Rolled Glass Windows
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Uploaded: 13th Feb 2016 at 2:54 AM
Updated: 15th Feb 2016 at 1:45 PM
Updated: 15th Feb 2016 at 1:45 PM
The Maxis “Double Hung” window + three additional sizes with the rolled glass texture from this upload (Queenslander Casement Windows, by Beefysim1). The same windows with the regular Maxis glass are already uploaded here (Double Hung Window Add-Ons).
The “Medium” height fits over end tables and desks by default, the counter-height one over counters. 15 colour variants each. All frame textures are referenced from the game files but not the glass textures -- those are mapped differently than in the beefysim window, so they are all included. Some colour options require GP01 (2014 Holiday patch).
They cost 35§ / 40§ / 45§ / 55§ respectively, 10§ more than the plain-glass windows.
Polygon Counts:
Tall window, high/mid poly: 250V/156F (rest is unchanged)
Medium-height window, high/mid poly: 250V/156F
Medium-height window, low poly: 88V/64F
Medium-height window, high/mid poly sun shadow: 60V/108F
Medium-height window, low poly sun shadow: 16V/24F
Counter-height / Privacy window, high/mid poly: 264V/160F
Counter-height / Privacy window, low poly: 96V/68F
Counter-height / Privacy window, high/mid poly sun shadow: 64V/108F
Counter-height / Privacy window, low poly sun shadow: 16V/24F
TSRW/Milkshape, Photoshop/Paint.net, s4pe. Thanks to Beefysim1 for the PSD file! =)
The “Medium” height fits over end tables and desks by default, the counter-height one over counters. 15 colour variants each. All frame textures are referenced from the game files but not the glass textures -- those are mapped differently than in the beefysim window, so they are all included. Some colour options require GP01 (2014 Holiday patch).
They cost 35§ / 40§ / 45§ / 55§ respectively, 10§ more than the plain-glass windows.
Polygon Counts:
Tall window, high/mid poly: 250V/156F (rest is unchanged)
Medium-height window, high/mid poly: 250V/156F
Medium-height window, low poly: 88V/64F
Medium-height window, high/mid poly sun shadow: 60V/108F
Medium-height window, low poly sun shadow: 16V/24F
Counter-height / Privacy window, high/mid poly: 264V/160F
Counter-height / Privacy window, low poly: 96V/68F
Counter-height / Privacy window, high/mid poly sun shadow: 64V/108F
Counter-height / Privacy window, low poly sun shadow: 16V/24F
TSRW/Milkshape, Photoshop/Paint.net, s4pe. Thanks to Beefysim1 for the PSD file! =)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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pbox_window-double-hung_add-ons_rolled-glass.zip
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Uploaded: 13th Feb 2016, 165.6 KB.
17,020 downloads.
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Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Packs Needed
None, this is Sims 4 base game compatible!
Download Details
Uploaded: 13th Feb 2016 at 2:54 AM
Updated: 15th Feb 2016 at 1:45 PM
Updated: 15th Feb 2016 at 1:45 PM
Style:
– Contemporary
Maxis Flags:
– AddOn
: Maxis Add-Ons (like an armchair that matches a Maxis couch)
Tags
#rolled glass, #window, #add on, #maxis match
About Me
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.