Updated: 27th Sep 2022 at 5:20 AM
There are a few problems related to this feature. When the game checks all the other sims to see if they are waiting in queue, the game only checks for regular townies and downtownies. The other townie groups added by later expansion packs are excluded. In addition, the game does not allow sims to group up with currently unselectable, playable sims. This is why you will never see two currently-unplayed, but playable sims dine together in this game.
This mod makes it so that when the game checks for other sims, the game checks all townies (social group, vacation tourist/local, garden club etc.). In addition, the game also checks for currently-unselectable, playable sims. This means anybody who has 5 and higher STR and 0 and higher LTR towards each other may group up together, making restaurants much more lively places.
Tuning: The game only puts sims into groups of 2 or 3. If you want to increase this number, then open the mod in SimPE, select the resource called NPC - Form Group, left-click on the line that says "Local 0x0000 == Literal 0x0003", and change the bottom number from 3 to any number up to 8.
Resources: NPC - Form Group/0x7FDFFE55/0x0000205D
Restaurant Food Bar Drink Fix: I came across two very annoying issues with served food at restaurants and also bar drinks. When a sim is served a meal at a restaurant, and when they order a bar drink at a bar, there is a short interval between when the sim is served and when the sim starts eating/drinking. During that short interval, other sims are able to take the food/drink for themselves, because the game considers the food/drink not in use at the time. This mod fixes this issue, and prevents other sims from interacting with these objects during that interval. If the sim is not dining any more (if you cancelled the Dine interaction), or if you cancelled the Order Drink interaction, then obviously other sims can interact with the objects.
Function - Serve This Island Mix/0x7FDFFE55/0x00002054
Function - Serve This Table/0x7FDFFE55/0x00002020
Interaction - Eat - TEST/0x7F8834C8/0x00002008
Interaction - Eat - TEST/0x7F3C9675/0x00002003
Interaction - Have a Drink - Test/0x7F711E0D/0x00001003
Food Serve Eat Mod: This mod adds important checks to preparing, cooking, serving and eating food.
- If a sim is inside an apartment suite, they will only consider using objects within that apartment suite to prepare, cook, serve, eat or drop food. This prevents sims from wandering out of the apartment suite they are in.
- Sims will not serve meals for Servos, Plantsims, Social Bunny, Therapist, RC cars etc. If the serving sim is inside an apartment suite, the sim will only serve meals for apartment neighbours if the neighbour is within the same apartment suite.
Eat - _Entry/0x7F8834C8/0x00002013
Eat - _Entry - Retry/0x7F8834C8/0x00002061
Eat - Grab a Plate/0x7F8834C8/0x0000201C
Serve - Serve Tables/0x7F8834C8/0x0000201E
Sub - Drop Object in Hand/0x7F8834C8/0x00002026
Food - Eat - Cook/0x7F3C9675/0x0000200C
Food - Eat - Prepare/0x7F3C9675/0x00002008
Placeholder - Create by Count/0x7F25ECC9/0x0000101A
Get in Temp 0 - Next Available Sim/0x7F25ECC9/0x00001015
Sub - Sit - Start/0x7F095B41/0x00001012
Dining Tip Mod: In an unmodded game, when an unselectable sim who dines decides to tip an employee and if they can't properly route to the room where the employee is, the game simply ends the interaction and the employee doesn't get tipped. This is a problem, because most players lock the doors of their kitchens in their restaurants, which prevents customers from tipping the chef, and sometimes the waiters as well. This mod makes it so that the customer properly tips the target employee even if they can't route to the employee in question. In addition, the name of this interaction in English has an asterisk in it for some reason, so this mod removes that asterisk.
[Pie Menu Strings]/0x54544173/0x00000080
Interaction - Person A - Sim/0x7F46B637/0x00001000
Dining - Try To Tip/0x7FDFFE55/0x00002098
You need the latest version of or to get this mod.
Requirements: Apartment Life.
Object Mods: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
Global Mods: Mods that change the way the game works without requiring any user intervention.
Size: 1.1 KB · Downloads: 377 · 27th Sep 2022
|1.1 KB||377||27th Sep 2022|
Size: 2.3 KB · Downloads: 2,110 · 18th Mar 2021
|2.3 KB||2,110||18th Mar 2021|
Size: 1.9 KB · Downloads: 2,632 · 1st Dec 2020
|1.9 KB||2,632||1st Dec 2020|
Size: 484 Bytes · Downloads: 6,276 · 14th Sep 2019
|484 Bytes||6,276||14th Sep 2019|
- - File was updated after upload was posted
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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My Policy: You can modify my mods or make alternative versions of my mods, and release them on any non-pay website you like. Keep in mind that I tend to update my mods quite often. If you make a mod that depends on one of my mods, and if I update that mod, you may need to update your own mod, too. You can keep track of my updates by subscribing to the mod in question, then ModTheSims will notify you when a new update is available.