Cabinet-compatible fridges
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Uploaded: 30th Apr 2015 at 1:28 AM
Updated: 25th Jun 2015 at 2:25 PM
Updated: 25th Jun 2015 at 2:25 PM
It annoyed me every time how most of the fridges will aaaaaalmooooost fit underneath a Maxis cabinet .. but not quite. So I re-meshed the two cheapo “Crisponix” fridges (“Splendid” and “Adequate”) to make them behave; they are now exactly the height of a standard cabinet underside and wil fit snugly (no moveobjects required).
I also stuck some slots on top of the fridges and resized them to be as wide as a counter minus the space required for the wall when it’s in a corner ‒ so in corners, they can be moved over now to fit exactly; between counters there will be half as much gap as there is by default. I’m not going to make them any wider since I don’t want them to clip into walls. And I fixed the borken handle on the low poly mesh of the “Adequate” too; no idea whether that’s ever really noticeable in game (maybe for people with low-spec cards and very good eyesight).
I noticed a curious issue while testing this (affects Maxis fridges too, not specifically mine): when you put a fridge in a corner underneath a straight cabinet, sims will routefail when trying to use it; with an end cabinet atop the fridge it works fine. On straight walls, it always works (underneath straight cabinets too), so it must be the combination of corner and (straight) cabinet that confuses the game somehow. Just FYI, since you may run into this more often the more cabinet-compatible fridges you have.
Poly counts are unchanged.
s4pe, Milkshape/TSRW.
I also stuck some slots on top of the fridges and resized them to be as wide as a counter minus the space required for the wall when it’s in a corner ‒ so in corners, they can be moved over now to fit exactly; between counters there will be half as much gap as there is by default. I’m not going to make them any wider since I don’t want them to clip into walls. And I fixed the borken handle on the low poly mesh of the “Adequate” too; no idea whether that’s ever really noticeable in game (maybe for people with low-spec cards and very good eyesight).
I noticed a curious issue while testing this (affects Maxis fridges too, not specifically mine): when you put a fridge in a corner underneath a straight cabinet, sims will routefail when trying to use it; with an end cabinet atop the fridge it works fine. On straight walls, it always works (underneath straight cabinets too), so it must be the combination of corner and (straight) cabinet that confuses the game somehow. Just FYI, since you may run into this more often the more cabinet-compatible fridges you have.
Overrides the following:
Adequate:
MODL/MLODs/LITE 0x6A0064C019F51B92
0xC0DB5AE7-0x00000000-0x000000000000ED19
0xC0DB5AE7-0x00000000-0x000000000000ED1B
0xC0DB5AE7-0x00000000-0x000000000000ED1D
0xC0DB5AE7-0x00000000-0x000000000000ED1F
0xC0DB5AE7-0x00000000-0x000000000000ED21
0xC0DB5AE7-0x00000000-0x000000000000ED23
Splendid:
MODL/MLODs/LITE 0x6A0064C019F51B91
0xC0DB5AE7-0x00000000-0x000000000000459F
0xC0DB5AE7-0x00000000-0x00000000000045A0
0xC0DB5AE7-0x00000000-0x00000000000045A1
And adds a custom rig/rslt (same in both).
Adequate:
MODL/MLODs/LITE 0x6A0064C019F51B92
0xC0DB5AE7-0x00000000-0x000000000000ED19
0xC0DB5AE7-0x00000000-0x000000000000ED1B
0xC0DB5AE7-0x00000000-0x000000000000ED1D
0xC0DB5AE7-0x00000000-0x000000000000ED1F
0xC0DB5AE7-0x00000000-0x000000000000ED21
0xC0DB5AE7-0x00000000-0x000000000000ED23
Splendid:
MODL/MLODs/LITE 0x6A0064C019F51B91
0xC0DB5AE7-0x00000000-0x000000000000459F
0xC0DB5AE7-0x00000000-0x00000000000045A0
0xC0DB5AE7-0x00000000-0x00000000000045A1
And adds a custom rig/rslt (same in both).
Poly counts are unchanged.
s4pe, Milkshape/TSRW.
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pbox_fridge-resize.zip
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Uploaded: 30th Apr 2015, 56.8 KB.
11,633 downloads.
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Uploaded: 30th Apr 2015 at 1:28 AM
Updated: 25th Jun 2015 at 2:25 PM
Updated: 25th Jun 2015 at 2:25 PM
Type:
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Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.