Anyways, I've been hiding this neighbourhood from the public (mostly), save for a few pictures here and there in the TS2 Pictures forum and some name-dropping. I guess it's time to be a little more open (although not obsessed) about it.
A good while ago (must've been at least two years if memory serves) I downloaded SimVille, an Italian project made by lagianfra, MaryLou, Max3D, Numenor, and Simmer. I removed or greatly modified all of the residential lots, though I didn't really touch the community lots all that much. I added in several apartments and decorations to make it seem a bit more "city-like" and plopped down a ton of lots on an unused, empty section of road. I tried to preserve the neighbourhood's original integrity as much as possible, and while it definitely won't win any contests here on MTS, I like how it turned out.
So, here's what the hood looks like now!
The roads in this hood twist and turn and leave very little space for building lots. It's a bit frustrating, but it presented an interesting challenge for me in that it forced me to build up, and I favoured apartments over single houses (Sure does fuel the anti-suburbia part of me!). It's not exactly Hong Kong, but even though TS2 still seems to be a mostly "suburban" kind of game that excludes true city living (or other cultures and countries, for that matter) I think I worked around the restrictions quite nicely.
I also have a mixed of unowned and owned community lots. All of the default community lots that shipped with this hood are unowned and mostly left untouched. Most of the owned community lots were built by me. I'm not exactly the best builder of lots but I think I design my buildings better than some of the buildings in my university campus (Which I think would fail fire safety regulations any day now). The picture above shows a brief glimpse of the area that was once empty road; the only lot there was a cemetery! I left the cemetery alone and used it to bury my own dead Sims along with the few gravestones already there (IIRC cemeteries in Canada are "unmovable", so no development can happen on, above, or under them, and they cannot be moved. I stayed true to this statement; even I would like my dead Sims to rest in peace), and I built a mix of apartments, owned community lots, unowned community lots, and single homes. I still have some space left over which I occupied with building decorations. If I need to build more lots, I'll use that space (But I don't have much left, so subhoods will become prime real estate places soon!). I admittedly got lazy in the new area and just plopped some default Downtown community lots into there. One of them is an owned community lot that I heavily modified, and I quite like it.
And, well, I think I'll give this underappreciated lighthouse some attention. Hi lighthouse!!
I'll post more about this hood soon! The Sims themselves are, at least to me, the real flavour of the soda!
EDIT 22/05/2017: I've also been writing about this hood in The Sims Wiki's fanon namespace. You can take a look at what I have so far here.
I'm a huge cheater, so I abuse cheats (sometimes to the point of causing problems, although I'm very careful not to do any VBTs!). I play with aging off because that's how I enjoyed The Sims 1 (I let babies and toddlers age up, because eventually I'll tire of the diaper fillers, but once they're independent I'll only let them age up when I want them to). I play with testingcheatsenabled and the Allmenus cheat, and I enable the former before loading any lots, so I can simply drag a Sim's motives, skills, personality points, etc. up or down. Very cheaty, I know, but I feel quite powerful!
Anyways, with that little blurb out of the way, here comes...
The Day Family
(I am not going in any particular order with the families in this neighborhood; I'll just do whatever whenever I feel like it)
The Days are, from the outside, a seemingly "innocent" family consisting of a single father caring for his five boys.
Except, it isn't.
You will have gotten the "single father" and the "five boys" parts correct, but he's not caring for the boys. The boys are all his, but they're all someone else's at the same time.
This is Cody.
|Cody was once a womanizer, but an electrocution zapped his memory. Unfortunately, he's now left with all the kids he had with all those women, and he doesn't remember how they came to be!|
Cody's a Pleasure Sim, with Romance as his secondary aspiration. Back when he was younger, he was the Don Lothario of his day, juggling tons and tons of relationships and enjoying steamy nights under the covers. Except until one morning, when an electrocution from a failed attempt at repairing his computer zapped his memory. Then five women that he used to have a relationship with (which the electrocution handily zapped his memory of) showed up to deliver the illegitimate sons they had with him. Cody denies that he was the father, but hrm, all the paperwork's been signed, and the women clearly are furious with him... so he took them in. But the opposite of love is not hate; it's indifference.
Now, even though SimNation Police seem incapable of catching anybody other than truants violating curfew, they do raise an eyebrow at domestic abuse and act accordingly when they receive such reports. But abuse through indifference is a different story. Few people can see such signs. Cody isn't necessarily attacking his boys, but at the same time he doesn't seem to care if they're hungry. He's much too busy settling back into his womanizing ways, chatting on the phone with the girl he met at the bar last week. He also enjoys the company of his male friends too, even if they steal his dates sometimes.
Recently, Cody has scored some points with his landlady, and the two even made out in the privacy of his bedroom. Plus, the townie he chatted with just a few hours ago had connections with the landlady, and she's agreed to convince her to lower the rent! Cody's obviously happy with that. Low rent, comfortable apartment, and a new woman to spend his nights with!
But enough about Cody and his silly life. While the people he dates all know him, they do not see his five boys. Cody makes sure they're out of sight and out of mind when he has other people over. But when Cody's at his graveyard shift gas station attendant job, the boys get the apartment to themselves.
The Day brothers
Er, half brothers, I should say. They all have Cody as their father, but their mothers do not want them any longer. It's just their father, their apartment, and... each other.
(From left to right: Ethan, Christian, Jaden, Bradley, and Taylor)
Despite what it seems, it's not all bad, at least. Their apartment is at least better than living on the streets, and their "father" makes enough money for them to be able to afford food (although it's an awful lot of pizza and Chinese food; Cody doesn't cook, and prefers eating out over eating in). And, if you haven't guessed by now, their bonds with each other, while shaky at first, are starting to improve and strengthen as their situation brings them closer to each other. They may all be illegitimate, but that doesn't make them any less of a child.
|It's almost Jaden's 13th birthday, but his "dad" doesn't seem to care. Jaden sees himself as the leader of his brothers. He has his heart set on urban exploration.|
Jaden's the oldest out of his half brothers, and he's always longed for a good fatherly figure to turn to. But even though Cody wouldn't raise an eyebrow if he caught on fire and burned to ashes, Jaden takes on the responsibility of being an older sibling very seriously, and he does his best to keep his half brothers together and united. Jaden is especially close to Taylor, whom I'll talk about in a bit.
Jaden works hard to keep the apartment in as good of a condition as he can manage. While Cody cleans up – sometimes – it's usually not enough to keep the roaches at bay. Jaden wants his brothers to learn good habits from him, so every day after school he cleans up the apartment. The bathroom is usually the worst, and while he's able to rally his brothers to clean the rest of the apartment up, Jaden seems to be the only one willing to roll up their sleeves to clean the bathroom. He scrubs the sink, the shower-tub, and even the toilet. Like I said, Jaden takes his role of being a good role model for his younger siblings very seriously.
|Christian wants to find his real mom someday. When not thinking about his past, he's thinking about his future as a cave explorer... IF that ever happens.|
Christian is the second oldest of his half brothers. He may not be nearly as into caregiving as Jaden is, but he does clean up after himself and doesn't complain about it. When Christian learned about his past, he wanted to find his real mother; he doesn't have any grudges against her, and hopes that she'll take him in again. A child's heart is pure, or so I've heard. Will that change when Christian grows up? Will he start to hate his mother? Will he become bitter and resentful?
On the plus side, Christian's not afraid of adventure, and he wants to explore the belly of the earth when he grows up. While most people will squirm uneasily at the thought of seeing bats, Christian doesn't mind. He likes the thrill of going into the unknown. In the meantime, though, he's stuck catching bugs, which he says isn't that bad. He doesn't have a problem with small, creepy things.
Ethan is the more serious kid.
|Ethan's mother gave him a necklace before leaving him with Cody. He wants nothing more than to have two solid parents to care for him.|
While Christian can only dream about what his mother looked like, Ethan has physical evidence of her existence around his neck. He's been wearing that necklace for as long as he can remember, and he's never taken it off. Ever.
Ethan gets along with his half brothers fine, but he spends a lot of time on his own. He often looks out the window and ponders about whatever comes to his mind quietly. I don't know what he thinks about either, but I'm sure he thinks about his mother a lot. Poor soul. Is there anyone, aside from his half brothers, that's willing to take him in?
Ethan gets along well with Christian, though, and it's one of the rare times you see Ethan actually playing like a kid. He's opening up to his other siblings as well, which is good.
|Bradley's been known as the "Troublemaker" for as long as he can remember, but deep down inside he's not at all like that.|
Bradley's notorious amongst his teachers for being the class clown. He's also notorious for getting in trouble for his "antics". Or so they think. If you got to really know Bradley, you would learn that his behaviour at school is not caused by him being a bad person. Perhaps the fact that both of his parents abandoned him leads him to use his current tactics as a relief from the horrible reality he has to live with now. Have you asked these questions? Or are you the "shoot first, ask later" kind of person that so many educators these days seem to be?
While Bradley's not the student that brings teachers joy, he's very passionate about sports. He wants to be a soccer player one day (or football player, depending on where you're from), and he has his heart set on that. I support him. Would you seriously ban him from playing soccer until his grades improved? If you do, you're just sowing the seeds for him to be a gangster. Let him play the sport he wants to play, and you'll help keep another kid away from a life of crime. See, this is how you reduce crime. Not through overly strict policies but by opening doors instead of closing them. Okay, //rant over.
