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- Other - Toddlers: outings and restaurants mod

Posts: 1,491
Thanks: 14707 in 55 Posts

Features
- form a casual group with toddlers, include and exclude them at any time
- be seated at a restaurant with toddlers, provided there's a free table with enough dining chairs and high chairs for your party
- watch members of your group placing toddlers in highchairs before sitting themselves (intelligent system there)
- order any food for toddlers and watch them eating it
- watch waiters serving and cleaning plates and having no problems with highchairs
- watch sims taking toddlers out of highchairs after the dinner is over
Requirements (musthaves!)
- UC or AL or M&G
- mod that allows toddlers to go to community lots, like df_allow_puppy_kitten_toddler_riders by dickhurt
- mod for accessible toddler high chairs, namely highchair-access-mod by me
- a toddler-friendly restaurant: place high chairs the same way you put dining chairs (highchair must face its table)
Warnings
- this mod alters quite a few in-game resources, so run HCDU to make sure there's no conflicts
- backup your 'hood and/or test this mod in a testing 'hood
I will appreciate if anyone wants to test it.

Before posting here, I wanted to make more activities for toddlers to do while sitting in their high chairs, but then a month went by, and I decided to roll it out sooner rather then later. The core functionality should be solid by now.
(Sorry for terrible graphics in screenshots, I usually test on lowest possible settings.)
Notes to self:
- test dining in hotels on vacation and in town with and w/o group outing
- include NL in reqs?
- fix multi-tile tables
- some hanging models
- reserve for group (?)
- copy shape on buying (?)
- invisible recolor for reserver
- fix reserver: When I place on a table tile and change it’s height to look like it’s on the table, it’s still usable if the table has dining chairs. But booth chairs hate it and become inactive and Sims whine they can’t sit there
- reserver idea: Maybe some sort of flat piece that sits right above the table without blocking slots and can be turned invisible, but you know where it is. So it would feel like you're clicking on the table, sort of. I thought about adding an interaction to dining tables, but that mod already has quite a few overrides


Posts: 7,361
Thanks: 2875 in 27 Posts


Posts: 7,361
Thanks: 2875 in 27 Posts

I am sorry for the picture size, as you might remember, sometimes my game decides to crash when I hit Prt scr. No way I was risking it, testing your mod.
First try :
I sent them walking/came back walking.
All happened as it should, papa asked to be seated, and then he took one toddler, mama took the other one, and both placed them in high chairs.
(Pic0 and Pic1)
Papa selected Chef Choice. I always choose this option, because everyone in the group get served what they like best, and it is quicker than choose for every sim in the group.
This time though, only papa and mama got served. Not the toddlers...(maybe toddlers do not have a favorite food assigned to them yet?)
So papa paid the bills, and I sent them all home.
Second try :
I sent them all by taxi. (that was TOO cute)/came back by taxi
All happened as it should, again.
This time, I made all 4 sims hungry, by half-ing their hunger bar.
Papa asked to be seated, and then he took one toddler, mama took the other one, and both placed them in high chairs, again.

This time, I had papa order separately for each sim. Order for Babi...order for Babette..order for Mama, and order for me.
Chef salad for everyone.
Toddlers got served!!!
(Pic2,3,4)
Adorable...
When everyone was fed, papa paid the bills, and everyone left and behave, and made it home safely.
(Pic5,6)
That is worth hugs for sure!!!
(Pic7!)
So maybe, Ordering Chef Choice is different in your mod. If this would work, it would be too awesome.
Thank you again Lamare. You are making this game much, much more addictive. :lovestruc

Posts: 1,491
Thanks: 14707 in 55 Posts
maybe toddlers do not have a favorite food assigned to them yet? |
I guess so. I'll do something about chef's choice, it really needs to be fixed.

I'm away from my laptop for the whole of this week, but if you're still looking for testers next Monday I will see what I can do.

