Superhero and Supervillain Careers
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Uploaded: 9th Apr 2021 at 3:29 PM
Updated: 4th Dec 2024 at 11:24 PM - Added new opportunities.
Updated: 4th Dec 2024 at 11:24 PM - Added new opportunities.
UPDATE 14/04/2024:
Both careers now branch after Level 5 and I've fixed the Opportunities for both careers. Both Career's Opportunities now work as intended.
Introduction:
This mod adds two custom careers to the game: the SuperHero and SuperVillain careers. Although the Sims 3 already has a "Supervillain path" in the form of the "Evil" career branch of the Criminal career, however I wanted to create my own careers that specifically focus on being a Superhero/villain.
Both the Superhero and Supervillain careers require an array of skills to advance at various different stages. The main skills needed are the Martial Arts and Logic skills, but other skills such as Handiness, Science or Charisma may be needed at points as well. The working hours can range from being during the day to during the dead of night, as many vigilante activities need to be done under the cover of darkness.
When you unlock your Superhero outfit at level 7 or your Supervillain outfit at Level 7 I recommend that you edit your career outfit in CAS. This will allow your Hero/Villain to keep their custom outfit through the rest of their career.
Join Text (Superhero):
Are you tired of seeing crime, injustice and chaos rule the city streets? Are you scared to leave your home at night for fear of being mugged? Over the past number of years, cities like Bridgeport have seen a substantial rise in both petty and organised crime, and we think it's time to do something about it! The SuperHero Guardian Organization was formed in Starlight Shores in 2016, and has been training young and eager Superhero recruits to join the fight against crime and villainy. Are you interested? Do you have what it takes to defend the innocent? Join up today! (Disclaimer, the SuperHero Guardian Organization is not responsible for loss of limb, loss of life or acidic disintegration that occurs to its employees)
Join Text (Supervillain):
The life of a Super Villain appeals to only the most devious and opportunistic of individuals. While the so called "Guardians" lord it over us, pretending to protect us while they line their own pockets, we Super Villains of the Supervillain League are completely honest with our goals. We offer budding young applicants the opportunity to rise through the ranks and gain the power, prestige and notoriety that comes with a career in supervillainy. In this career you will operate from a shadowy base and terrorise the world. Just ignore the gunshots and screams of pain you hear from the basement, you get used to it eventually.
Rabbitholes: The Superhero career is situated in the City Hall rabbithole, while the Supervillain career is situated in the Criminal Hideout/Warehouse rabbithole.
Work Tones (Superhero):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Train in the Training Arena (Increases Martial Arts skill)
Tinker in Robotics Lab (Increases Inventing skill)
Work Tones (Supervillain):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Work in Genetics Lab (Increases Science skill)
Hack Government Servers (Increases Hacking skill)
Level 1: SuperHero Academy, First Year Student
$10 per hour - Mon, Tue, Fri, Sat, Sun
You've enrolled in the prestigious and very selective SuperHero Academy, an institution created to train new Super Heroes in the never-ending fight against crime and villainy. For the next three years, you will be trained in how to be a SuperHero, if you can make it through the tough selection process to graduation.
Level 2: SuperHero Academy, Second Year Student
$20 per hour - Mon, Tue, Wed, Thur, Fri
You've entered your second year in the SuperHero Academy, and the competition is heating up. Daily training lessons and technical classes are putting your skills to the test, and as a side task, you're also tasked with keeping all of the superhero technical equipment in good working order.
Level 3: SuperHero Academy, Third Year Student
$30 per hour - Mon, Tue, Wed, Thur, Fri
You've reached the final year of your time at SuperHero Academy. The Combat Simulation classes are getting tougher and tougher, but you need to persevere if you want to graduate. Once you graduate, you'll be able to apply for an official SuperHero licence later on. For the moment, enjoy spending time with your classmates and try not to get bruised too much during training.
Level 4: Investigator
$40 per hour - Mon, Wed, Thur, Fri
You've decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It's long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities
Level 5: Masked Vigilante
$50 per hour - Mon, Fri, Sat, Sun
You've decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It's long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities
Super Hero: Public Hero Path
Level 6: Sidekick
$75 per hour - Mon, Thur, Fri, Sat, Sun
You've finally got your SuperHero accreditation through, and can now work officially as a hero. However, you've got to start off as a Professional Hero's sidekick. Not the most glamorous position, but it's the first step in becoming an independent hero, and you can learn a lot.