And when I say that Bradley's not a bad kid, I really do mean it. He really isn't a bad kid. He gets along really well with all of his siblings, especially Taylor.
And last, but not least, young Taylor.
Taylor's the youngest of the five, but it's clear that he's also the most loved. Taylor's also the shiest of his siblings, and he's okay with being alone. He enjoys the company of his half brothers, however, and he's quickly learning to be comfortable around them. He still hangs back when friends from school come over for a visit, though.
Taylor wants to be a teacher when he grows up, and his fondness for books and movies gets him on the right track for that. But being a good student doesn't make you a good teacher, and in order for Taylor to stand up at the front of the classroom, he needs to learn how to break out of his comfortable little bubble. I'm confident that Taylor will do well. But he needs the opportunity to germinate first, and his crappy father isn't helping in that regard. The plus side? His four half brothers are with him, so at the very least he's not alone in his struggle.
A brief glimpse at life inside the Day family
Even though Cody dislikes even the idea of working, his growling stomach still gets him out of bed in the morning to fix himself some cereal for breakfast. And while he's at it, he may as well keep social services at bay by making a bowl for the kids too.
Usually though, he just orders a pizza and lets the pizza place do the talking. Er, baking. Cody never eats with the boys... which suits the five just fine.
Nights are where things get interesting. There's a twin bed, but only Cody allows himself to use it, and the other spot is reserved for the WooHoo partner – when he finds one. The other bedroom is far too small for all five boys to sleep in, even with couches and recliners, so the boys wind up taking turns sleeping. Three of them can sleep at a time, so the two either clean up or hang out with each other. Halfway through the night, two boys switch and the other two get some shut-eye. One boy a night gets a full night of uninterrupted sleep, although couches and recliners don't offer much comfort or energy. The boys rotate, although it's not a particularly even system; Jaden voluntarily stays up almost every night. Nevertheless, though, all five of them are tired throughout the day. Their school grades reflect that.
Tonight it was Jaden and Ethan's turn to stay up for the first half of the night. Jaden uses it as an opportunity to talk to his younger half brother about the importance of schooling and to stay positive. The two know it's easier said than done, but having the right mental attitude is half the battle.
Hopefully this was a pleasure to read. I enjoy writing, and I found writing about my Sims to be an incredible joy. I really do like creating characters and writing about them, answering to no rules and no limits, aside from my imagination. Hopefully you also enjoyed the story behind these Sims as well. I like characters with a rich backstory, and while such a thing takes time (and would take a novel to cover), it's always a joy to see my characters come to life between the lines.
By the way, I'm shamelessly advertising here, but if you'd like to see some more of my writing, feel free to check out my Wattpad. I don't have a lot up right now, but if you like what you read, I encourage you to check it out. If you prefer to read my Sims-related work, I have some fanon up on The Sims Wiki.
Anyways, this took a while to complete! I'm going to bed now. Stay tuned for more!
The Sims Wiki Fanon pages
1. Quote by Elie Wiesel
I love the idea of Cody and his family- poor bloke doesn't really have a clue, does he? I feel sorry for those boys, but they seem to be looking out for each other as best they possibly can. I'm looking forward to hearing more about them, and about the rest of the neighbourhood!
Nice posts, @k6ka !
In the meantime, I found this picture sitting quietly in the depths of my Google Photos folder. I took it back in January and apparently forgot about it.
Oh Cody, he never learns.
Yeah, and I'll admit that the name is pretty pathetic (and unoriginal). I named this family the "Newbie" family because it was the second family I created in The Sims 2 (The first being one I deleted in the family bin... which is a VBT), and the first I intended to play seriously. When I abandoned my first neighbourhood due to corruption, I extracted the appearances of the Sims in this family and imported them into the hoods I wanted to play them in. This, if memory serves correctly, is the fourth hood I've moved them into, and so far they've settled in here for the longest. And given the progress I've made with them now, it's hard to move them again.
I installed Cyjon's Bigger Families mod and cranked things up a notch, because more is always better. It does have the unusual (and interesting) side effect of screwing up the family photo:
There's supposed to be six Servos and two children in this photo, but only five and one appeared. Huh.
The Newbies are the wealthiest family in the hood, and only partly through their effort. Most of their money came from the use of cheats, and with so much wealth at their disposal, it wasn't hard for them to advance rapidly up the career ranks. The Newbies also have the most friends, and it's in their blood to befriend everyone in the neighbourhood. Whenever someone new moves into the hood, they're always the first ones at their doorstep to welcome them. The Newbies are also very into music and dance, and they don't shy away from the opportunity to show off their talents to the neighbours.
There are a ton of images in this post, so as a courtesy to readers I've collapsed everything. Click on the buttons below to continue perusing.
The Newbies have the loftiest house – literally. I got the initial design from a loft house that shipped with Glamour Life, and since then I've kinda fallen in love with it. Given the fact that there's so little building space in the hood, I had to build up, which leads to a house that probably would've collapsed in real life. The house is elevated from the ground via support columns, which leaves space for two parking spaces, a pond for fishing, and a swimming pool.
One of the cars is a refurbished restorable car from FreeTime. The other was purchased from buy mode. The Newbies are one of the few families that own cars in SimVille; most Sims live in apartments that do not have garages. The Newbies also own two cars, while other families who do have cars only own one. Despite this, the Newbies still use a carpool to get to work. In fact, they walk to community lots like everyone else. The cars are mostly a symbol of status and prestige – and as sentries to supplement the outdoor burglar alarm when a burglar waltzes onto the lot.
The second floor is where the main entrance, kitchen, dining room, and living room is. There's also a stereo, a bookshelf, an electric guitar, and a drumkit. The last two existed long before I built the music room upstairs, but instead of moving the instruments up to the music room I just bought new ones. No biggie, given how rich this family is.
Third floor houses the rec room and the master bedroom. The rec room contains a pool table, a pinball machine, a weightlifting machine, a dartboard, a treadmill, a chess table, and a Myshuno machine. It's also the room my Sims seem to spend most of their time in, from my observations.
Fourth floor has the kids' bedroom and a music room for the musical instruments. There's also a DJ booth that I pull out and move downstairs into the living room during parties.
The fifth and sixth floors make up the roof of the house, and a hot tub, telescope, and basketball net finish the picture.
This house won't win any contests here on MTS, and some people probably won't find it to be a particularly pretty house, but hey, it's functional!
Thanks to the bigger families mod, the Newbies have the largest household in the hood. Perhaps I should move a few Sims out someday, but for now, juggling all these Sims is an interesting challenge for me (I play with free will off, lest they screw everything up without my knowledge).
|Dan has wanted to be the best athlete in SimCity since he was a child. Although he may not necessarily be the best of the best now, he enjoys his job and doesn't brag about his successes.|
Dan has what we would call the "good life"; he's wealthy, at the top of the athletic career, has a nice house and a big family, and has a bounty of friends and connections. Dan is extremely outgoing and very active, which suits his career perfectly. Dan, however, is a complete slob – 0 neat points – and is arguably undisciplined when it comes to keeping the house clean. Yes, he has an army of Servos to do the job for him, but Dan's richness and success might actually make him a failure at being an adult.
Dan loves his wife and is at least better than Cody Day in that regard, but he still spends far too much time chatting on the phone with his zillion friends. Not that his wife – or anyone else in the household – seems to care; they have their own circle of friends that they never tire of.
Even though Dan's retired from playing, he refuses to sit still in the office. On his days off, he exercises vigorously and keeps his body in good shape. Dan dislikes the idea of the rich being fat, and he's out to show the overweight executives working in the business district of downtown SimCity a good lesson.
Yes, I know the name is not original. But hey, back when I first created these Sims, I was still new to the game and just wanted Sims to play with.
|Betty one day hopes to travel the world and "Bring music to everyone," as she likes to say. She likes to play with Oreo and Justin when not practicing or performing.|
Betty's similar to Dan, but she's not as active or as sloppy as he is. She does enjoy working out and she still doesn't mind having other people do the housework for her, so I guess she's not that different from her husband.
Betty's at the top of the music career, and while her paycheque is smaller than Dan's, she's much more into her job. While Dan is okay with staying in his hometown, Betty really wants to travel and perform around the world to various different audiences. Since she works evenings, she spends almost every morning practicing in the music room. After lunch, she plays with Oreo, the family cat, and with her youngest son Justin when he comes home from school.
Betty also juggles a countless number of friends, and she enjoys calling them during the day to check up on them with a "What's up?" and "What's new?". Of course, she can't keep track of every fan, but she does have a lot of family members that share her fame. And for most fans, simply getting to know one of her family members is good enough.
Husband and wife
Dan and Betty are married and have two kids. They're not the best parents out there, what with their distaste for housekeeping and obsession with holding parties and keeping tabs on friends, but they're definitely better than Cody Day. And don't worry, I'll make sure Cody doesn't hit on Betty anytime soon, lest paparazzi set up tents outside the house to spy on the "affair". Betty will most likely see Cody as a good friend and a fan, but Cody might be a little too focused on WooHoo to make mature decisions.
Both Dan and Betty have music and dance as their predestined hobby, and when Dan tires of working out, he likes to join his wife in the music room. Dan sees music as more of a hobby than a career, but if there's someone dancing, he can't help but join in.
