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Amore - Fine Italian Dining
Amore-cooks.jpg - width=1145 height=829
Amore-eat.jpg - width=1028 height=789
Amore-eat-2.jpg - width=1483 height=857
Amore-floor.jpg - width=1231 height=914
Amore-front-1.jpg - width=1298 height=484
Amore-front-2.jpg - width=1446 height=597
amore-hardtoeatFame.jpg - width=1238 height=873
Amore-hunger.jpg - width=726 height=874
Amore-roof.jpg - width=1111 height=907
Amore-specs-2.jpg - width=665 height=636
aMORE-SPECS.jpg - width=307 height=330
Amore-wait.jpg - width=1445 height=901
Created by porkypine View Policy / About Me View Downloads Home
Uploaded 24th Feb 2019 at 8:43 PM · Updated 25th Feb 2019 at 8:26 AM by porkypine

Amore - Fine Italian Dining
Features:
* Garden patio
* Party room
* Semi-secluded dining room
* Great Italian Cuisine
* Celebrity hangout
Lot Traits:
* Chef's Kitchen
* Party Place
* Up and Coming Hot Spot
* No CC -
This restaurant is the next place to be. Good luck trying to have a secluded, quiet place to dine. This place can be overrun with celebrities. It is the place to be seen.


The Amore has the best chefs in town.

Lot Size: 20x30
Lot Price (furnished): $43,752
Lot Specs:

Number of bedrooms: Not Applicable
Custom Content Included: None
Furnishings: Fully Furnished
Special Flags: Not Applicable
Tags: #restaurant, #Italian, #Dining
Name: Amore
Description: Amore- Fine Italian Dining. Garden patio, Large party room, Up and Coming hot spot
Lot Details | |
Furnished: | 43752 |
---|---|
Unfurnished: | 12752 |
Size: | 30w x 20h |
Number of Floors: | 1 |










Expansion Pack | |
---|---|
![]() | Sims 4 |
![]() | Get to Work |
![]() | Get Together |
![]() | Seasons |
Game Pack | |
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![]() | Spa Day |
![]() | Dine Out |
![]() | Vampires |
![]() | Jungle Adventure |
Stuff Pack | |
---|---|
![]() | Cool Kitchen Stuff |
![]() | Movie Hangout Stuff |
Filename | Size | Downloads | Uploaded |
AmoreRestaurant-by-porkypine.7z
Size: 89.2 KB · Downloads: 2,887 · 24th Feb 2019 |
89.2 KB | 2,887 | 24th Feb 2019 |
Key: - File was updated after upload was posted
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the .bpi .trayitem and .blueprint file(s) from the .rar or .zip file(s).
3. Place in Tray Folder: Cut and paste all files into your Tray folder:
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Tray\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Tray\
Mashed Meshes Policy
With the above thought process in mind , I have decided that any and ALL of my meshes may be packaged along with any recolors that people make, or it can be published at their site as the MESH download of a recolor. The only string attached is that the recolors of my meshes must remain totally free. You can put them in a free download section of a paid site but they can't be a gift for a donation. After all, you got the mesh for free and you wouldn't have been able to make your garment without the mesh.
And, if someone wants to 'steal' my stuff and take credit for it... well, they have to answer to a higher authority for it.
You may include any meshes I create in your uploads as long as you give me credit. :0) Send me a PM so I can see what you've done. :0)
Added: Since I know how much work goes into creating meshes from scratch, you can use any of my meshes as a starting point and add your own stuff to it or change things on it, as long as you take responsibility for the changes to the mesh and DO NOT CHARGE for it. :D
P.S. By all means, if one of my creations is BORKED and you can fix it, please do so. I am a busy person and can't get around to fixing game things all the time and I'd appreciate it if you'd send me a pm with a link to the fixed item. :0)
NOTES FOR SIMS 4 MESHES: Jan 18-2015
I'm learning how to make Sims 4 meshes. Please note that Sims 4 object recolors pack the original as well as the modified mesh along with the recolor. Until that is fixed, (if anyone is interested in doing so) I will only allow recolors of my meshes if they stay here at MTS where I can track them down. The reason for that is if EA makes a change that breaks a mesh, the people who've made recolors need to remake their recolors so it can be packaged with the updated mesh. Sorry, This is a design issue made by EA. This may change later if EA makes a change.