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Mad Poster
#4276 Old 30th Sep 2016 at 2:26 AM
The Simlogical School system has both a 'class' item and a 'homework' item that will produce a homework notebook. You could certainly use one or the other to simulate taking the exam (I would use the homework item, unless you wanted a bunch of sims taking it on a lot that was not their home, as to use the class item you would need to enroll kids in the school and set up a class). But they would not randomize passing/failing. But those items are for children/teens. You would need to do something else for YA and Adults.
You could put in a harder grades hack and let only kids who get passing grades in regular school get the driving license. Harder grades don't effect simlogical schools in my opinion.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Lab Assistant
#4277 Old 30th Sep 2016 at 5:26 AM
Quote:
Originally Posted by Peni Griffin
Check out simbology's school system. He might have made something that will work for you.


Simbology has a school system? Did you mean Simlogical? I'm not trying to be facetious here -- I'm genuinely curious. It'd be so cool to see an update or an expansion of Inge's school system (even though it's already incredible as-is).

Lurking since 10/2/07 ~ Call me Cheezy. ;)
Tumblr: http://mmmcheezy.tumblr.com/
Mad Poster
#4278 Old 30th Sep 2016 at 1:14 PM
Yes, I did; sorry! I got a typo in my head. I don't know of any recent expansions to the school system.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Forum Resident
DELETED POST
30th Sep 2016 at 4:42 PM
This message has been deleted by terula8.
Mad Poster
#4279 Old 30th Sep 2016 at 9:49 PM
Quote:
Originally Posted by Peni Griffin
Tzigone, you only have to roll the pacifier once per load of the game. The randomizer resets when the game is loaded, not when you switch houses. And yes, it would be nice to have the randomizer fixed, but even Mootilda couldn't do it.

I've seen a lot of people mention "rolling the pacifier". I've always found it easier to just roll the dice above the field for the first name and it seems to work just fine for me (I have used the Batbox to do this, but sometimes it seems to get "stuck" and just generates the same number over and over). The tooltip for the dice specifically says "randomize" and you don't have to waste the time making two throw-away sims in order to be able to access the pacifier button. Does the pacifier button work better for this than the randomizer dice?
Forum Resident
#4280 Old 30th Sep 2016 at 9:54 PM
Quote:
I've seen a lot of people mention "rolling the pacifier". I've always found it easier to just roll the dice above the field for the first name and it seems to work just fine for me
That's what I do, too, when I don't use the batbox. Somehow the expression "rolling the pacifier" just stuck and became used for that too, at least for me.
Mad Poster
#4281 Old 30th Sep 2016 at 10:07 PM
But it's fun to load in some of your Sims and see what sort of children they'd produce.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Mad Poster
#4282 Old 30th Sep 2016 at 10:26 PM
It's all called "rolling the pacifier" and it's all doing the same thing - generating random sims. And it all works as well as the others, except that the batbox randomizer is also imperfect.

Mootilda was working on that when she died (in collaboration with Pescado, I believe). I've never had a problem with it, but Mootilda found that when she loaded the game and used the rerandomizer function on the batbox immediately, it always created and threw away 13 random sims. Which was a real kick in the head; but since so few people have reported a problem with it, something that most people do most of the time before using that function kicks the rerandomizer into functioning properly. Somebody else may know more about this than my faulty memory.

So if your randomizer seems stuck, your playstyle probably doesn't tend to offset that problem, and you'd probably be best off going into CAS and rolling the dice a few times. Sorry to be the bearer of bad news.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Theorist
#4283 Old 1st Oct 2016 at 3:34 PM
I wish there was a way to integrate the financial advising perk into OFB businesses - like being able to hire a team of advisers who can help neighborhood Sims manage their money.
Mean, mean stride
retired moderator
#4284 Old 1st Oct 2016 at 4:21 PM
@RoxEllen1965
Here is the discussion with Mootilda about the in-game randomizers, where she discusses the firstborn effect and the bug in the batbox:
http://www.modthesims.info/showthre...842#post2251842
The conclusions:
  • The batbox is not randomly seeded (so the rolls are non random)
  • The BHAV randomizer is not randomly seeded
  • The personality random number generator and the genetics random number generator are not random
  • Almost all of the random number generators in the game are broken
  • The seeding is done inside of the executable so the only way to fix is to patch the exe
  • Best solution for now is to roll the batbox or pacifier a random number of times
  • It is not possible to use a mod to do this as the Make New Character primitive actually creates new sims so would fill up your neighbourhood