When I first created Dan and Betty years ago, I initially made them a childless couple. Eventually, I decided to try my hand at childraising, and I had them successfully try for a baby. Three days later, a baby boy entered the world. Once he grew up I extracted his appearance, and while I didn't preserve or recreate his memories of being taught to walk, talk, and pee in the toilet, I certainly did preserve his personality. To me, he's the same first child I raised in-game.
|Justin sure has a lot to brag about! He has a lofty house to call home; rich, successful and talented parents; six Servo robots; and a little brother! Can he still maintain his friendships with all the poorer kids in the hood?|
Justin follows faithfully in his father's footsteps, again with zero neat points and a boatload of outgoing and active points. Justin likes music and dance too, but he's much more into sports, and he likes to shoot hoops on the roof with his brother. On hot days, he also likes to take a plunge into the swimming pool to cool off.
Justin knows just about every other kid in the hood, but he isn't friends with all of them yet. Perhaps one of the biggest obstacles to that is the class division I created in this hood. The second richest family in SimVille don't come anywhere near to matching the Newbies in wealth, and while the Newbies do juggle a lot of friendships and are generally well liked, not everyone is too fond of their lavish lifestyle. An increasing number of families in SimVille have a net worth of less than a thousand Simoleons, and are forced to live in cramped apartments. Justin wants to be friends with those kids, but he sticks out like a sore thumb when he visits them. Sadly, Justin chooses riches over relationships.
Evan's a much more recent addition to the family. Since Justin seemed pretty lonely at home, I got the parents to give him a little sibling. His parents taught him to walk and to talk, and even Amar – a Servo – pitched in to potty train him. Since Evan is second-born, he automatically gets ten points from me, since I am second-born as well (And if you read some of my other writing, you can probably figure out that I have a fondness for second-borns).
|Evan was definitely born into a fortunate family. He has an expensive house, wealthy parents, sentient robots, and a loving brother. But will his second-born nature break out and desire change?|
Evan is maxed out in active and playful points, and he's also extremely outgoing. He has two neat points – same as his mother – and he also has seven nice points, the highest in the family. Like everyone else, he doesn't have to do any work, and he can simply lean back and enjoy his childhood happily.
I subscribe to the idea that one's personality is partially based on their birth order. In a nutshell:
- The first-born child is geared towards success, and is either in first place or last place. They get most of the love and attention from their parents and have difficulty accepting anything lower than that. Their aspiration is achievement, and they want to achieve the summit of whatever mountain they happen to be climbing.
- The second-born child is geared towards social connections outside of the family. They're stuck with the hand-me-downs from their older sibling and are okay with not being in first place. Since they don't get as much attention from their parents as they'd like, they supplement the rest with friends outside of family.
- The third-born child is the attention seeker, and is willing to break and bend the rules in order to get what they want, and often they get away with it. They're less responsible than their older siblings and tend to be more charming and likeable.
Evan was created with the second-born in mind. As his bio suggests, he has a wonderful life now, but deep down inside he really doesn't enjoy it. Like his family members, he likes to go out and make friends, but he tends to be a little more personal with his friendships, and spends more time with each of them rather than simply having large numbers of connections like everyone else in his family. He also prioritizes these friendships more than he does his own luxurious life, as opposed to his older brother. I have a good feeling that Evan will want to leave his material possessions behind to work with the poor. With more and more families moving into SimVille that are at or below the poverty line, Evan needs to be willing to get himself dirty. And from what I can see so far, he doesn't mind.
Brother and brother
Yes, Justin sees his position in the family as a way of exerting his influence over his younger brother, and Evan sees his ability to dive deep into his relationships to get other people to carry out his bidding onto his older brother, but for the most part the two are fairly close.
In the mornings they like to wake up to a splash in the pool – and some Marco Polo while they're at it. They also like to make a ruckus in the bedroom before bedtime.
Amar, the oldest of the Servos, likes to capture moments of his family and paint them on canvas. One of his favourites is hung up on the wall of the kids' bedroom. I can't tell if the portrait of Bella was just a coincidence or if they're actually gossiping about her, but hey, brothers keep lots of secrets with each other that even their parents don't know about.
Ah, Oreo, the family cat. So named because she does kinda look like an Oreo cookie.
|Oreo, despite her name, doesn't actually like to eat sweet things. She likes to pretend she's a master butterfly hunter.|
Oreo's also a recent development. She did not appear until I moved the Newbies into SimVille, where I created her along with the rest of the family in CAS. I don't play with pets that often in my game – in fact I only have three pets in the entire neighbourhood (excluding strays; including Oreo) – but at least now I know what cats are like in-game.
Oreo's a friendly cat that likes to beg house guests for hugs, although there are times when she wants to be queen of the palace. Public appearance is important for her, and while she's not overly finicky, she dislikes cheap stuff. Oreo works in the Showbiz career, and she earns more money per hour than many Sims in the hood earn per day. Karl Marx would probably start a communist revolution in my neighbourhood if he hears about this, so the Newbies don't talk about her salary. But I'm telling you that a cat makes more money than a human labourer.
But hey, let's not hate on the cat. I mean, she's cute when she sleeps.
The Newbie family is staffed by an army of six Servos. All of them have maxed out skills and they all do the housework: they clean, cook, garden, repair broken objects, and do anything that needs to be done to keep the place in working order. When there's nothing to do, they all have a life of their own, and they're pretty much regular Sims to me.
(Top row, from left to right: Chase, Andrew, Julius)
(Bottom row, from left to right: Amar, Roland, Oscar)
I used to have SimWardrobe's Servo Recharging Station, but I removed it in favour of simply using cheats to drag their motives back up. As such, the robots operate 24 hours a day, 7 days a week. They never need to eat or sleep or pee or poop, and they never need to sit down or take a shower. Perfect for productivity.
|Amar is the super-Servo robot. He wants to learn as many skills and do as many things as possible with his robot life!|
Amar is the oldest of all the other Servos, being the first robot activated to care for the family. At first, he did all of the work alone. He was quite close to the family he worked for and made many friends outside of the family, but it still kinda sucked being the only Servo in the entire neighbourhood. So he built three new Servos – and later two more – to keep him company and to enable him to do more things. We'll talk about those robots later.
Amar is extremely outgoing and boasts the highest friend count in the neighbourhood. He knows all of my playable Sims, and if there's a townie that's never heard of him, soon they'll see for themselves. Through much time and effort (erm, *cheats*) he has gold talent badges in every field, has been to every vacation destination, knows all the vacation gestures and the dances, has cooked every meal, knows how to fire dance and breakdance, among other things. Amar seems fit to be a knowledge Sim... but he's been a popularity Sim all along.
Amar quickly picked up on Betty's love for music and dance, and he frequently shows new Sims and townies the slap and hula dances. Amar also pioneered the idea of teaching everyone the hang loose, chest pound, and bow vacation gestures. All my playable Sims know these gestures, and Amar's on a mission to teach all the townies and NPCs the gestures too. Now all the playables in my hood have jumped onto the bandwagon, and an increasing number of townies are learning the vacation gestures.
Amar is also the owner of six player owned businesses, and he easily makes the most money out of everyone in the household. Without him, the Newbies wouldn't be nearly as rich as they are now.
|Andrew was originally created by Amar to serve as a cashier in his business. Now he does more than cashiering and is quite skilled at managing a business. He hopes to one day start his own business, but he's perfectly happy working for Amar right now.|
When Amar decided to start his own businesses, he needed someone who could tend to the till. Sure, he hired employees to do the job, but to save on money he figured another Servo would do the trick. Thus, Andrew was born.
Andrew quickly learned past getting punched in the gut with the money tray, and he's picked up on a lot of the skills and perks needed to run a successful business. Andrew wants to start his own business someday, but until then he does serve as a great co-manager for Amar's businesses.
Andrew has the same personality and aspiration as Amar, and he shares the same interests and hobbies as well. I reckon the two are twins of some sort, and they do laugh at me when I tell them about it. Andrew also serves as the family's "Royal Inventory", and any leftover food the family has after meals is placed in Andrew's inventory instead of Amar's, since Amar needs to use his inventory to manage his businesses.
|Chase was originally created by Amar to help with taking care of the outdoors. Chase is an absolute naturalist and loves to spend time outdoors with fishing, bug collecting, and gardening.|
Back then, the Newbies had quite a wild garden, and it took Amar forever to water all the plants, pull all the weeds, trim all the hedges, and pick all the produce. Chase was created to help out with this so Amar could tend to other chores. The vegetables and fruit trees have since been moved to one of Amar's businesses, so Chase spends a lot of time fishing in the pond after tending to the few remaining plants and hedges. The fish he catches sell well in Amar's businesses, so he helps with the flow of cash.
|Julius was originally created by Amar to help with the crafting. He's proficient at building the best robots and homemade toys the world has yet to see! When he's not crafting, Julius likes to fish and garden with Chase.|
Crafting things takes time, and Julius was made to spend all day (and night) doing just that. Amar owns a business that exclusively sells crafted items, and Julius helps the employees a lot there.
Crafting takes a toll even on a robot like Julius, so when a long day's over he likes to wind down with Chase. The two like to fish together, quietly reeling in their catches. It took a while for Julius to get that gold fishing talent badge, but he certainly supplements Chase's efforts.
