Modding InfoCenter - The Material Definition (TXMT): a visual reference table *Update*
There are countless ways to modify the appearance of an object, simply by tweaking a few settings In SimPE.
In my need to understand the texture section of an object and the different ways to influence it, I came across the idea of an illustrated systematic testing of all the TXMT parameters.
This isn't really a tutorial that explain you things step by step, but more a compilation of information found everywhere on Mts2, with comparative pictures and tests, organised in a hopefully convenient way.
A sort of visual reference table.
- Introduction: covers a few generalities.
- Part 1: Basics settings (texture enabling, mesh test settings, lightning, colouring, glow effect)
- Part 2: Reflection settings (enabling, EnvCube map names & look, adding a custom reflection)
- Part 3: Blend settings (transparency and alpha, blending, additive, glass effect with/without texture)
- Part 4: Texture animations (tile, rotate, scale, translate and UV coordinate)
- Part 5: Bump Map settings (creating bump/normal map, bump enabling a mesh, adding bump map to recolour) + bump tester (see also post#24)
Documents are in PDF format
- part 2 contain a .txt with EnvCube names, a package with texture for custom pearly reflection and a .txt with install instruction.
- part 5 contain a package of a base game object recolour to test Bump/Normal abilities of your computer.
I hope that this work will bring more answers than questions...
Pixelhate. 2009
Understand Material definition-TXMT and customize the look of your objects ! This way
"The longer something exists in this world, the more wear and tear it will have."
Life isn't about waiting for the storm to pass. It's about learning to dance in the rain. Please remember to hit the thanks button, if you like a creator's work or appreciate the effort. It really does mean a lot to the creators. -tbudgett
You, my european friend, are a LIFESAVER. I thought that i'd have to figure it out on my own.
Quick question: If I make an object glow like a lamp (aka not affected by darkness) but give off no light, will a reflective sheen still show up over it, or will the shine be lost in the glow?
"When life gives you lemons, see the lemons, feels the lemons, BE THE LEMONS!"
Now where is that darn thanks button that I'd like to press over and over again This is going to be an essential reference point for anyone wanting to dabble with the txmts. I know I shall be using your guides ALOT. Thankyou, thankyou, thankyou!
No thanks button?
So, I want to thank you very much for all the great work you put into this exploration! I know this is very useful for creators.
hexameter
This thread is not tagged but files are missing.
I have so many different versions that I'm lost on which was uploaded... Could someone help by attaching or sending me the original rar ? not needed any more
Thanks a lot.
Understand Material definition-TXMT and customize the look of your objects ! This way
"The longer something exists in this world, the more wear and tear it will have."
The thread is not tagged but it is on our list of missing files =). Also, if you click on the "View Custom Content" link next to the non-existing uploads above, you can still see the exact filenames, sizes and timestamps of everything that was in there -- perhaps that helps you to find the correct version.
Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.
The cubes that clearly show the effects of changing certain TXMT parameters are exactly what this kind of tutorial needs, glad to see them. I'll take a closer look later.
Pix! thank you for this! Downloaded! I hope I will be able to make some good object someday and do honour your instructions, even if I must say I learnt to play (a little) with envcube thanks to you ... so, there's a hope maybe?
I create for my amusement. I share for -I hope!- yours :)
Enjoy and ... Happy simming!
I know this is a bit late in coming, but thanks, brother. I just recently noticed this tutorial. I had a fair understanding of how the TXMT resource worked, but this really makes clearand concise. Huge thanks, especially for the bit about adding environment cubes to objects that don't have them. Well done, Pix.
I'm no longer active here. My latest creations can be found here:
Here is the recolor I promised for people to check whether they can see bump maps or not. The example picture is included in the .rar
It is yours to do with as you desire.
Retired from the Sims world. Please continue to enjoy my creations. Thank you to everyone who helped -- by either giving me the tools and knowledge to create or by encouraging me & downloading my creations. The Sims community is the BEST!