Level 7: Superhero
$100 per hour - Mon, Tue, Wed, Thur, Fri
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility.
Level 8: Professional Hero
$150 per hour - Mon, Tue, Wed, Thur, Fri, Sat, Sun
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility. Professional Heroes act as spokespeople and media personalities of the superhero lifestyle.
Level 9: Guardian Hero Member
$300 per hour - Mon, Tue, Wed, Thur, Fri, Sat, Sun
You've become a member of the SuperHero Guardian Organization, an elite group of heroes that are called upon to defend the city from the most diabolical threats. You're now working alongside legendary heroes like Steel Sentinel and Red Moth, and are revered by the public.
Level 10: Global Protector
$500 per hour - Mon, Tue, Wed, Thur, Fri
You've been named the Global Protector, and now defend not only the city but the WORLD from intergalactic and other-dimensional threats.
Super Hero: Night Vigilante Path
Level 6: Night Vigilante
$75 per hour - Mon, Thur, Fri, Sat, Sun
Preferring to stay out of the eye of the public (and perhaps more importantly, the police service) you have become a night-time Vigilante. You sweep over the city's rooftops at night, watching criminals doing their shady deals in dark alleys and abandoned warehouses, before sweeping in at the perfect time and foiling their foul schemes.
Level 7: Costumed Crime-Fighter
$100 per hour - Mon, Tue, Wed, Thur, Fri
Using a combination of your own invented gadgets, knowledge of the city's streets and back alleys, a keen mind for danger and maybe just a touch of luck, you've managed to build up a reputation as the city's defender.
Level 8: Caped Crusader
$150 per hour - Mon, Tue, Wed, Thur
Sweeping down from the roof-tops to stop muggers, arms dealers and rogue mad scientists isn't exactly healthy behaviour, nor is it good for your back, but the months you've spent stalking the criminals of the city have given you a sixth-sense for which dark alleys and abandoned warehouses the low-lives are going to hide out next, particularly in the more run-down areas of the city. Keep your gadgets in good working order and continue to perfect your fighting skills, as your efforts begin to draw the attention of more dangerous foes. Criminal gangs, led by notorious SuperVillains are hunting for you during the night, so you'll need to use your wits and cunning to strike out at them and negate their numerical advantage.
Level 9: Guardian of the Night
$232 per hour - Mon, Tue, Wed, Thur
You spend your nights either creeping through trash-filled alleys, swinging between the moonlit roof-tops or else hiding out in your subterranean lair in the caves beneath City Hall. Here, you use computer systems to hack into Police and Government records to find out where known SuperVillains are planning their next move. Bank Heists, weapons shipments and killer military robots are all on the agenda, but you make sure to take them out before they endanger the lives of the city's good citizens. You won't get much thanks for it, and indeed from time-to-time you'll even have to escape from the city's Police forces yourself over a misunderstanding! The sewers of the city are you ally here; Disappearing into manhole covers and re-appearing on another street has allowed to you escape capture countless times.
Level 10: The Dark Knight
$414 per hour - Mon, Tue, Wed, Thur, Fri
Now a figure of urban legend, criminals speak in hushed whispers about you, terrified that you will sweep down upon them in the dead of night and stop their nefarious activities. Using fear and dread as your main weapons, criminals flee in terror if they can't muster the strength to fight you, and your sacrifices will protect the people of this city, because you are the hero the city deserves, but not the one it needs right now. So, the cops will hunt you, because you can take it. Because you're not their hero.You're a silent guardian. A watchful protector. A Dark Knight.
Level 1: Thief
$10 per hour - Tue, Wed, Thur, Fri, Sat
In order to even think of getting the attention of the higher ups at the League of Villainous Advancement, you will first need to prove your aptitude in the most basic of criminal endeavours: stealing. You will spend your time robbing small businesses and unfortunate people in the streets.
Level 2: Con Artist
$20 per hour - Tue, Wed, Thur, Fri, Sat
Low-level cons and schemes will definitely get the attention of more experienced villains.