Oscar and Roland Newbie
For a long time, the Newbies had four robots: Amar, Andrew, Chase, and Julius. When Amar took off in his business empire building career, the workload increased dramatically. While the four robots were still able to do their chores, it became clear that the time they spent away from the house was starting to undermine their initial roles as being servants of the family.
So Amar activated two more robots whose job was to stay at home and tend to the place.
|Oscar and Roland were created by Amar to keep the house in order. While they're not as sociable as the other Newbies, Oscar and Roland love fun and games.|
Oscar and his "brother" Roland have only four outgoing points, the lowest in the family. They're a bit like Evan in being extremely active and playful, though. While they're happy to chat with the guests during house parties, they're not as "into" the family as the others are. A bit of disunity, perhaps?
Oscar and Roland stay at home and rarely leave the house. Their main purpose was to 1) Tend to the house if everybody was away; and 2) To allow the Newbies to go on vacation, since they couldn't bring Oreo along, and since Amar, Andrew, Chase, and Julius all wanted to go. When they're not doing housework, they play games. A lot of them.
Video games are the main highlight, but they fancy pool and darts too. I see them playing basketball on the roof at night as well, when the kids are asleep.
The main reason why I invited Bigfoot to live in this house is to, well, get pictures and information for the Bigfoot article I just linked. But anyhow...
|Having come all the way to SimVille from his hideout in Three Lakes, Alec has surprisingly integrated himself into society fairly well. He wants to get to the top of every career track.|
I first encountered Alec when the Urbans (A family I'll talk about later) were vacationing in Three Lakes. A few weeks later, the Newbies vacationed there and decided to pay Bigfoot a little visit. After getting to know him well, Amar invited him to live with them back home in Three Lakes. I was surprised to see Alec to be quite an outgoing person, so he's a Newbie right from the get-go.
Alec is a knowledge Sim, and being given access to society has enabled him to fuel his thirst for information. He wants to get to the top of every career track, and that's gonna require a lot of Elixir of Life (or the aging off cheat).
While the Newbies knew about the slap dance long before they met Bigfoot, he still likes to "give lessons" on it.
The Servo Band
Amar, Andrew, Chase, and Julius have formed a band, perhaps a bit boringly titled "The Servo Band", but their endurance means they're quite popular on community lots. I use a buy enabler mod that unlocks build and buy modes everywhere, even on community lots, which allows me to pull out their musical instruments from their inventories. Amar plays the guitar; Andrew the drums; Chase the piano; and Julius the bass. The community tips buskers quite generously.
Today they performed at Lagianfra Square. On a good day they can make up to 2,000 Simoleons per performer. Suddenly, Oreo's salary looks like spare change.
Music and coffee, how nice.
When not performing, the band practices in the music room. They often do this at night, when the family is asleep and it's too late to invite friends over.
Dan and Betty sometimes make special appearances with them, but that's a fairly rare occurrence. Plus, I generally prefer keeping the band to just four members.
A brief glimpse of life in the Newbie family
Since the Servos are up all night, breakfast can be prepared early in the morning. The Newbies are early risers, so at 3AM a Servo is making breakfast. Today was Amar's turn to do the cooking, but they typically rotate.
When Amar was the only robot around, the eight-person dining table had ample space for everyone. When Andrew, Chase, and Julius entered the picture, there was still room for everyone, and the robots would be able to converse with the family at mealtimes. With Oscar, Roland, and Alec, though, only three lucky Servos could sit with the family at a time. At breakfast, the Servo who cooked the meal would be allowed to sit with the family. Two other Servos who were lucky enough could claim the remaining seats. A bit of a shame that 6AM's a bit too early to invite guests over, but it's possible to have a late breakfast party on weekends, I guess.
The beds need to be made. Poorer kids always have to make their own beds, but Justin and Evan sure aren't poor. Undisciplined brats. Oh well, that's what Servos are for, right?
The kids go to school as normal. Dan and Oreo work later in the day, and Betty doesn't have to work until evening. Alec's work hours vary by career and level. The Servos especially don't have an awful lot to do during the day after the breakfast dishes have been washed and the garden has been tended to. The rec room is a fairly popular place to be.
The Servos do like to play Myshuno.
Lunch is quieter, with the kids at school. Dan and Alec are at work, so Betty eats lunch alone. Well, not really.
When the Newbies are together again, they like to dance. Whether it be the hula dance, the slap dance, or just the classic smustle, all are welcome to join in!
Dinners are a little less casual, at least for the Servos. The lucky three are still invited to have a seat, but the Servo that cooks the meal and the Servo(s) that clear away the dishes are on stand by – and converse amongst themselves (The Newbies aren't strict on rules, as you might have guessed by their own sloppiness, so they don't mind noise). Once the Sims have finished eating, the plates are cleared away for them so they can continue their after-dinner conversation without having to budge from their seats.
Dinner comes with a dessert, but the problem is, by the time the family's done the main course their hunger bars are already full. I use cheats to drag them back down so they'll have room for whatever's next on the menu. The Newbies are the only family in the hood that eat dessert on a daily basis. For everyone else, layer cake is a mid-afternoon snack at best, and isn't a common occurrence.
Tonight was Oscar's turn to do the cooking, and Chase and Julius were "waiting" by the table. Amar, Roland, and Andrew were seated with the family. Oscar made salmon today, a meal the family likes.
When a Sim is finished eating, the Servos on stand by can remove their dishes right away. This also creates room for the upcoming dessert plates.
It's berry pie today. Looks delicious!
The Sims chill out and relax after dinner before they take a shower and go to bed. The kids have the largest bathroom in the house, which leaves plenty of room for puddles to form. Yeah, some of my poorer kids are slobs too, but they have to clean up after themselves. Justin and Evan? They don't have to! Today the shower-tub also broke, so that's more work for the Servos.
Once the Sims are asleep, the Servos really have the house to themselves. Amar gets on the phone and checks in with his businesses while the other Servos clean up the place... like the kids' bathroom.
I play with testingcheatsenabled, and you can tell Sims to wash windows by shift+clicking on them. It only works if the window's been around for around 24 hours, and it only works if the Sim is in the same room as the window. Sims supposedly can do this autonomously, but I've never seen it happen without my intervention. Still, I really like watching my Sims wash their windows – so relaxing!
Typically, this is also the time where I like to take The Servo Band out to make some money, or to have them physically check in on Amar's businesses. If they're not out and about, they're passing the night in the rec room. Pool at 2AM seems pretty legit.
This took quite a while to make! Hopefully you enjoyed the pictures I took. There's a lot more about this family that I haven't yet covered. You probably want to see Amar's businesses, but that's going to be a post for another time. The Newbies may seem successful, but in my mind their materialism is what ultimately destroys them in the end. That, and maintaining friendships is more of a chore for these Sims than it is about actually liking and loving people. Every Saturday, the Newbies hold a party at their house and invite random neighbours to mix and mingle with each other. It's a good way to get Sims to know other Sims, I guess. But I figure Evan's going to realize, when he grows up, that a party might just be a distraction, a way of fooling oneself into believing that they're doing good. Every guest in the party has a secret to hide, and they're probably not going to reveal it at a party. But will Evan really want to leave his comfy home to visit someone's slum-like apartment to talk to them in person?
Kudos to the Freezer Clock and the Hula Dance and more mods for helping with the picture-taking.
By the way, I accidentally hit the 45 degree view button when taking one of the pictures, and I liked what I saw so much, I had to take a screenshot. Looks like my Sims make good models.
The Sims Wiki Fanon pages
- Newbie family
- Dan Newbie
- Betty Newbie
- Justin Newbie
- Evan Newbie
- Oreo Newbie
- Amar Newbie
- Andrew Newbie
- Chase Newbie
- Julius Newbie
- Oscar Newbie
- Roland Newbie
- Alec Bigfoot
- 1 Newbie Court
- Amar's Appliances
- Amar's Clothing & Instruments
- Amar's Flowers & Craftables
- Amar's Hangout
- Amar's Restaurant
- Fresh Rush Grocery
- The Servo Band
1. SimVille has all four seasons set for summer, since I wanted to have a more "tropical" climate for the region. Hence, that swimming pool sees quite a bit of use.
2. It's hard to actually scientifically verify claims or theories of birth order, since there are so many different factors that can and do come into play when determining a child's personality. I completely understand if you don't subscribe to the idea, and I admit that I might be suffering from confirmation bias.
3. As of April 17, 2017, the "Bigfoot hugging child" and the "Bigfoot work outfit" images are of Alec.
The Barb family consists of only one Sim – Serge Barb. If you frequent the Bloopers and Funny Sim Pics or the Random Picture Thread, you've probably seen Serge before.
Serge existed as a mean military man in my very first neighbourhood (the one I lost to corruption), along with his wife Gloria (who fell in love with a Servo and divorced him), his teenaged daughter Tina (who hates him), and his youngest son Kyle (who still kinda likes him). While the rest of the family faded into the background, Serge was the most fun to play with, and I kept him in every hood I made thereafter as the "town troublemaker". Even though I have never played Strangetown before, I admit that I got the idea for him from General Buzz Grunt.
|Serge loves to fight, but little does he know that life in the military isn't all about fighting.|
Serge indeed follows in General Grunt's footsteps, being in the military career as a Junior Officer. He has 6 neat points, 4 outgoing points, 9 active points, 4 playful points, and a pitiful 1 nice point. Serge enjoys going around the neighbourhood and pissing people off, particularly on community lots. He often likes to go out and either pick bones with old faces, or find new arrivals and townies he's never met before and annoying them until their relationship is low enough for a fight to start.