Posts: 1,491
Thanks: 14707 in 55 Posts

Thanks, Laura! I'm pretty sure there's going to be plenty to test next Monday and the one after that and so on

So, I had a little time at a normal computer and made some progress.
1. fixed chef's choice (the devil was in the details - wasn't as much about having favorite food, as about finding the right time and procedure to add said food into the order list).
2. implemented new idea - being able to pick a table to be seated at.
It's a custom object you can buy in sculptures for 0$ and place on dining tables (or OMSPs - what's important is it being on the same *tile* as its table). It looks like a vase, and you can change its model to something else - both in live mode and buy mode (I think, I'll add more models to change shape to, maybe some lamps, if they won't be troublesome). Finally, when playing as a restaurant client, first click on this object to reserve the table it's on, and then click on a podium/manager to be seated. You should get your chosen table, provided it has enough chairs and no townie ninja'd you.
I guess, this whole mod is going to need some re-branding, if it's not only about toddlers. *For now* new object is in separate file called 'dining-table-reserver', but I'm thinking of merging it with 'toddler outings restaurants' and giving it a new name, because the latter contains all the needed overrides. Tell me what you think. Would you like separate versions, or it's fine to have it all in one?
![]() |
restaurant-mod-TEST.zip (12.1 KB, 327 downloads) - View custom content | |||||||||||||
6961 2018-05-01 20:47 dining-table-reserver-TEST.package 18146 2018-04-29 17:30 toddler outings restaurants TEST.package --------- ------- 25107 2 files |

Posts: 7,361
Thanks: 2875 in 27 Posts

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I have a small question, if one sim takes 2 or more toddlers to a restaurant, will they put each of them in a highchair? I know the toddlers won't wander off because of the group outing just wondered about the seating. I used to run a daycare and had no problem taking 6-8 pre-schoolers out to eat once a week, so group activities will be fun on several levels. (:
When you forgive, you heal. When you let go, you grow.

Posts: 7,361
Thanks: 2875 in 27 Posts

ETA : My computer hated me last night, so I'll test the new version today instead...soOn.

Posts: 1,491
Thanks: 14707 in 55 Posts

No hurry, Rosebine

Duine, hey

The answer to your question is yes. The system assigns all toddlers to grown members of the group (teens+), and tries to do it evenly, if it can. If you only have one grown-up, then all toddlers will be picked up by that sim. If you have 2 grown-ups and 4 toddlers, then it'll be 2 for each. Toddlers wait plenty of time. Although, I have yet to test extreme scenarios like 1 sim + 7 toddlers, he-he.

Posts: 7,361
Thanks: 2875 in 27 Posts

Once you know how it works, it works great! ahah
I knew the table reserver had to be on the same tile as its table, but what I was not aware of, is that it needs as many table reservers as there are tiles on a table.
My comm. restaurant has some 1X1 tables, but also, some 2X1 and 3X1 tables...
I used the same Tester family, but it grew a bit since, and they are now 5 which includes 3 toddlers.
The first time I sent them, I had only one table reserver in the middle of a 3X1 dining table.
I got told that all tables had already been reserved and to come back later.
I understood later , that no table actually got reserved when my sim clicked on the object. Like it did not register.


I thought at first, maybe it was the high chairs that were not place properly to make them all accessible?
So I tried placing each toddler in a chair. They were all ok, so it had to be something else!

When I tried placing a table reserver on each dining table tile, then I got one more option on the TR, and it was to cancel all reservations on the lot.
Only then, I knew what I was doing wrong.

And of course, Papa got the table he reserved, and all happened just as it should.

The conversations they have with their children I tell you!

Chef choice now works too. Everyone wanted something different! I foresee trouble in the kitchen in the future.

Oh! and about that table reserver..yes, it is changeable in buy mode as well. I discovered it without trying to. It switches object every time you pick it up.

I stopped when I got the ketchup/mustard/napkins.
So all is well I'd say.
Though if I may suggest a thing, the TR...could it also be a ceiling lamp/some hanging thing, not necessary a lamp? It could hang above the table's tile and would make sense. Instead of having to decor each tile directly on the table?
That would give us one more option. Either on the tile, or above it. Unless I am mixing up Minecraft and TS2, I think a tile is a tile, above under, makes no difference.
And thank you Lamare!

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Thanks: 14707 in 55 Posts
what I was not aware of, is that it needs as many table reservers as there are tiles on a table. |
This is not how I intended it to work. I'll find where I messed up and fix it.
Also, the way it is designed right now, it requires that the sim that clicks to be seated should be the same sim that clicked to reserve a table. I'll change that.
Oh! and about that table reserver..yes, it is changeable in buy mode as well. I discovered it without trying to. It switches object every time you pick it up. |
What do you think about this feature? Did you like it?
Though if I may suggest a thing, the TR...could it also be a ceiling lamp/some hanging thing, not necessary a lamp? It could hang above the table's tile and would make sense. Instead of having to decor each tile directly on the table? |
Yeah, I think it's doable.

