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No CL/IL/SE NPC names [Updated]

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Created by simmytime View Policy / About Me View Downloads Home  Twitter

Uploaded 6th Jul 2018 at 8:56 PM · Updated 25th May 2022 at 1:53 PM by simmytime

Compatible with the May 24, 2022 Pronouns patch.

Important update 6 May 2022:
Unfortunately, there is now only 1 version of this mod - No CL/IL/SE names. The reason is there has been some reports of NPCs spawning without second names. I could NOT figure out the cause (I think EA has changed the coding on names ). After extensive testing in my own game (English version), I had to delete the other versions of this mod. Im sorry it is the only version that I know that did not give any bugs.


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This mod changes the way townies are named if you have City Living, Island Living or Snowy Escape. With City Living installed, many townies would have very repetitive names such as "Datta", "Gupta" and "Izumi" - it's the same names everywhere you go. With Island Living, unfortunately, Sulani locals names are generated for random townies in ALL other worlds, breaking that immersion. Again with Snowy Escape, Japanese named townies are also found EVERYWHERE, not just in Mt. Komorebi.

With this mod, the names for townies will now come from the list of names from before the pack(s) were installed, so no more such names for your townies in other worlds! Requires City Living, Island Living and/or Snowy Escape expansions to be used. Should support all languages, although I only play in English and can only test the English version of the game extensively. Please let me know if you have issues with other languages.

How the mod works:
All City Living/Island Living/Snowy Escape townie names have been deleted and replaced with the huge lists of townie names available from previously. All other townie names should generate in your game's language, including all the non-alphabetical languages (Chinese, Korean, Japanese and Russian). Please note that when you play in Sulani, the newly generated locals will no longer have Island Living names either. Same goes for Mt. Komorebi, the randomly generated locals will not have Japanese names.

(Please note the previous two other versions are no longer available, as they do not work well anymore and I can't figure out the cause, I think EA may have changed the names coding).

I did not create any new names myself - all the names are from the default lists from Maxis. I intent to keep this updated as long as the Sims 4's lifecycle, so keep coming back after each major patch!

Note: This does not affect existing townies, it only affects new townies generated with this mod installed.

Note: Townie names for Selvadorada locals, jungle adventure skeletons, pets, robots, ROM familiars, Star Wars townies etc. are unaffected.

This mod modifies the following XML resource (any other mod using the same xml file will cause conflict):
784760DD00959DFA sims.sim_spawner
Basically any other mod that modifies names generation will conflict with this.

To install:
Simply download and unzip the file into your Documents/Electronic Arts/The Sims 4/Mods folder.
Enjoy!

Additional Credits:
Sims 4 Studio

Type: Maxis Content Recategorizers Other

Tags: #City Living, #npc, #npcs, #npc names, #san myshuno, #townie, #townies, #townie names, #townie naming, #cultural, #names, #naming, #name, #repetitive, #override, #tuning, #island, #islandliving, #living, #sulani, #local, #polynesian, #snowy escape, #snowy, #escape, #japanese, #mt k