And Serge does love to fight.
(Mrs. CrumpleBottom looks extra spooky tonight.)
Serge has 10 body skill points, meaning that most Sims lose fights against him. The more athletic Sims in town have a chance against him, though.
Serge is enemies with almost all the playable Sims in town, and more and more townies are starting to hate him. He has the lowest Reputation in the hood, and it's not uncommon for disgruntled townies to get his bosses to demote him. His worst enemy is Amar Newbie, the polar opposite of Serge. Serge isn't angry at Amar for being wealthy, though; he's angry at all Servos in general because his old wife fell in love with one, and since Amar is the best Servo in town (hands down), Serge likes to pick on him the most.
Serge's mischief isn't limited to fights, though. It's not uncommon for him to show up at other Sims' houses to kick their trash can or to steal their newspaper. As a trade-off, other Sims do the same to him.
Serge is officially banned from Amar's owned community lots, although that doesn't stop Serge from getting in the way.
Serge lives in a shabby house on a 1x1 lot next to St. Simmin Park, but it's not because he's poor.
The ground floor has room for a parking spot for his pickup truck. Stair-climbing is mandatory to get up (on the other hand, the Newbies don't have an elevator either), and Serge believes that stairs are an easy and effective way of getting exercise.
The second floor has his kitchen, dining table, weight machine, and punching bag. There's also a bookshelf for Serge to fuel his knowledge aspiration on.
Third floor has his bedroom and a bathroom.
The roof is home to his chess table and a telescope. When not fighting, Serge has an appreciation for the stars...
...and spying on Sims.
Conveniently, the Newbies live directly down the street from him, so he has nice voyeur access to their home.
Amar has an NID of 1, so he's always the shoving Sim.
A brief glimpse of life in the Barb family
Serge needs to leave by 6AM in order to get to work on time, so Serge's up by 4AM...
...only to find that someone's been digging up his lot overnight!
Serge needs to get to work, so he exercises, eats breakfast, and hops into his pickup truck. He will have to deal with this mess later.
The newspaper delivery boy drops off the morning paper. I move the newspaper up into the house and move the old newspaper down, just so the newspaper thief would (inadvertently) help Serge out a bit.
Serge gets home and quickly cleans up the disastrous mess in his yard.
Serge has two friends – Jessica and Matthew Picaso. Both of them being in the military career as well is a bonus for Serge, and he enjoys chatting on the phone with both of them.
Serge has two loves in his life, aside from his only friends. One is the weight machine. Even though Serge's a mean guy, he's a fitness enthusiast and he knows his stuff. If you got on his good side at the gym, he'll push you like a good workout partner would.
The other is his small, miserable, but humble garden. While the Newbies have two such gardens, tending to them is a huge chore as they're burdened by the fact that they need to sell the produce in excellent condition – or they will have to be discarded. Serge gardens for fun, and if the neighbours don't ruin his plants, he gets a nice meal out of it.
Serge isn't a slob, unlike the Newbies, so he keeps his house clean and tidy even though it's not that beautiful or impressive to begin with.
After he's done with the affairs in the house, he can either retire to bed, or go out for a night of fun!
Tonight he's decided to go out. It's a Friday so lots are out on the community lots. Serge's gonna have a lot of fun picking on people.
First off, though, why not go to the small 24/7 corner shop?
The shop doesn't see an awful lot of traffic, mostly intended for the people from the nearby bus stop to buy some supplies before or after the lengthy journey to the train station that leads into the city. Tonight there are a few townies out, many of whom have never met him before!
Why hello, my name's Serge... say, is that a llamabug on your shirt? What's a llamabug? ...boing! Made you look!
You smell like – and belong in – a llama petting zoo!
It looks like you haven't showered in a week! Here, let me give you one right now!
Eventually someone will have enough and start a fight. Or they'll slap Serge and he becomes furious enough to start a fight himself.
Alan Greaves (internally named Cooper Garth) became Serge's first victim tonight.
And Serge wins!
Serge also argued with Katy McGaw over how dumb her pink dress was.
Serge may be fun and funny to play with, but he should also be a reminder that behind every mean person, there is a soft side to them. For Serge, that's his workouts and his gardening. I should also think of some nice backstory for him to explain his behaviour. While Serge may not be well liked around town, he's not a wholly bad person. For one, I remember seeing him console his son back in my corrupted first neighbourhood when he was crying. Kyle's not around anymore, but maybe Evan Newbie will be able to find more answers once he gets a little older.
Hoped you enjoyed this post! This was a lot easier to make than the last one, and a lot more fun, to be honest! Using the slowMotion cheat is really cool!
The Sims Wiki Fanon pages
Or at least tried to! I'm not one to replicate appearances in The Sims, nor did I offer any descriptions of the main character or his family in the novel. But appearances weren't really on my mind, and I frequently recycled old Sim appearances anyways. What really mattered, at least to me, were the characters and their personalities.
So I created the Cuevas. The name was generated from a random name generator. It's not the last name of the main character in my novel, since I both wanted to 1) Recreate the same Sims in-game, and 2) Wanted to make them technically different Sims at the same time. Ugh. Perhaps I regret my decision. But the Sims have settled into SimVille quite nicely... kinda.
The Cuevas are recent immigrants to SimNation, having come from a large, crime-ridden city in an impoverished, developing country. The parents and their four children have all grown up in the slums, and the parents have always wanted to bring them a better future. The father worked hard, and eventually "hit big" (through intentionally unspecified means), making enough to move his family to SimVille (and why not buy a nice house to boot?). But the eldest son disapproves of the move, and the problems of a developed country like SimNation begin to dawn on them as they realize that the grass wasn't as green as they thought it was. Can the family stay together?
By the way, if you haven't read the novel yet, go ahead and check it out. It's free for everyone to view (and if Wattpad's not your thing, I also have a Google Docs version of the story here).
|Thomas hit big, and he spent much of the money getting his family to SimNation. Now that he's arrived, though, Julio started acting out, and he's beginning to doubt his decision.|
Thomas is the father of the family. He worked as a labourer in shanty towns since the age of 12, having lost both of his parents to disease. He lived with six other boys inside an abandoned warehouse as squatters, and over the course of his adolescence saw most of them fall into a life of crime. He met Isabelle in a church, got married to her, and had four children. The new family he had to take care of motivated Thomas to find a way out of the old life he lived, and after many years, finally found it. He and his family flew to SimVille, and with Amar Newbie's help, he now has a solid job in the Adventurer career track. The body skills he picked up carrying heavy loads on the street certainly help with this, and though Thomas isn't in the best of health, he's happy that he's finally made it.
Well, not quite.
Thomas's oldest son, Julio, didn't approve of the move, and he's still angry that his parents forced him to leave his old friends behind. Thomas only wanted the best for his family, but Julio's not happy with him at all. The two used to be close, like father and son, but that bond is starting to become seriously tested.
In my novel, the father of the main character, Garrett, doesn't actually have a name. I never bothered to think of one for him, and I don't consider it necessary (after all, Garrett's only ten, and he obviously refers to his parents as mother and father, not their first names). I also didn't really have much of a backstory for him, other than the fact that he was a garbage scavenger. The one thing I really tried to emphasize, though, was the bond the father had with his eldest son (also named Julio). Both of them shared a close bond, to the exclusion of all the other family members. As such, the younger siblings never really had much of a bond with their father, causing them to form bonds with their mother and each other. I don't want to reveal any spoilers here, but perhaps Thomas and Julio are headed to disaster.
|Isabelle likes SimNation, but she still prefers her old life. When not looking at news back home, she's writing or painting a story.|
Isabelle grew up in the slums as well. Her parents owned a food stall on the street, and every day she would help her parents out with running the business. Her real passion, however, is literature, and when she learned how to read and write for the first time in her life, she'd write for hours on end if she didn't have to go to school or work at the food stall. Her diary is filled with her experiences selling food on the street and life in the favelas. She now works in the Education career as a Teacher's Aide, but she still misses her old life.
In my novel, the mother of Garrett also doesn't have a name. Not much else is known about her other than the fact that she still takes care of what's left of her family even in the worst of times. Isabelle's made it this far, and she's still not done yet, but she not going to stop. She really wants to see her family prosper, or at least stick together.
|Julio wasn't exactly excited to come to SimVille; he was fine in the favela-like neighbourhoods where he used to live. He hopes to move back and see his old friends again.|
Julio's a bit of a rougher face in the house; I would say the shanty towns have conditioned him fairly well for rough and tough city streets. Before the family left for SimVille, Julio had many connections around his old neighbourhood, and they had formed a sense of community there. He was fine in the slums; all he needed were his friends and his father's support. Julio was not happy about the move, however, as he lost contact with his buddies back home. The relationship between him and Thomas is starting to sour, and without a solid bond with his mother or his younger siblings, he fell into a life of crime. He doesn't feel attached to his family anymore...
