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Modern kimono for servettes (custom)
by Chiklia Posted 13th Mar 2016 at 7:31 AM - Updated 13th Mar 2016 at 9:24 AM by Chiklia
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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
It comes with two recolors. Categorized as everyday and formal.
PLEASE READ THIS FIRST!
It is a custom mesh and it will show up in your clothes section. That means that you need to do simsurgery to assign this outfit to your servette:
1. Download this outfit and put it in your Downloads folder;
2. Download headless skintone and put it in your Downloads folder;
3. Load your game and go to Create-A-Sim mode;
4. Press ctrl+shift+c to open the cheat console. Write boolProp testingCheatsEnabled true and press enter. Then press Shift+N to activate the debug mode and get an access to servo heads;
5. Create an archetype sim with headless skintone and no eyes and no eyebrows. Give them the hairstyle that resembles servo’s head. Dress them in this outfit with recolor of your choice. Please note that your servette will pick up two outfits after the simsurgery - the casual one and the formal one. So it would make sense to choose something for both categories;
6. Save that sim and close the game;
7. Open and load your neighborhood (’Tools -> Neighborhood -> Neighborhood browser’);
8. Then choose ‘Tools -> Neighborhood -> SimSurgery’;
9. Choose a patient sim (your servette) and an archetype sim (the sim you made in create-a-sim);
10. Press ‘Surgery’;
11. Save your changes by pressing ‘Commit’ and 'File -> Save’;
12. Close SimPE;
13. Load your game and check your servette.
Please make a of your neighborhood before doing the simsurgery!
You probably don't want your servette to flex in this kimono...
And if you move the camera up close - the collar alpha will look rather pixelated. I have no idea why - the actual alpha-channel is nothing like that. Maybe the body material doesn't like any sort of transparency on top of it.
Faces = 3320 (1648 for the body)
Vertices = 2958 (1565 for the body)
- Cherry blossom pattern:
I originally found it on a shoeswapped kimono by Nyren/Kinu. I liked it a lot, so I went to google search and found the whole pattern at papersource.
- Fireworks and fans pattern:
It comes from a doll's kimono, actually!
A while ago I bought a very beautiful kimono for my momoko doll. I took a close-up photo of the kimono's fabric, traced one element in Photoshop and then did a seamless pattern. Not perfectly seamless, perhabs, but I like it anyway.
I'm really sorry, but I can't find it on eBay now, so it's hard to tell where it comes from.
- Obi, collar and the bow's textures are by Nyren/Kinu (and the original source for those is MoogleSims, I think..?).
3d and meshing:
- The bottom half was initially borrowed from afbodyravekimono made by Maxis, but it was rather heavily changed;
- Also the bow and the obi (belt) are from afbodyravekimono as well!
- Huge thanks to Lowedeus for helping me out with smoothing groups!
- Head texture default is made by Dazro.
Size: 1.52 MB · Downloads: 1,402 · 13th Mar 2016
Key: - File was updated after upload was posted
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