Level 3: Street Brawler
$28 per hour - Mon, Tue, Wed, Thur, Fri
At this level, you're being asked by some of the lower-level employees to do favours for them, such as beating up nosey private investigators or rival villains. You come home every night with blood on your fists, but so be it. Work is work.
Level 4: Henchman
$40 per hour - Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain's criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you'll end up battered and bruised on the floor more often than not, but somebody's got to do it.
Level 5: Henchman Leader
$50 per hour - Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain's criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you'll end up battered and bruised on the floor more often than not, but somebody's got to do it. You're now in charge of a small group of henchmen.
Super Villain: SuperVillain League Path
Level 6: Tactician
$75 per hour - Mon, Tue, Wed, Thur, Fri
You've been drafted into the Logistics, Tactics and Technical division of the League of Villainous Advancement, and now spend your time both planning future schemes as well as creating bioweapons and various powerful armaments for the henchmen. Be careful not to burn yourself on the super-laser we're working on. We lost two guys to that just last week.
Level 7: Supervillain
$100 per hour - Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts.
Level 8: Professional Villain
$150 per hour - Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts. Professional Villains have been revealed to the public, but many have tried to sway public opinion and appear benevolent or even gain their own loyal fanbase.
Level 9: Terror of the City
$305 per hour - Mon, Tue, Wed, Thur, Fri
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. The Terror of the City is a title awarded to villains who have shown such cunning and tenacity that to utter their name strikes fear in the hearts of the general populace.
Level 10: Global Terror
$480 per hour - Mon, Tue, Wed, Thur, Fri
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. Your latest project, Operation Reductive Star, is now complete, and your ultimate superweapon, a satellite cannon orbiting above SimNation, has world leaders and SuperHeroes in a state of constant panic and fear. Your exploits have terrorised the whole world, and your name lives in infamy.
Super Villain: Solo Villain League Path
Level 6: Gang Leader
$75 per hour - Mon, Tue, Wed, Thur, Fri
You've shunned the hand of friendship from the Supervillain League and have decided to go your own way and forge your own path as a Supervillain. However, without their vast network of resources you'll have to build up your power on your own. Therefore you've started up a gang of your own with some of the local henchmen, in order to consolidate power and make a name for yourself. Keep an eye on the activities of your underlings while they bring you in both cash and information, but watch out for the Superheroes sweeping across the darkened city rooftops at night. No villain or henchman is safe from the hands of justice.
Level 7: Dark Hero
$100 per hour - Mon, Tue, Wed, Thur, Fri
Although the power was helpful, you've found that trying to run a criminal gang was stifling your opportunities and taking up too much of your attention. You've struck out on your own, and now roam the city streets doling out your unique sense of "justice". What is considered "good" and "evil" is a flexible concept, and you will bring law and order to this city... by whatever means necessary. The Heroes and Police will never understand your methods, but you know that the means justify the ends, and if you are to bring order to this chaotic world, you must bring that order with an iron fist and rule people through fear.
Level 8: Dark Punisher
$150 per hour - Mon, Tue, Wed, Thur, Fri
Your power and reputation as a fierce enforcer in the criminal underworld have grown, so much so that other Supervillains now look to you as a source of inspiration. As the Judge, Jury and Executioner of the city's dark streets, you punish both do-gooders and villains with a swift, corrupted version of "justice". Ironically, you're doing more to lower the crime rate than both the Police and many Heroes, but you can't stop here. The world needs to hear your message, and you must stop at nothing to deliver it. The SuperHeroes will try and take you down, so you must learn to travel across the stars and expand your reign of terror.
Level 9: Ultraman
$305 per hour - Mon, Tue, Wed, Thur, Fri
You have finally breached the veil of the universe and have learned the secrets of Space and Time. As the city's Dark Punisher, you have enacted a brutal form of justice, but now with the powers of multiversal travel, you can travel wherever you wish, which is the beginning of your galactic dominion. Countless scores of Heroes have fallen to your might, and many more must fall before you can claim your position as the rightful ruler of all.
Level 10: Galactic Conquerer
$480 per hour - Mon, Tue, Wed, Thur, Fri
Staring into the schism of time and space through the Multiversal Portal, you realised that you and you alone can bring order to the universe. Defeating both the mighty Heroes of the Guardian Organization and rival Villains from the Supervillain League, you've become renowned as the galaxy's dark protector, although many would (rightfully) call you a tyrant. They can say what they wish, it does not matter. You have brought a twisted form of stability to the galaxy, and the only price that you request is total submission to your dark will. However, you know this will not sate your endless appetite for power. This universe is yours, sure, but what about the others? You will burn and tear through the Multiverse until every world bends the knee and recognises you as their one, true conqueror.