On the other hand, Julio wins a few points from the community for kicking Serge's butt.
In my novel, Julio's mostly absent from the story, only appearing physically once in the first chapter. He joined a street gang and abandoned his family, though he inexplicably still comes home every once in a while, but always keeps to himself and snubs everybody during these "visits".
|Garrett has always been protective of his younger brother Evan and sister Cheryl. When not playing with his siblings, he likes to ponder about life and pop bubble wrap.|
Garrett is the second-born child of the family, and yes, I like Garrett best because of that. With Julio failing to play his role as the eldest sibling, Garrett has happily usurped him and plays that role for his two younger siblings. Garrett's also fairly close to his mother, but he doesn't see Thomas as a good fatherly figure. Every child needs a father; will Garrett ever get one?
In my novel, Garrett is the protagonist of the story, also second-born and one who takes on the role of the good, protective eldest sibling who lacks a good fatherly figure. I won't say much more, to avoid giving away any spoilers, but I will tell you that he does something incredible for his little brother. Also, Garrett in the novel is never described as ever having glasses, while Sim-version of Garrett does. I'll let the player use their imagination to think about why this might be the case.
|Cheryl has photographic memory. She remembered everyone within a six-block radius of their old home.|
Cheryl's the most outgoing member of the Cuevas family, and everyone in their old neighbourhood knew that. Never one to shy away from social activities, the high population density in the slums were more of a blessing than a curse for her.
Cheryl misses her old home, but she's taken advantage of her new home in SimVille as an opportunity to make more friends – and to remember all of them! But the fun doesn't stop when all the guests go home; she gets along well with Garrett and her younger brother Evan, but not so much with Julio and Thomas.
Cheryl doesn't exist in my novel; this was a character I added in order to try to make the Cuevas totally not like the family I made in my novel. Given the fact that Isabelle's a family Sim, though, I don't think she minds having another mouth to feed.
Yes, another Evan, but this one's cuter.
|Evan has always enjoyed the protection of Garrett, but will that help him make choices independently?|
Evan's the shiest of the Cuevas, but also the most playful to make up for it. Although Evan was still able to make friends back home in the slums, he mostly kept to himself and his family, preferring to stay with old faces rather than meeting new ones.
Unlike most of the other Cuevas, Evan had no problems with coming to SimVille. He's liking it so far, not having to live in a crowded, dilapidated building and not having to worry about high crime rates. The new house he gets to live in is his favourite part. He certainly does like space!
In my novel, Evan's also the youngest sibling in the family, and is the protagonist's favourite person. Again, I don't want to reveal too many spoilers, but the "little brother" part of the title refers to Evan specifically.
Unlike most recent immigrants to SimVille, the Cuevas aren't living in a cramped apartment, but in a nice detached house. Thomas really wanted the kids to have more room, more than the old slum they used to live in, so he spent most of the money he made on their new home. Even Julio has to admit that it's better than their old dwelling.
The house is a premade, lot bin house that shipped with Nightlife (I think). It's a nice city townhouse that features a second-storey front door, walk-out basement, garage, and patio.
The ground floor is where the walk-out basement and the garage is located. Actually does save a lot of space. The basement houses the exercise machine, punching bags, treadmill, and TV with video gaming console.
Second floor is where the front door, kitchen, dining room, and study is. There's also a patio with tables and chairs that the family often uses. SimVille sees no winter, so unless it's raining it's always a nice evening to lounge on the porch.
Third floor is where all the bedrooms are located.
And the roof is, well, the roof.
A brief glimpse of life in the Cuevas family
The family wakes up at 6am, traditionally.
Well, except Julio. He's a teenager, though, so I excuse him for it, since I've been a teenager before and I am not an old man that yells at clouds... not yet, at least.
There are tables and chairs out on the patio right next to the kitchen, so my Sims will, by default, serve meals there. But I want Sims to eat indoors for breakfast, so in order to do that, I have to lock the doors to the patio...
...and the front door...
...and the ones in the walk out basement...
...oh, and the one leading into the garage too...
Only then will they serve the meal on the dining table indoors.
The family eats together, but Julio can't stand sitting at a table with his parents and his siblings, so he grabs a bowl and eats in the privacy of his room. The good news is that, since he's not bogged down by conversation, he's always the first to finish eating.
Isabelle works at the local school, so she gets to see her kids in the hallways... of course, that also means she must leave the house before her kids do. Early start times, long hours, low pay.
The kids go to school. Julio too, despite what you might expect. Thomas doesn't work until later that day, so he gets to relax a little...
...except that darned Serge dude drops by for a trash can kicking visit.
Julio gets home by 1. He has a job in the Criminal career, so he doesn't stay for long. Julio mostly has the job so he can get away from his family for a little bit longer.
Mom and the younger kids get home at 3. Mom is spent, so she either watches a movie or reads a book to cool off. Garrett and Cheryl fancy a game of catch.
Evan, meanwhile, dazzles himself with video games. Arcades in the favelas are pretty packed and popular. A game is the one thing seemingly powerless people can control, and for once they can escape the harsh realities of their life in a virtual environment.
The family eats dinner on the patio. It's a warm SimVille evening tonight. I'm sure you know where Julio is already...
Garrett, like Jaden Day, wants to be a good role model for his siblings, so he gets them all to wash the dishes. Thomas and Isabelle are pleased, unlike Cody, so that's definitely a plus.
Julio impresses himself in front of the mirror. If there's one person that has the most self-esteem in the family, it's probably him. He's more than ready to fly home any day now.
The house winds down. The parents like to hit the hay early. Garrett makes sure his siblings go to bed and tucks young Evan in. Once that's done, he often stays up and ponders a bit.
The house seems nice and quiet...
...except, of course, Julio, who seems to be sneaking out.
Julio is currently dating Carly Firebaum. Interestingly enough, he isn't aware that she's a Romance Sim and is juggling another relationship with someone else. For now, though, I guess they want to blow off some steam. Well, Julio, especially.
Looks like Julio got home safe and sound this time. He snuck back into the house through the side door.
Hope you enjoyed this! Sorry it took a bit longer than usual to get this out. Again, the story the characters are (mostly) based off of is called "For my little brother". You can read it on Wattpad or Google Docs.
The Sims Wiki Fanon pages
For the Firebaums, the situation is similar... but a lot less extreme.
|Cory wants to invent a movable bed that will let him taxi around town under his covers, but he's too lazy to do that.|
Cory Firebaum (whose name is coincidentally very similar to Cody's), father of two kids and (formerly) married to an unknown woman, has settled into SimVille, looking for cozy comfort. While Cody is more focused on WooHoo, Cory just wants to veg out on the couch with a bag of chips. Dates are nice... kinda, but to Cory, it takes even a small level of commitment that Cory doesn't want.
Cory has only one active point, making him one of the laziest Sims in SimVille. Dan Newbie would probably want to invite him to a gym, but Cory will only accept dinner invitations... and party ones too. Cory's laziness extends into his career, where he works as a Button Masher in the Gamer career. He's not actually that interested in money, only into making enough to buy food and to keep the repo-man at bay. The only skill he wants to build up is his gaming skill... but he's too lazy to do that! He's not one to stray very far from "Easy Mode".
While Cory is disinterested in work, he has 7 neat points and 8 playful points, making him a Capricorn. He's not a slob, unlike the Newbies, so at least he keeps his home clean and tidy. Cory also doesn't mind company, and unlike Cody, he's willing to spend time with his kids and their friends.
Okay, not really...
Guessing he just wasn't happy there wasn't a seat for him
Cory's eight playful points also enables him to play in the bathtub... you know, I think I have more fun watching him pretend he's a pirate than he does!
Man, Maxis, I love your sense of humour.
While Cody might have a long history with being a romancer, that's only because he's old. SimVille's home to only three romance aspiration Sims (excluding townies), and only two of them have it as their primary aspiration. Carly is one of the two.
|Carly believes in polygamy and likes having fun while doing so, but unlike her father she's willing to work for it.|
Carly's personality is similar to Don Lothario's. She has 1 neat point, 8 outgoing points, 5 active and playful points, and an impressive 7 nice points. Carly's heard the rumours that "nice girls finish last", but she doesn't believe in that.
Carly currently has two loves–Julio Cuevas and Toby Jocks–and she's hankering for more. It appears that Toby is her favourite (for now, at least), since she had her first kiss with him. As a plus, the two aren't aware that she's dating both of them at the same time! And what's even more interesting is that Toby is the other Sim who has romance as their primary aspiration! Things are going to get interesting if Carly doesn't keep a low profile.
Unlike Cody and Cory, Carly's willing to work for success, and she currently has an A+ in school. She does work in the Slacker as a golf caddie, but hey, carrying golf clubs around surely requires more effort than just mashing buttons like potatoes, right?
|Darren wants to own a guitar, but his apartment's way too small for that. The next best thing for him is to freestyle in front of the mirror.|
Yes, Darren is the second-born child, so he does get some points from me for that. Like his sister, Darren's extremely outgoing, but his social nature is focused on making friends rather than loves. Other than that, his personality is similar to Carly's, varying only by a few points in each area.
Darren wants to be a musician like the Newbies, but there isn't enough room in his small apartment for a musical instrument. He has, however, shown some interest in holding up the bathroom freestyling in front of the mirror...
