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Metal hands for servos (DEFAULT)

SCREENSHOTS
1,223 Downloads 61 Thanks  Thanks 13 Favourited 8,034 Views
Uploaded: 9th Aug 2015 at 7:50 PM
Updated: 18th Mar 2016 at 1:45 PM


It replaces aubodylobotnaked, i.e. regular servo body for male and female servos.
I took metal hand from the Mad Scientist career outfit. Then I cloned it, mirrored the clone and placed it on the opposite side of the body. Then I reassigned every single vertex to appropriate bones: r_wrist instead of l_wrist and so on.

I tried to replace hands for formal clothes as well, but there is a weird problem with the dress. I have no idea why it occurs. If I figure it out - I'll upload default files for formal meshes too.
It still makes sense this way, though. Your servos will wear metal hands at home and glove-like hands at different ceremonies like weddings.

What you get:
Regular servo body now has metal hands. Everything else is the same as it was before.

Known issues:
1) May clip a little bit depending on your camera angle and servo's pose:


2) Servo looks a little bit weird before initialization because it uses an in-game mesh. It's a common problem for most servo defaults with new meshes.

Compatibility:
You can safely use this default with any other default that doesn't replace mesh and textures for aubodylobotnaked.
Head defaults will work with this.
Texture replacements for formal clothes will work with this.
Proof pictures:


My default + Dazro's texture replacement.


My default + Skell's texture replacement.

Policy:
You're more than welcome to do whatever you want. Just don't claim it as your own. And I'd love to get a link to your creation
However, if you want to combine it with some other default and then upload it - be sure to check the other creator's policy. Maybe they don't want their textures to be used this way.

Polygon Counts:
Servos are quite high-poly just the way they are. This is a bit higher:
Faces = 2898
Vertices = 3290

Additional Credits:
Metal hand: afbodymadscientist.
And I used Amaryll's files as a base.