Note: Although it is not required for the mod, if you have the Sims 3: Movie Stuff stuff pack installed I highly recommend that once you reach level 6 (Superhero/Supervillain) of either career track you could edit your career outfit and use the superhero-themed clothing from that stuff pack to create your own unique superhero/supervillain suit. That way you won't have to ask "Where?s my supersuit?!?"
The superhero outfit used in the thumbnail is from Sims 3: Movie Stuff and the cape is from "Superhero suits for everyone" by guidion
Mods and Packs required:
I created this mod on version 1.67.
You need the NRAAS Careers Mod ( https://www.nraas.net/community/Careers ) for these careers to work.
The Sims 3: World Adventures expansion pack is required
The Sims 3: Ambitions expansion pack is required
The Sims 3: Late Night expansion pack is required
The Sims 3: Showtime expansion pack is required
The Sims 3: Seasons expansion pack is required
The Sims 3: Supernatural expansion pack is required
The Sims 3: University expansion pack is required
The Sims 3: Island Paradise expansion pack is required
The Sims 3: Into the Future expansion pack is required
Additional Credits:
Additional Thanks:
MissyHissy - Her tutorial was the only reason I could even get this mod to work, and was incredibly helpful.
The nraas Careers Mod, again without which this mod would not work.
Both careers now branch after Level 5 and I've fixed the Opportunities for both careers. Both Career's Opportunities now work as intended.
Introduction:
This mod adds two custom careers to the game: the SuperHero and SuperVillain careers. Although the Sims 3 already has a "Supervillain path" in the form of the "Evil" career branch of the Criminal career, however I wanted to create my own careers that specifically focus on being a Superhero/villain.
Both the Superhero and Supervillain careers require an array of skills to advance at various different stages. The main skills needed are the Martial Arts and Logic skills, but other skills such as Handiness, Science or Charisma may be needed at points as well. The working hours can range from being during the day to during the dead of night, as many vigilante activities need to be done under the cover of darkness.
When you unlock your Superhero outfit at level 7 or your Supervillain outfit at Level 7 I recommend that you edit your career outfit in CAS. This will allow your Hero/Villain to keep their custom outfit through the rest of their career.
Join Text (Superhero):
Are you tired of seeing crime, injustice and chaos rule the city streets? Are you scared to leave your home at night for fear of being mugged? Over the past number of years, cities like Bridgeport have seen a substantial rise in both petty and organised crime, and we think it's time to do something about it! The SuperHero Guardian Organization was formed in Starlight Shores in 2016, and has been training young and eager Superhero recruits to join the fight against crime and villainy. Are you interested? Do you have what it takes to defend the innocent? Join up today! (Disclaimer, the SuperHero Guardian Organization is not responsible for loss of limb, loss of life or acidic disintegration that occurs to its employees)
Join Text (Supervillain):
The life of a Super Villain appeals to only the most devious and opportunistic of individuals. While the so called "Guardians" lord it over us, pretending to protect us while they line their own pockets, we Super Villains of the Supervillain League are completely honest with our goals. We offer budding young applicants the opportunity to rise through the ranks and gain the power, prestige and notoriety that comes with a career in supervillainy. In this career you will operate from a shadowy base and terrorise the world. Just ignore the gunshots and screams of pain you hear from the basement, you get used to it eventually.
Rabbitholes: The Superhero career is situated in the City Hall rabbithole, while the Supervillain career is situated in the Criminal Hideout/Warehouse rabbithole.
Work Tones (Superhero):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Train in the Training Arena (Increases Martial Arts skill)
Tinker in Robotics Lab (Increases Inventing skill)
Work Tones (Supervillain):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Work in Genetics Lab (Increases Science skill)
Hack Government Servers (Increases Hacking skill)
JOB LEVELS - SUPERHERO:
Level 1: SuperHero Academy, First Year Student
$10 per hour - Mon, Tue, Fri, Sat, Sun
You've enrolled in the prestigious and very selective SuperHero Academy, an institution created to train new Super Heroes in the never-ending fight against crime and villainy. For the next three years, you will be trained in how to be a SuperHero, if you can make it through the tough selection process to graduation.