I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- -11Dots Archive- My Sims World Archive
If you are looking for files from old websites the Internet Archive is your best friend.
Mad Poster
#4285 Old 1st Oct 2016 at 10:40 PM Last edited by RoxEllen1965 : 8th Oct 2016 at 7:01 PM. Reason: add clarification
Yes, I remember seeing Pescado make frequent disparaging remarks at MATY about the game's "sado-random" number generator. It's annoying, but as you said, there are ways to get around it. If I'm in a hurry, I use the Batbox two or three times. Otherwise I use the calendar date. For example - if today is the 23rd of the month, I go into CAS and roll the randomizer dice 23 times.

Edit to add: I have Dickhurt's "Random Chance Fix" in my game, which fixes some of the other broken randomizers. The effects don't seem to be noticeable, but I like to have bugs fixed wherever possible, even if the effects of the fix aren't obvious.

Edited again to add: I think this fixes the percent chance of various events happening and not the actual random number generation.

http://www.modthesims.info/download.php?t=330007
Mad Poster
#4286 Old 5th Oct 2016 at 1:15 AM
I wouldn't mind seeing a new category of clothing (such as everyday, formal, outerwear) for Costumes. Throwing costume parties and a use for all those weird outfits like the gorilla or knight.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Instructor
#4287 Old 6th Oct 2016 at 7:52 AM
A functional stove+grill. Like some hacked stove which also has grill function in TS1 era(of course, should not start fire indoor with 100% chance...).
Instructor
#4288 Old 6th Oct 2016 at 8:34 AM
Something that when you hover over the left-overs selection popup that tells you a) what the meal is (no more burgers for breakfast and pancakes for lunch!) and b) how many servings are left (or % of single meal remaining)
Mad Poster
#4289 Old 6th Oct 2016 at 8:51 AM
Quote:
Originally Posted by whoward69
Something that when you hover over the left-overs selection popup that tells you a) what the meal is (no more burgers for breakfast and pancakes for lunch!) and b) how many servings are left (or % of single meal remaining)


I'd like to see that too. In the Jacquets' bakery, I use so many custom foods that its impossible to tell what anything is or what needs restocking.

Another hack I'd like to see: Ask > What family are you from? Would be good to determine whether a Sim is a townie or an AL social group or simply from one of the dozen or so subhoods I added.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Mad Poster
#4290 Old 6th Oct 2016 at 8:23 PM
Quote:
Originally Posted by whoward69
Something that when you hover over the left-overs selection popup that tells you a) what the meal is (no more burgers for breakfast and pancakes for lunch!) and b) how many servings are left (or % of single meal remaining)


Or the impossible to tell apart cereal, mac and cheese and chili. If you have all three of them next to each other it's clear, but if there's only one of them in there... Maybe you guys can tell them apart, but I sure can't. I just decided that my Sims don't mind much having chili or mac and cheese for breakfast, and who hasn't had cereal for lunch or dinner

On the note ihate brought up, I wish the game would sort plates separately in inventory based on dish, and not group everything with the same plate type together. Sure, it'd clutter up the menu more, but it'd be so much easier to see which meals to cook for someone running a take out restaurant. Either that, or a custom object that lists which meals they have and how many of each. Speaking of, does anyone know a custom object that lists content in inventory in some way? If I can see how someone else set it up, perhaps I can one day find a way to adapt it to plates.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Mad Poster
#4291 Old 7th Oct 2016 at 3:12 AM
I can tell Chili apart because it's red rather than yellow, but Mac and Cheese and Cereal are pains.
Mad Poster
#4292 Old 7th Oct 2016 at 6:06 AM
Having a family rent multiple apartments in the same building - like the hotels. You could give Dora Ottomas a small apartment and move the rest into a larger apartment and play them both without switching families. Might be lagtastic on a lot of machines though.

