Fireplaces - Recolorable
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Uploaded: 21st Feb 2011 at 1:52 AM
Updated: 13th Jul 2011 at 5:37 PM
Updated: 13th Jul 2011 at 5:37 PM
The base game fireplace chimneys were all made recolorable by Numenor in the CEP. When the Pets, BV, and AL EP's were released they each brought a new fireplace, but with chimneys that didn't use the base game chimneys so they are not recolorable. This will make all three of those added fireplaces have recolorable chimneys, and in some cases fix some mesh mishaps by EA.
LaBoheme Fireplace- Requires AL
This fireplace is an oddity. It has it's own chimney, with it's own texture, but it uses the foundation chimney piece from base game fireplaces. So this has been modified to have it's own base piece that is slaved to this fireplaces chimney, which is now recolorable. I have also made the top small pieces and the top cap have two recolorable parts, one for the chimney and one for the cap/decorative bits.
Mountain Fireplace - Requires BV
This one really made me go wtf EA? This one also has it's own chimney, but there was no base with this one! So I added a foundation base to this one and slaved it to the fireplaces chimney, which is also recolorable.
Ignito Fireplace - Requires Pets
This fireplace just had the default chimney pieces so I slave them to the body of the fireplace instead. Any recolors of the fireplace will automatically be available to the chimney pieces. The package includes two of the original textures included that have been modified to fit the mapping of the long chimney piece, otherwise it had an invisible spot.
[see pic below]
Recolor Notes:
I noticed when making test recolors that SimPE was incredibly slow pulling all the recolor files, so please just be patient with it if your system is less than spectacular. Also when you recolor it will pull ALL recolorable parts and not just the chimney. Just tick/untick what you want to recolor.
Installation:
Place in your zCEP-EXTRA folder.
Additional Credits:
Numenor for paving the way to recolorable fireplaces and a whole lot more.
Updates
8-June-2011
Recoloring in SimPE
Apparently recoloring these requires some srs voodoo/ritual/raindance shiz.
I found that if you open the _HL_CEP_FireplaceXX.package file before recoloring, then SimPE will load the required textures just fine. You MUST open the CEP file for the specific fireplace you want to recolor first. This puts it in the cache for SimPE which is letting the OW read the files. I have no idea why it's doing this, and I have no idea how to get SimPE to read this properly otherwise.
NOTE: My tests were done with SimPE v 0.72.1 for AL with the M&G update. SimPE v 0.72.1 and M&G Update
LaBoheme Fireplace- Requires AL
This fireplace is an oddity. It has it's own chimney, with it's own texture, but it uses the foundation chimney piece from base game fireplaces. So this has been modified to have it's own base piece that is slaved to this fireplaces chimney, which is now recolorable. I have also made the top small pieces and the top cap have two recolorable parts, one for the chimney and one for the cap/decorative bits.
Mountain Fireplace - Requires BV
This one really made me go wtf EA? This one also has it's own chimney, but there was no base with this one! So I added a foundation base to this one and slaved it to the fireplaces chimney, which is also recolorable.
Ignito Fireplace - Requires Pets
This fireplace just had the default chimney pieces so I slave them to the body of the fireplace instead. Any recolors of the fireplace will automatically be available to the chimney pieces. The package includes two of the original textures included that have been modified to fit the mapping of the long chimney piece, otherwise it had an invisible spot.
[see pic below]
Recolor Notes:
I noticed when making test recolors that SimPE was incredibly slow pulling all the recolor files, so please just be patient with it if your system is less than spectacular. Also when you recolor it will pull ALL recolorable parts and not just the chimney. Just tick/untick what you want to recolor.
Installation:
Place in your zCEP-EXTRA folder.
Additional Credits:
Numenor for paving the way to recolorable fireplaces and a whole lot more.
Updates
8-June-2011
Recoloring in SimPE
Apparently recoloring these requires some srs voodoo/ritual/raindance shiz.
I found that if you open the _HL_CEP_FireplaceXX.package file before recoloring, then SimPE will load the required textures just fine. You MUST open the CEP file for the specific fireplace you want to recolor first. This puts it in the cache for SimPE which is letting the OW read the files. I have no idea why it's doing this, and I have no idea how to get SimPE to read this properly otherwise.
NOTE: My tests were done with SimPE v 0.72.1 for AL with the M&G update. SimPE v 0.72.1 and M&G Update
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HL_CEP_Fireplace.rar
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Uploaded: 21st Feb 2011, 814.2 KB.
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Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
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Packs Needed
None, this is Sims 2 base game compatible!
Download Details
Uploaded: 21st Feb 2011 at 1:52 AM
Updated: 13th Jul 2011 at 5:37 PM
Updated: 13th Jul 2011 at 5:37 PM
Type:
– Object Mods
: Object Interaction Mods (things that change how sims interact with objects or their environment, like "Multi-owner door" or "sunbathe anywhere")
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