Level 2: SuperHero Academy, Second Year Student
$20 per hour - Mon, Tue, Wed, Thur, Fri
You've entered your second year in the SuperHero Academy, and the competition is heating up. Daily training lessons and technical classes are putting your skills to the test, and as a side task, you're also tasked with keeping all of the superhero technical equipment in good working order.
Level 3: SuperHero Academy, Third Year Student
$30 per hour - Mon, Tue, Wed, Thur, Fri
You've reached the final year of your time at SuperHero Academy. The Combat Simulation classes are getting tougher and tougher, but you need to persevere if you want to graduate. Once you graduate, you'll be able to apply for an official SuperHero licence later on. For the moment, enjoy spending time with your classmates and try not to get bruised too much during training.
Level 4: Investigator
$40 per hour - Mon, Wed, Thur, Fri
You've decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It's long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities
Level 5: Masked Vigilante
$50 per hour - Mon, Fri, Sat, Sun
You've decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It's long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities
Super Hero: Public Hero Path
Level 6: Sidekick
$75 per hour - Mon, Thur, Fri, Sat, Sun
You've finally got your SuperHero accreditation through, and can now work officially as a hero. However, you've got to start off as a Professional Hero's sidekick. Not the most glamorous position, but it's the first step in becoming an independent hero, and you can learn a lot.
Level 7: Superhero
$100 per hour - Mon, Tue, Wed, Thur, Fri
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility.
Level 8: Professional Hero
$150 per hour - Mon, Tue, Wed, Thur, Fri, Sat, Sun
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility. Professional Heroes act as spokespeople and media personalities of the superhero lifestyle.
Level 9: Guardian Hero Member
$300 per hour - Mon, Tue, Wed, Thur, Fri, Sat, Sun
You've become a member of the SuperHero Guardian Organization, an elite group of heroes that are called upon to defend the city from the most diabolical threats. You're now working alongside legendary heroes like Steel Sentinel and Red Moth, and are revered by the public.
Level 10: Global Protector
$500 per hour - Mon, Tue, Wed, Thur, Fri
You've been named the Global Protector, and now defend not only the city but the WORLD from intergalactic and other-dimensional threats.
Super Hero: Night Vigilante Path
Level 6: Night Vigilante
$75 per hour - Mon, Thur, Fri, Sat, Sun
Preferring to stay out of the eye of the public (and perhaps more importantly, the police service) you have become a night-time Vigilante. You sweep over the city's rooftops at night, watching criminals doing their shady deals in dark alleys and abandoned warehouses, before sweeping in at the perfect time and foiling their foul schemes.
Level 7: Costumed Crime-Fighter
$100 per hour - Mon, Tue, Wed, Thur, Fri
Using a combination of your own invented gadgets, knowledge of the city's streets and back alleys, a keen mind for danger and maybe just a touch of luck, you've managed to build up a reputation as the city's defender.
Level 8: Caped Crusader
$150 per hour - Mon, Tue, Wed, Thur
Sweeping down from the roof-tops to stop muggers, arms dealers and rogue mad scientists isn't exactly healthy behaviour, nor is it good for your back, but the months you've spent stalking the criminals of the city have given you a sixth-sense for which dark alleys and abandoned warehouses the low-lives are going to hide out next, particularly in the more run-down areas of the city. Keep your gadgets in good working order and continue to perfect your fighting skills, as your efforts begin to draw the attention of more dangerous foes. Criminal gangs, led by notorious SuperVillains are hunting for you during the night, so you'll need to use your wits and cunning to strike out at them and negate their numerical advantage.
Level 9: Guardian of the Night
$232 per hour - Mon, Tue, Wed, Thur
You spend your nights either creeping through trash-filled alleys, swinging between the moonlit roof-tops or else hiding out in your subterranean lair in the caves beneath City Hall. Here, you use computer systems to hack into Police and Government records to find out where known SuperVillains are planning their next move. Bank Heists, weapons shipments and killer military robots are all on the agenda, but you make sure to take them out before they endanger the lives of the city's good citizens. You won't get much thanks for it, and indeed from time-to-time you'll even have to escape from the city's Police forces yourself over a misunderstanding! The sewers of the city are you ally here; Disappearing into manhole covers and re-appearing on another street has allowed to you escape capture countless times.
