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No/Revised Date/Outing Motive Changes

SCREENSHOTS
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Uploaded: 25th Mar 2023 at 9:04 PM
Updated: 7th Dec 2023 at 8:02 PM
Every time a date or an outing (introduced in Nightlife) ends, or its scoring level changes, needs of its participants are affected. Originally, almost all human needs: hunger, comfort, bladder, energy, fun, social, and hygiene. That means, for example, that a date ending itself can fill a Sim's stomach or at worst starve them to death.

This is a pack of two mods: one for dates and one for outings. They modify how date/outing endings and scoring level changes affect needs. Each of them comes in two versions:
  • no: needs are no longer affected,
  • revised: only energy, fun, and social needs are affected – they're also adjusted.
Use only one version of the outing mod and only one version of the date mod at a time.

Details of revised versions
When a scoring level changes:
  • Horrible/Disaster: -8 fun, social
    • originally: -4 almost all
  • Bad/A Real Drag: -5 fun, social
    • originally: -2 almost all
  • Lame/Boring: -3 fun, social
    • originally: -1 almost all
  • OK/So-So: no change
    • originally: +2 almost all
  • Good/Fun: +3 energy, fun
    • originally: +4 almost all
  • Great/Super: +5 energy, fun
    • originally: +6 almost all
  • Dream Date/Rockin': +8 energy, fun
    • originally: +8 almost all
When a date/outing ends:
  • Horrible/Disaster: -60 fun; -30 social
    • originally: -20 almost all
  • Bad/A Real Drag: -40 fun; -20 social
    • originally: -10 almost all
  • Lame/Boring: -20 fun; -10 social
    • originally: -5 almost all
  • OK/So-So: no change
    • originally: +10 almost all
  • Good/Fun: +10 energy, fun
    • originally: +20 almost all
  • Great/Super: +20 energy, fun
    • originally: +30 almost all
  • Dream Date/Rockin': +30 energy, fun
    • originally: +40 almost all
Note that motive bars range from -100 (empty red bar) to 100 (full green bar).

Tuning
You can change settings of all these mods by editing their behaviour constants in SimPe.

Conflicts
The date motive changes mod must load after Increased Challenge Mods 2: Dating by simmodder.

Overridden resources
Resource nameType nameTypeGroupInstanceInstance (high)
simNopke-dateMotiveChanges-###
Tuning - Motive EffectsBehaviour Constant0x42434F4E0x7F362A090x0000100F0x00000000
simNopke-outingMotiveChanges-###
Tuning - Motive EffectsBehaviour Constant0x42434F4E0x7F98E48F0x0000100F0x00000000
Credits
Ciastko
Creators of SimPe