Oh wait, there's a mirror in your bedroom, nevermind. Now you can keep your sister awake instead!
The Firebaums live in an apartment lot I downloaded from MTS. The lot has one of the smallest apartment units in the hood, but by no means uncomfortable.
The Firebaums have the apartment smack in the middle of the building. Two doors to the left, two doors to the right. Their front steps are steps from the public sidewalk. The first floor is where the kitchen, living room, and bathroom are located. The apartment also offers a nice private patio in the back, complete with a hot tub. Perfect for someone like Cory.
The second floor has their two bedrooms and their computer desk. There's also a balcony, but it's too small to be reasonably functional.
The communal area of the apartment has a few chess tables, a monkey bars set, a grill, and a swimming pool.
A brief glimpse of life in the Firebaum family
Cory's always the last one to wake up in this house. Carly and Darren are up long before he is.
Cory has the most cooking skill points, however, so his kids usually wait for him to make his famous breakfast omelettes!
Unlike the Days, Carly and Darren wake up bright-eyed and bushy-tailed, so they're attentive, alert, and engaged in class. Cory has to "work" today... if playing video games constitutes work.
Cory works until 4, so Carly and Darren, being teens, get home before he does. Both of them have jobs, so they don't stick around for long. Carly works as a Golf Caddy while Darren works as a Record Store Clerk, and their hours are the same: 3pm to 6pm. That means Cory has two hours to himself once he's home from "work".
Two hours to continue "working"?
When Carly and Darren get home, Cory prepares some mac and cheese, not just because it's easy to make, but because it truly is the best comfort food in the world. At least for Cory.
Cory's not an outcast, so he gets on the phone with Amar Newbie. Darren is friends with David Ottomas, so he's on the phone too.
Carly, meanwhile, invites Toby Jocks over...
...and into the hot tub they go.
Why the scowl, Darren?
The Firebaums are one of my oldest families, although I haven't actually played them that much in SimVille. Cory's definitely better than Cody, and his kids aren't doing too bad. But every parent is a role model, whether or not they like it, and Cory and Cody aren't playing that role very well. Will Cory ever realize just how unexciting his hedonistic lifestyle is compared to what's out there? I mean, eventually you have to get bored of munching on chips in front of the TV.
Thanks for reading. Stay tuned for more!
The Sims Wiki Fanon pages
I am looking forward to more on your familes, I really liked them.
|Yo, what's up? Looking for the place to be?? Come to Amar's Hangout – THE place to be! Owned by none other than Amar Newbie the Servo, an awesome hangout spot awaits you!|
Amar's Hangout is the largest and oldest of Amar Newbie's businesses, and judging by the amount of time he spends there, it's also his favourite lot out of them all. Amar's Hangout is currently a venue, although it had masqueraded as a shop selling craftable items at one point in time. When Amar opened more businesses and moved the business of selling items to another lot, he decided to turn Amar's Hangout into a fully-fledged venue, selling the opportunity to have fun rather than a toy car. Amar's Hangout is open 7 days a week from 9AM to 12AM, and all are welcome to enter! ...well, except Serge Barb, but if your name isn't Serge Barb, Amar's Hangout welcomes you!
Now that you're here, let's go on a brief tour of the place, shall we?
Don't be fooled by the amount of doors here; even though it looks open, you still can't just waltz in without paying. Two Bandatrons are located near the main entrance selling tickets that let Sims legally enter. Tickets cost Â§25 an hour and must be shown when requested. Failure to produce a valid ticket will result in a flat Â§500 fine.
Selling entry is generally very easy since the lot is filled with motive-boosting items; things venues are expected to have. Granted, I still get the occasional customer that wants to buy a plastic watch, and are disappointed to hear that this place is a hangout spot, not a shop! They become unhappy... then they go and play pool and next thing you know they have two customer loyalty stars. Hehe.
To the left of the main entrance is a counter with an unstaffed cash register. This is a legacy of the early days when Amar's Hangout used to sell things. The store shelves are long gone, but the cash register remains. I liken it to an information/welcome desk that customers can use to get help from.
Past the information desk are four private music rooms, each housing only one musical instrument and no chairs. They're good for Sims looking for a quiet place to practice in. And if they ever get tired, there are vending machines selling sodas and snacks just outside their doors!
Amar's Hangout also has some outdoor activities for those who aren't afraid of a little sun... or moonlight, if they're vampires. The hangout offers a soccer goalpost, a basketball net, a monkey bars set, and a swimming pool. While it may not be the largest "park" in SimVille, it certainly does keep Sims occupied long enough to feel like they're getting what they paid for.
On the other side of the lot lies a restaurant. Even though Amar owns a dedicated restaurant lot elsewhere, he still keeps this one running since a hungry guest is an unhappy guest! The restaurant features four booths in the middle, along with a bar that has a few countertops available for Sims who prefer staring at a bartender over staring at white tablecloth. The bar is staffed too, so Sims can order drinks when they're finished their meal.
Amar's Hangout has the nicest restaurant kitchen in the hood, hands down. The kitchen is off-limits to customers, though as with any restaurant, customers will still violate door locking settings to tip servers. Thankfully they walk straight out afterwards instead of leaving food on the stove for a bonfire to start.
Additional seating can be found outdoors. When the restaurant is busy the host will usually seat arriving customers outside, but otherwise this place actually doesn't see a lot of traffic. There is a commercial coffeemaker staffed by a barista that serves Sims looking to get some caffeine after being drained from having too much fun.
The main stairway is located in front of the main entrance. Behind those stairs is an almost completely unknown fishing pond. The pond is open to the public, but fishing's not really a popular pastime in SimVille, so it's not used that often. The Newbies still fish in it from time to time though.
Up the main stairway, into a new level of entertainment! The east wing has largely been left unchanged since Amar's Hangout first opened. The west wing used to be where the store shelves were, selling craftables like robots and toys.
The east wing contains two pool tables, some tables and chairs, a bubble bar, and a Fruit Punch Barrel. There's also another commercial coffeemaker, another bar, and a buffet table that's stocked during the lunch and evening hours. A wall-mounted TV with a video gaming console exists for the social gamers wanting to play together.
There's another set of washrooms for Sims to use, just so they don't have to go trekking downstairs in order to pee. There's also another kitchen up here that's connected to the one downstairs by a flight of stairs. It's off-limits to customers and it generally isn't used, although the servers do climb up the stairs to clean up the dirty dishes left behind by guests feasting from the buffet table. After hours, the Servos often spend some time preparing food for Fresh Rush Grocery, Amar's grocery store that also sells pre-cooked meals for those who don't have time to cook but can't stand for takeout.
In the west wing (sans the store shelves), there are some computer desks, pinball machines, and more musical fun. There's a karaoke machine for those who are willing to show the world their amazing singing voice... or just sing like a drunken pirate that spent the night in a longboat hanging precariously off the starboard side of the ship. The room next to that is a band music room with a drumkit, a guitar, a bass, and a piano. This is also the room that The Servo Band used to practice in before the music room back home was constructed. Now you can perform in a piece of Newbie history today!
Behold! The great Tribal Flame a la Coconut Pinball machine adorns the gaming room of Amar's Hangout! Fire! Lava! Smoke! Intensity!!! Be careful as you anger the tiki spirits! Have some fun, and
The third floor used to be almost completely reserved for employees only, but as the hangout grew in popularity, Amar decided it was time to expand the business upstairs, and heavily renovated the place. It's still one of the quietest floors on the lot... at least until the gym was constructed.
While there are better and larger gyms than this one, the more athletic Sims in town finally got what they asked for. The treadmills are the main highlight, given how Sims are weightlifting weenies but have no trouble with falling down on a moving belt. There are also three punching bags here. One of them is the Exerto Punching Bag career reward that shipped with the game. The other two are one-tiled ceiling mounted punching bags from MTS.
In the west wing there's a small nightclub, complete with lights, dance sphere, and a DJ booth. The DJ is usually one of the Servos, and they always rotate. A Servo's endurance also means that the DJ booth is staffed at all hours of the day... or at least, the hours when the hangout is open. And yes, the nightclub also has seen relatively little change since the hangout was built.
Here's the crafting room... or what's left of it. The crafting room used to take up the space where the gym now resides, and the office used to be located where the third floor bathrooms are right now. When Amar's Hangout stopped selling craftables, the crafting stations are now moot, so the room they were in was shrunk, and the extra stations sold off. Now they are here, gathering dust for the most part. The Newbies still use this room on occasion to craft items for their other businesses when their inventory runs low. Amar has plans on cleaning up this room and opening it to the public, but that's not a high priority right now.
On the bottom left you can see the office. It's seldom used (Since it would seem that Sims do not have to do the bookkeeping and accounting aspects of running a business... since that would be BORING), and it's not very impressive, but if a Newbie needed a computer to use in private, they have one at their disposal.
The employee break room is here, and it's equipped with a mini-fridge, a TV, couches, a table with chairs, and even a food replicator I got from the Booty. The stairs lead down to the two kitchens, so exhausted restaurant staff need not disturb the other customers during their trek to luxury at work.
Amar's Hangout also has two private showers for employees, and they're actually nicer than the public ones downstairs (Which were installed ad hoc and without much planning, I admit). The bathrooms here are also available for exclusive use by the employees.