Level 10: The Dark Knight
$414 per hour - Mon, Tue, Wed, Thur, Fri
Now a figure of urban legend, criminals speak in hushed whispers about you, terrified that you will sweep down upon them in the dead of night and stop their nefarious activities. Using fear and dread as your main weapons, criminals flee in terror if they can't muster the strength to fight you, and your sacrifices will protect the people of this city, because you are the hero the city deserves, but not the one it needs right now. So, the cops will hunt you, because you can take it. Because you're not their hero.You're a silent guardian. A watchful protector. A Dark Knight.
JOB LEVELS - SUPERVILLAIN:
Level 1: Thief
$10 per hour - Tue, Wed, Thur, Fri, Sat
In order to even think of getting the attention of the higher ups at the League of Villainous Advancement, you will first need to prove your aptitude in the most basic of criminal endeavours: stealing. You will spend your time robbing small businesses and unfortunate people in the streets.
Level 2: Con Artist
$20 per hour - Tue, Wed, Thur, Fri, Sat
Low-level cons and schemes will definitely get the attention of more experienced villains.
Level 3: Street Brawler
$28 per hour - Mon, Tue, Wed, Thur, Fri
At this level, you're being asked by some of the lower-level employees to do favours for them, such as beating up nosey private investigators or rival villains. You come home every night with blood on your fists, but so be it. Work is work.
Level 4: Henchman
$40 per hour - Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain's criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you'll end up battered and bruised on the floor more often than not, but somebody's got to do it.
Level 5: Henchman Leader
$50 per hour - Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain's criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you'll end up battered and bruised on the floor more often than not, but somebody's got to do it. You're now in charge of a small group of henchmen.
Super Villain: SuperVillain League Path
Level 6: Tactician
$75 per hour - Mon, Tue, Wed, Thur, Fri
You've been drafted into the Logistics, Tactics and Technical division of the League of Villainous Advancement, and now spend your time both planning future schemes as well as creating bioweapons and various powerful armaments for the henchmen. Be careful not to burn yourself on the super-laser we're working on. We lost two guys to that just last week.
Level 7: Supervillain
$100 per hour - Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts.
Level 8: Professional Villain
$150 per hour - Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts. Professional Villains have been revealed to the public, but many have tried to sway public opinion and appear benevolent or even gain their own loyal fanbase.
Level 9: Terror of the City
$305 per hour - Mon, Tue, Wed, Thur, Fri
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. The Terror of the City is a title awarded to villains who have shown such cunning and tenacity that to utter their name strikes fear in the hearts of the general populace.
Level 10: Global Terror
$480 per hour - Mon, Tue, Wed, Thur, Fri
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. Your latest project, Operation Reductive Star, is now complete, and your ultimate superweapon, a satellite cannon orbiting above SimNation, has world leaders and SuperHeroes in a state of constant panic and fear. Your exploits have terrorised the whole world, and your name lives in infamy.
Super Villain: Solo Villain League Path
Level 6: Gang Leader
$75 per hour - Mon, Tue, Wed, Thur, Fri
You've shunned the hand of friendship from the Supervillain League and have decided to go your own way and forge your own path as a Supervillain. However, without their vast network of resources you'll have to build up your power on your own. Therefore you've started up a gang of your own with some of the local henchmen, in order to consolidate power and make a name for yourself. Keep an eye on the activities of your underlings while they bring you in both cash and information, but watch out for the Superheroes sweeping across the darkened city rooftops at night. No villain or henchman is safe from the hands of justice.
Level 7: Dark Hero
$100 per hour - Mon, Tue, Wed, Thur, Fri
Although the power was helpful, you've found that trying to run a criminal gang was stifling your opportunities and taking up too much of your attention. You've struck out on your own, and now roam the city streets doling out your unique sense of "justice". What is considered "good" and "evil" is a flexible concept, and you will bring law and order to this city... by whatever means necessary. The Heroes and Police will never understand your methods, but you know that the means justify the ends, and if you are to bring order to this chaotic world, you must bring that order with an iron fist and rule people through fear.