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Also, the way it is designed right now, it requires that the sim that clicks to be seated should be the same sim that clicked to reserve a table. I'll change that. |
But it sure make sense though... Unless,
Papa had the choice to reserve for another sim, and Mama was among the available sims to pick. If Papa reserved a table for Mama, she could not have been the one clicking to be seated?
What do you think about this feature? Did you like it? |
Oh I like that! About the table reserver changing shape when picked, because it's easy. It might become annoying to some, if you decide to place it somewhere else instead, but still want that shape. But we are talking about seconds of game play here.
Not what I'd call trouble.

Posts: 1,491
Thanks: 14707 in 55 Posts
But it sure make sense though... Unless, Papa had the choice to reserve for another sim, and Mama was among the available sims to pick. If Papa reserved a table for Mama, she could not have been the one clicking to be seated? |
She could have. Ok, I thought maybe it was confusing, but I'm glad it makes sense. I'll see if I can go a bit further and let reserve for a group, so that you don't need to remember who was selected at the time you picked a table.
Oh I like that! About the table reserver changing shape when picked, because it's easy. It might become annoying to some, if you decide to place it somewhere else instead, but still want that shape. But we are talking about seconds of game play here. Not what I'd call trouble. |
I did it for when you build without family (unowned community lot), because there's no way to click an interaction. I hope it's fine. I'll try not to give it too many models.

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Running UC on laptop Windows 7, lots of mods, Mary-Sue and Daniel took their still-crawling granddaughter to Big Bowl Lanes and Eats for some mac and cheese. The Big Bowl only has one table set up with a highchair, though there are two more highchairs against the wall. The taxi came (I do wish they'd just hold the child getting into taxis and walking - another mod), they arrived, Mary-Sue asked to be seated. I was unsure if the host would put them at the right table, but he did. Mary-Sue complained a bit about having to walk around the highchair, but Daniel came from across the room holding toddler to put her straight into the chair. Mary-Sue ordered for all, all were served and ate. Mary-Sue "paid and left" via pay phone. It was lovely. Particularly nice that the host went to the right table and that Daniel so deliberately and autonomously carried toddler to chair. Is finding the right table built in or was I just lucky?
I didn't try the table reserve. Personally, I like them separate because I like mods to stay simple so I can choose only what I want easily. HCDU didn't find anything and I didn't see any immediate conflicts.

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Thanks: 14707 in 55 Posts
Particularly nice that that host went to the right table and that Daniel so deliberately and autonomously carried toddler to chair. Is finding the right table built in or was I just lucky? |
It's not luck, only work.

Thank you for your feedback.

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Thanks: 3 in 1 Posts
It's not luck, only work. ![]() Thank you for your feedback. |
Wonderful work, thank you very much!

Posts: 180
They should use The Sims 2 in psychology....it could work wonders.

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*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Interaction - Person A (done)
Group ID: 0x7F264EB3
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\toddler outings restaurants TEST.package
\downloads\Hacks Finished\Pescado\restaurantbarfix.package
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Interaction - Person A (done)
Group ID: 0x7F46A87D
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\toddler outings restaurants TEST.package
\downloads\Hacks Finished\HB_InstantAddRemoveGroups.package
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Interaction - Person A (done)
Group ID: 0x7F7B09B7
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\toddler outings restaurants TEST.package
\downloads\Hacks Finished\HB_InstantAddRemoveGroups.package

Posts: 16

Posts: 2

2. implemented new idea - being able to pick a table to be seated at. It's a custom object you can buy in sculptures for 0$ and place on dining tables (or OMSPs - what's important is it being on the same *tile* as its table). It looks like a vase, and you can change its model to something else - both in live mode and buy mode (I think, I'll add more models to change shape to, maybe some lamps, if they won't be troublesome). Finally, when playing as a restaurant client, first click on this object to reserve the table it's on, and then click on a podium/manager to be seated. You should get your chosen table, provided it has enough chairs and no townie ninja'd you. |
Sorry for the late reply, I am loving this mod! I was wondering if it is possible to make an invisible recolour of the table reserver?

Posts: 1,491
Thanks: 14707 in 55 Posts
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