone makes a correlated skin that you like, you can remove the coordinating referencing skin and you can use it, even if the creator has only made one skintone/haircolor you like. You need to keep a full set of 16 correlated skins in your game, but it doesn't matter who's 16 they are. Start with mine, and replace them as you find ones you like better. This way you don't have to give up your pretty default skins all at once, you can do it slowly as prettier correlated skins appear.
Diversity through Ethnicity
This is the part that excites me the most. With 16 different skintones based on hair color, I can create ethnic diversity within my game! This is how I see it for my game. Now, this is just what I have in my game, you can create your own matrix. Download the Referencing version to start from and as you get more of them filled in, delete the corresponding Reference one. *YOU NEED TO KEEP A FULL SET* But, it doesn't matter who made each piece of it. Mix and match!
I'll also be adding links here of other creators who've gone and created skins for this set so you can really pick out and customize your favorite set. If you make a skintone from my template and upload it, please send me a link so I can add it here!
Wait, What do I Download?
Well, answer me these 3 questions:
Do you like what you see and just want it in your game? A: Download the 4 BodyHair skins and the infant skins.
Do you like the idea, but hate the maxis skins? A: Look for other creators' Correlated Skins in my link tables, more will be added as creators make them.
Do you like the idea and want to turn every skin you own into one of these? A: Download my Templates and go do my tutorial.
Enjoy!
-Phae
P.S. I'd appreciate it a lot if you hit the 'Thanks' button, if you feel so inclined!
Additional Credits:
A big thank you to my little sister, GreyMoon, for her continued help me with a lot of the supernaturals busy work as I've been seriously short on time to do everything myself.
Happy July 19th Everyone! Today marks the 5th year I've been creating for TS2 and just last week, I passed the 2 Million downloads mark! This is also my 150th upload! YAY! As is my custom, to celebrate I release something really awesome to you all. This project has been a long way coming, and if there are still people left in the TS2 World, it has a chance at changing everything. (I promise I'm not being overly dramatic, I'll explain in a little bit.)
Great News!
As the Reigning Queen of Bodyshop Modding, I've discovered a way to quadruple the number of default skins we can have in the game. I've figured out a way of tying the skins to the hair colors. What this means, is that you now can have 16 default skins, and they can include things like body hair, and it will actually be genetically correct. It also means that we can now draw hair on infants and it will be the correct color 100% of the time. The third repercussion this has is that we can actually have ethnic/racial diversity in our towns. You can have S1Black be an Asian skintone, while S1Red is a ginger with freckles all over. This is a seriously awesome thing, no more having to create half decent looking townies with hundreds of custom skins. You can have diversity automatically. Because they are defaults, you don't need to respawn any townies, the second you place my packages into your game, they will pick up the new skins.
How it Works
The secret to the magic is a line in the Property Set on the skin tone that says 'hair color' and if you set it to the hair color, that skin will only show up for that hair color. Then I've also familified the skins, so they link together. There's a bit more to the magic, but that's pretty much the important stuff. And the rest is proprietary
Each skin/haircolor is in its own package, so its easy to remove only a single skin when you find one you like better. You can have your S1Black from HP, your S1Brown from fansee, your S1Blonde from leesester, your S1Red from daluved, your S2Black from me, your S2Brown from QBuilderz, your S2Blonde from whiterider,.... and they didn't have to make all 16 skins. They may only have made the one skintone in that one hair color. As long as everyone uses my templates to make their correlated skins instead of trying to reverse engineer everything I did and do it all over again the hard way, all the skins that get created will work together. So, save yourself the trouble, and use my template, that's what it's there for!
I've broken this download into a multi-post download so I can better explain each aspect of this. For the rest of this main post, I'll be talking about body hair, Ethnic Diversity, and how to get started with this in your own game. For infant hair, go to comment #2, for Supernaturals press #3, and for the templates you'd need to create these yourself press #4, and for all other inquiries or to speak to a representative, please stay on the line and we will be with you shortly.
