The Staccato Coffee Table
staccato_01.jpg - width=780 height=580
staccato_03.jpg - width=780 height=580
staccato_02.jpg - width=780 height=580
staccato_04.jpg - width=780 height=580
staccato_cat.jpg - width=1765 height=930

Available for 125§ in the same four colour variants as the orginal; textures are referenced from that so overrides will work for this too.
The sofa on the screenshot is the Maxis “Squarely” with a mesh override from here.
Polygon Counts:
High Poly: 320V/282F
Mid Poly: 240V/202F
Low Poly: 200V/162F
High Poly Sun Shadow: 140V/280F
Mid Poly Sun Shadow: 100V/200F
Low Poly Sun Shadow: 80V/160F
Same as the dining table, in other words.
Milkshape/TSRW, s4pe, ModdingToolkit.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_coffeetable-staccato.zip
Download
Uploaded: 18th Apr 2015, 23.1 KB.
8,212 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 18th Apr 2015 at 11:50 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.