Doubt you could bring over the Bon Voyage hotel coding to the apartments though seeing as the hotels are static and apartments have multiple sublots.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Mad Poster
#4293 Old 7th Oct 2016 at 6:17 AM
Quote:
Originally Posted by ihatemandatoryregister
Having a family rent multiple apartments in the same building - like the hotels. You could give Dora Ottomas a small apartment and move the rest into a larger apartment and play them both without switching families. Might be lagtastic on a lot of machines though.

Doubt you could bring over the Bon Voyage hotel coding to the apartments though seeing as the hotels are static and apartments have multiple sublots.


You could fake it if you built the apartment to look like two and separated Dora's part with a dorm door.
The Great AntiJen
retired moderator
#4294 Old 7th Oct 2016 at 12:58 PM
Quote:
Originally Posted by Charity
I can tell Chili apart because it's red rather than yellow, but Mac and Cheese and Cereal are pains.

I bet you could default the textures. How would you want Macaroni Cheese to be distinguishable from cereal - maybe a tomato in the centre?

I no longer come over to MTS very often but if you would like to ask me a question then you can find me on tumblr or my own site tflc. TFLC has an archive of all my CC downloads.
I'm here on tumblr and my site, tflc
Inventor
#4295 Old 7th Oct 2016 at 2:03 PM
I'd like to see a mod that adds the simple handshake to the gestures submenu. The tough handshake doesn't quite cut it when I want something straight-forward between two sims in a group that haven't met yet.
Mad Poster
#4296 Old 7th Oct 2016 at 3:51 PM
Quote:
Originally Posted by maxon
I bet you could default the textures. How would you want Macaroni Cheese to be distinguishable from cereal - maybe a tomato in the centre?


We used to mix bacon in with ours. Now I'm craving it. XD
Mad Poster
#4297 Old 8th Oct 2016 at 12:00 AM
Perhaps little sprigs of....whatever that green stuff is supposed to be in the photo that comes on the packaging.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Top Secret Researcher
#4298 Old 8th Oct 2016 at 2:19 PM
Quote:
Originally Posted by simsample
@RoxEllen1965
Here is the discussion with Mootilda about the in-game randomizers, where she discusses the firstborn effect and the bug in the batbox:
http://www.modthesims.info/showthre...842#post2251842
The conclusions:
  • The batbox is not randomly seeded (so the rolls are non random)
  • The BHAV randomizer is not randomly seeded
  • The personality random number generator and the genetics random number generator are not random
  • Almost all of the random number generators in the game are broken
  • The seeding is done inside of the executable so the only way to fix is to patch the exe
  • Best solution for now is to roll the batbox or pacifier a random number of times
  • It is not possible to use a mod to do this as the Make New Character primitive actually creates new sims so would fill up your neighbourhood


Pity EA doesn't like randomness. Oh well. I updated http://sims.wikia.com/wiki/Game_gui...ebugger_options with the new information.
Mean, mean stride
retired moderator
#4299 Old 8th Oct 2016 at 5:00 PM
Thank you, @k6ka !

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -MORE RADIO-
Simpeople and Me Archive- -11Dots Archive- My Sims World Archive
If you are looking for files from old websites the Internet Archive is your best friend.
Mad Poster
#4300 Old 8th Oct 2016 at 5:11 PM
Green stuff on macaroni, probably parsley.

It's not that EA doesn't like randomness, it's that programmers don't. True randomness is hard to test with. So most game random generators try to simulate true randomness in a way that will be random enough for players, but operate by rules that will let the programmers find bugs.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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