Level 8: Dark Punisher
$150 per hour - Mon, Tue, Wed, Thur, Fri
Your power and reputation as a fierce enforcer in the criminal underworld have grown, so much so that other Supervillains now look to you as a source of inspiration. As the Judge, Jury and Executioner of the city's dark streets, you punish both do-gooders and villains with a swift, corrupted version of "justice". Ironically, you're doing more to lower the crime rate than both the Police and many Heroes, but you can't stop here. The world needs to hear your message, and you must stop at nothing to deliver it. The SuperHeroes will try and take you down, so you must learn to travel across the stars and expand your reign of terror.
Level 9: Ultraman
$305 per hour - Mon, Tue, Wed, Thur, Fri
You have finally breached the veil of the universe and have learned the secrets of Space and Time. As the city's Dark Punisher, you have enacted a brutal form of justice, but now with the powers of multiversal travel, you can travel wherever you wish, which is the beginning of your galactic dominion. Countless scores of Heroes have fallen to your might, and many more must fall before you can claim your position as the rightful ruler of all.
Level 10: Galactic Conquerer
$480 per hour - Mon, Tue, Wed, Thur, Fri
Staring into the schism of time and space through the Multiversal Portal, you realised that you and you alone can bring order to the universe. Defeating both the mighty Heroes of the Guardian Organization and rival Villains from the Supervillain League, you've become renowned as the galaxy's dark protector, although many would (rightfully) call you a tyrant. They can say what they wish, it does not matter. You have brought a twisted form of stability to the galaxy, and the only price that you request is total submission to your dark will. However, you know this will not sate your endless appetite for power. This universe is yours, sure, but what about the others? You will burn and tear through the Multiverse until every world bends the knee and recognises you as their one, true conqueror.
Note: Although it is not required for the mod, if you have the Sims 3: Movie Stuff stuff pack installed I highly recommend that once you reach level 6 (Superhero/Supervillain) of either career track you could edit your career outfit and use the superhero-themed clothing from that stuff pack to create your own unique superhero/supervillain suit. That way you won't have to ask "Where?s my supersuit?!?"
The superhero outfit used in the thumbnail is from Sims 3: Movie Stuff and the cape is from "Superhero suits for everyone" by guidion
Mods and Packs required:
I created this mod on version 1.67.
You need the NRAAS Careers Mod ( https://www.nraas.net/community/Careers ) for these careers to work.
The Sims 3: World Adventures expansion pack is required
The Sims 3: Ambitions expansion pack is required
The Sims 3: Late Night expansion pack is required
The Sims 3: Showtime expansion pack is required
The Sims 3: Seasons expansion pack is required
The Sims 3: Supernatural expansion pack is required
The Sims 3: University expansion pack is required
The Sims 3: Island Paradise expansion pack is required
The Sims 3: Into the Future expansion pack is required
Additional Credits:
Additional Thanks:
MissyHissy - Her tutorial was the only reason I could even get this mod to work, and was incredibly helpful.
The nraas Careers Mod, again without which this mod would not work.
Filename | Type | Size |
---|---|---|
Super_Hero_and_Villain_Careers.zip | zip | |
[CAREER] Lost_Pantheon_Super_Hero_Career.package | package | 32701395 |
[CAREER] Lost_Pantheon_Super_Villain_Career.package | package | 30282649 |
This mod is a custom career. This means that you will need the NRaas Careers mod installed in order to use the download in your game.
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Super_Hero_and_Villain_Careers.zip
| Updated version with all text errors fixed, Hero Career updated with additional path.
Download
Uploaded: 4th Dec 2024, 44.51 MB.
5,682 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Download Details
Uploaded: 9th Apr 2021 at 3:29 PM
Updated: 4th Dec 2024 at 11:24 PM - Added new opportunities.
Updated: 4th Dec 2024 at 11:24 PM - Added new opportunities.
Age:
– Adult
– Elder
Career Type:
– Fantasy
: Sci-fi, fantasy, aliens, magic, tribble-breeding etc.
Chance cards:
– None
Tags
Packs Needed
Base Game | |
---|---|
Sims 3 |
Expansion Pack | |
---|---|
World Adventures | |
Ambitions | |
University Life | |
Into the Future |
About Me
A microbiologist from Northern Ireland that loves playing the Sims 3.