Phew! Taking pictures was a lot of work! Anyways, there are more images of this lot up on The Sims Wiki, so if you're interested, have a look. Hopefully I'll be able to get another family done soon!
The Sims Wiki Fanon pages
|Amar's hangout sounds like a rather interesting place to well...hang-out! It's rather well built, and boasts a logical lay-out...|
Really? I thought the design was mediocre! Hmm, guess I've been proven wrong again... in a good way!
|Amar tried his hand at painting "Still Life" images, but found that he was a much better "paintographer" – his self-coined term for someone who paints pictures that look just like pictures taken by a camera. Since Amar is a robot, it is possible for him to take a picture in his mind and then repaint it with stunning accuracy. Amar started with a few paintings for the Newbies, and has since received dozens of requests from other Sims in the neighbourhood to have these paintings done of them.|
Amar's done a number of these paintings indeed, and all of them can be found on the linked page. Painting these images is a lot trickier than simply taking a screenshot, slipping the image into the Storytelling folder, and then having them order a photo on the computer, but when I pull it off, they look really nice on the wall indeed.
"Affectionate Kiss" – featuring Dan and Betty Newbie.
"Talking About Bella" – featuring Justin and Evan Newbie.
"Flying Jordan" – featuring Jordan Logan.
"My Brother, Even When We're Poor" – featuring Simon and Lucas Torres.
Today Amar did a "paintograph" for the Haiders, a family that I'll talk about later. To create one of these famous paintings on another lot, I need cheats to make the magic happen. First, I summon Amar using a Teleporter Cat and then make him selectable using testingcheatsenabled. Then I have him pull out an easel from his inventory and get him set up somewhere on the lot. I then choose the "Paint Still Life" option.
I did some preparation beforehand; today I was doing the Haider's three younger kids. This is the hard part, since Sims are quite prone to just dropping this interaction after you choose a subject for no reason at all. Unpausing the game and moving the camera around seems to increase the likelihood of this happening. Treeag's Freezer Clock comes in handy a lot of the time.
...and Amar gets painting! Even though the kids are outside and Amar's inside the Haider's small apartment, he can still get the picture!
On a more realistic note, Amar's a robot, so he can simply take a picture in his mind. Now it's just a matter of repainting it using his paintbrush and palette.
Check in a few hours later. Coming along quite nicely!
It usually takes even a robot like Amar several hours to complete a painting, but being a Servo, Amar has few needs to worry about, so he can just paint on until it's done!
The Haiders hang it up in their small, cramped apartment next to another painting Amar had already done for them. Normally these paintings cost Â§400 apiece, but the Haiders are poor, and Amar generously lets them have it for only Â§100. While I'll talk about the Haiders another time, they do place a large emphasis on family, and so these paintings are worth every penny.
Of course, I wasn't so big on storylines back then, but now after recreating this family in SimVille, I decided to give them some bios to fill in the gaps and to give them a proper personality outside of the game's limitations.
|The Urbans have seldom left urban environments, but will the adventurous side of the Urban twins change that?|
The Urban family consists of Johnny and Suzie Urban, and their identical twin sons Jared and Tommy. The family gets along, but the four seem to form two groups of their own. For one, Johnny and Suzie share the same personality, while Jared and Tommy together share the same personality, different from their parents. The two Urban parents are content with settling down in the city and raising their family, but the Urban twins long for adventure both within and beyond the walls of the city. Spelunking in caves (and subway tunnels), hiking through tropical jungles (and the asphalt ones), and not caring about being covered in mud (and grime from urban pollution) all appeal to the twins, who long for more than the vacations their parents go on.
|Johnny might be a veteran at getting dirt kicked into his face on the soccer field, but he doesn't like leaving home for extended periods of time.|
Johnny Urban might remind you of Dan Newbie (and in fact the two are close friends). He has 0 neat points, a whole lot of outgoing and active points, and 5 playful and neat points (Actually, everyone in the Urban family has 0 neat points, and they have no Servos to clean up the mess... more on that later.). He currently works as an Assistant Coach in the Athletic career, a position he personally dislikes (you can thank – or blame – chance cards and secret networking benefits for the mess). He likes getting dirty, and what better way to get dirty than to be on the field yourself? Who cares if you've got dirt and grass all over you when you scored the most goals for your team? Despite this, Johnny still prefers having a shower at the end of the day to retreat to before going out to dinner with his friends and family to celebrate his victory.
When not at work, Johnny likes to socialize with his friends, go on "dates" with his wife, and lift.
|Suzie likes to keep her figure trim and slim, even though her job involves an awful lot of office work.|
Suzie shares the same personality as her husband and currently works as a Detective in the Law Enforcement career. Suzie misses her old days patrolling the streets and would rather be in uniform serving the community than dealing with files and evidence. Still, she likes her job as it gives her a solid income that lets her and her family settle in quite nicely. Combined with her husband's paycheques, the Urbans are quite well off, even though they live in an apartment.
Suzie's job has led many law enforcement Sims to gorge on donuts and eclairs, but Suzie can't stand being overweight; not necessarily because it's unattractive, but because she has no plans on suffering from Type II Diabetes and heart disease. She frequently exercises to stay healthy and to serve as a role model for the obese cops in her precinct.
Jared and Tommy Urban
|Jared shares a very close bond with his identical twin brother Tommy. His hobbies include playing basketball with his brother and using the punching bag.|
|Tommy shares a very close bond with his identical twin brother Jared. His hobbies include playing basketball with his brother and using the punching bag.|
I put the twins together because, well, they're identical twins. They share the same personality, skills, interests, and even hobby enthusiasm. If Jared does something, I make sure Tommy does it too. If Tommy makes a new friend, I make sure Jared befriends that Sim too. They'll do things for each other that they'll never do for anyone else, and though they sometimes fight, it's super rare and it has no effect on their relationship overall. Jared and Tommy are like peas in a pod... which is an overused understatement. Perhaps nothing short of being Siamese twins could bring the boys closer to each other than they already are.
Unlike their parents, Jared and Tommy aren't all that interested in settling down. Adventure lives in their blood, and if the game didn't impose so many restrictions on younger Sims, I'd honestly have them do more. While the Urbans have been on vacation before, the Urban twins have always felt like their trips left something to be desired. Their recent trip to Three Lakes where they got to sleep in a tent under the stars excited them, but they still felt like they never truly experienced the life of living in a mountainous forest. Neither did they get the experience of truly living like a Twikkii Island local. The twins aren't afraid of adventure and danger... as long as they are doing it together, that is. You'll rarely ever see Jared without Tommy, or Tommy without Jared.
The Urbans live on the second floor apartment of Sentinel Apartments, one of the default apartment lots that shipped with the game. I made no structural changes to this lot, only modifying the furniture inside of these apartments as needed to suit the Sims living in them.
Sentinel Apartments does have one of the largest apartment playgrounds in the game, so I particularly like moving families with children into this one.
A brief glimpse of life in the Urban family
The Urbans are early risers. At 5AM, they're up and about.
Either Suzie or Johnny prepare a simple breakfast of cereal, and the four indulge in conversation topics along with their food.
Mealtimes are always great for siblings.
Today's a Friday, so all four of them need to go to work/school. They all conveniently have to leave at the same time too. Thank goodness Sims share the same carpool under these circumstances.
At around 10AM, the hired maid arrives. Yes, the Urbans need a maid due to their cleaning skills (or lack thereof).
And boy, does the maid have a lot of work to do.
The cereal bowls...
Johnny gets home by 2PM. He amuses himself on the swings, but sadly it would seem TS2 doesn't allow for Sims to jump off the swings.
Suzie and the twins get home by 3PM. Suzie is delighted to find the exercise machine vacant, so she fills in that vacancy and shuns the donuts her co-worker offered her today.
Jared and Tommy, meanwhile...
Now I'm no photographer (Although I've shown interest in it recently), but surely these images tell you an awful lot about these two brothers.
It's Friday, so Johnny prepares some hamburgers.
Unfortunately for the Urbans, the maid doesn't work overnight, so in order for there to be room for the breakfast dishes tomorrow they'll have to wash the dishes themselves.
Whoa guys... you don't have to look like prisoners breaking rocks in a chain gang.
5AM wakeup times means that the Urbans don't tend to stay up very late.
And so, another day of boring routine passes. For Johnny and Suzie, it's paradise; for Jared and Tommy, it's a prison. Why can't they just cut loose their chains and go have an adventure?
For many years, I did not actually think of a proper storyline for this family; however, now that I've come up with one, it only makes me feel more and more attached to these Sims. Yeah, I know they're just pixels on a screen, but the characters I create for my own novels and stories are just thoughts – or are they? A fictional character does not mean a "false" character, for even a work of fiction can make a huge difference in the real world. For the Urbans, perhaps it's a reflection of today's youth. Should we encourage them to explore and change the world or should we just shun them and force them through twelve long years of mandatory schooling to "kill" their inner spirit and replace it with boring, apathetic people that only think about their own comfort?
The Sims Wiki Fanon pages
1. I do have BO's Kids and Pets Unattended mod, so at least that's a start.
2. Also, is it just me or is anyone else irked by the fact that the vacation destination "secret lots" have ROADS in front of them?! Ugh. I really hoped that you'd have to hike along a dirt trail before accessing these lots, not just take a taxi.