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VanishingObject Scripts will make your objects invisible!

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Picked Upload!   This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 11th Jun 2010 at 10:37 PM
Updated: 22nd Feb 2015 at 3:33 PM
2015-02-22 - Added classes.
2014-03-15 - Compatible with game version 1.67. No changes.

Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.

VanishingObject Scripts
Did you ever want invisible objects? This will make it happen.

Instructions for Non-Modders
Just put the package in your Mods folder like any other package. The menu to make objects invisible will appear on any object that uses the VanishingObject Scripts. This package does not contain any actual objects itself! This is by no means a standalone mod! It’s just a framework that custom objects may use. If you want to an invisible version of an object that is already in the game, clone it using S3OC and follow the instructions for modders.

If you don't need to manually make objects invisible, e.g. because you're not a movie maker, simply use the NoInteractionsTuning package as well. With that package in place, all objects that use the scripts will vanish in live mode and reappear in Build/BuyMode. You don't need to do anything anymore. Only the "Make Visible/Invisible" Build/Buy interactions will be available then.

Instructions for Modders
0. Open up your package in S3PE.
1. Find the OBJK resource and click on it.
2. Click on Edit OBJK.
3. Find the Script entry.

4. Change the Script entry.
The Script entry will be something like Sims3.Gameplay.Objects.Decorations.UberBoxPedestal. The last part – in this case UberBoxPedestal – is the script class. If it isn't listed as supported in the supported section yet, tell me and I'll add it to the code. Delete everything except the script class – in this case Sims3.Gameplay.Objects.Decorations. Instead write Sims3.Gameplay.Objects.VanishingObject in front of the script class. The complete String in this case would be Sims3.Gameplay.Objects.VanishingObject.UberBoxPedestal
5. Click on Save and then save your package. You’re done.

Currently supported script classes

Other script classes can be added almost instantly. Just let me know what script class you want to have added.

There is the direct livemode object interface you see in the screenshot above. The buymode interface is similar, but the "Make Visible/Invisible" interactions only change the visibility once and don't change the actual setting. There are separate interactions to alter the setting, i.e. how the object will behave when you enter livemode; these won't immediately change the objects' visibility.

Remember: you have to press&hold Ctrl and Shift to use buymode interactions!

Then there's a menu that gets added to all mirrors on lots which have vanishing objects on them. Use that to recover the visibility of objects in livemode or lock the objects' visibility setting. Mind you, the buymode interactions will ignore the locking. Finally there are three cheats. Type help in the cheat console to find them and their explanations.

Fully supported languages:
English, German, Czech, Spanish

Partially supported languages:
Dutch, French, Brazilian, Portuguese, Mexican

All other languages use the English strings.

Legal Stuff

Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.

Additional Credits:
Special thanks to orangemittens for extensive testing
Special thanks to Cocomama for testing and translating

Thanks to babboo, sims_reality, Shykary, GTNS, Sims MX, Mar_ienka and aidagarcia for translating

Thanks to Peter and Inge Jones for S3PE