Body Hair
Ok, here's where you get a bit of TMI; I love guys with some hair on their chest. These sims being all furless just weirds me out. I found some nice defaults with some hair on the legs and arms for the guys, but its brown no matter what color hair they have on their head. Stupid. One of the only things I look for and download from SexySims is 'downstairs hair' for my ladies. It's also always brown. I had to settle for it, until I noticed the one little line in the skintone resource that made me think this was all possible. After much struggles and toils and mess-ups and re-dos and 2 years sitting on the back burner while I finish my degree at school, (I'm really sorry this is so late, I couldn't help it. It's a very large and confusing project) I have the ability to match the skintone to the hair, and in doing so I've quadrupled the number of default skins we can have in our game. You have S1- S4 for Black, Brown, Blond, and Red. (16 for anyone math challenged)
I've taken the TS2 standard of AllenABQ hairs and added them to the Maxis skintones. You can download them here. I have had to remove (ahem, shave) the pubic hair off the guys to be compliant with PayPal Terms and Services (MTS can't host adult stuff here or they won't let us use their service). So, if you want the natural version, head over to SexySims to download them. Seems backwards to me too, but what can you do? Since it seemed a waste to bother with the females when I couldn't add pubic hair, the version here is for Teen, Adults, and Elder Guys only. Children, toddlers, and babies do not have hair added in this version. They are meant to blend in with the Maxis defaults.
Referencing Set
Because body hair isn't everyone's thing, and creating your own is hard for a lot of people (I promise, it's not hard, its just tedious), I've created a 'blank' set that will allow you to start slowly collecting your own set. They are 16 skins that will reference whatever you have as your default skins. If you don't have defaults and still use Maxis skins then it will use those skins. If you have one of HP's pretty skin sets or anyone else's it will pull that. Why is this useful you ask? Well, as soon as someone makes a correlated skin that you like, you can remove the coordinating referencing skin and you can use it, even if the creator has only made one skintone/haircolor you like. You need to keep a full set of 16 correlated skins in your game, but it doesn't matter who's 16 they are. Start with mine, and replace them as you find ones you like better. This way you don't have to give up your pretty default skins all at once, you can do it slowly as prettier correlated skins appear.
Diversity through Ethnicity
This is the part that excites me the most. With 16 different skintones based on hair color, I can create ethnic diversity within my game! This is how I see it for my game. Now, this is just what I have in my game, you can create your own matrix. Download the Referencing version to start from and as you get more of them filled in, delete the corresponding Reference one. *YOU NEED TO KEEP A FULL SET* But, it doesn't matter who made each piece of it. Mix and match!
I'll also be adding links here of other creators who've gone and created skins for this set so you can really pick out and customize your favorite set. If you make a skintone from my template and upload it, please send me a link so I can add it here!
Wait, What do I Download?
Well, answer me these 3 questions:
Do you like what you see and just want it in your game? A: Download the 4 BodyHair skins and the infant skins.
Do you like the idea, but hate the maxis skins? A: Look for other creators' Correlated Skins in my link tables, more will be added as creators make them.
Do you like the idea and want to turn every skin you own into one of these? A: Download my Templates and go do my tutorial.
Enjoy!
-Phae
P.S. I'd appreciate it a lot if you hit the 'Thanks' button, if you feel so inclined!
Additional Credits:
A big thank you to my little sister, GreyMoon, for her continued help me with a lot of the supernaturals busy work as I've been seriously short on time to do everything myself.
MTS has all free content, all the time. Donate to help keep it running.
Phaenoh_EugenicSkin-umMaxisS4BodyHair.rar
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Uploaded: 19th Jul 2012, 6.03 MB.
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Phaenoh_EugenicSkin-umMaxisS2BodyHair.rar
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Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
About Me
- Please don't reupload my work anywhere else. Just point them back here, I'm not going anywhere! :)
- Please ask permission before using my work as a base for your project. I almost always say 'yes' and often times I will help you with your project! :bunny:
- If you make something (like a story or a video) and it has something of mine in it, send me the link, I love to see my stuff 'in action'!
- Sadly, but honestly, I can't take on requests. You can ask if it's something already related to one of my current projects, but I'm not likely to take on your project for you. MTS has lots of wonderful tutorials ;)