The Return of MR. MONSTER
SCREENSHOTS
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Today, this Yoshi decided to play archaeologist and dig out a relic from Sims 2's development, buried within the game files.
Plus, given that it's spooky season, I felt like I should make a contribution to add a little bit of scary stuff to my favourite Sims game!
Among many other obscure things that got scrapped eventually, one or the other may also know that there were meant to be phone calls from "MR. MONSTER", the public school's Headmaster, as a consequence of bad report cards. But while the private school's Headmaster is kinda nice if you treat him nicely, as his name already implies, the public school's Headmaster really doesn't mince his words.
However, I like some sass and rudeness in my game, plus, this is still Sims 2 we are talking about, a game that generally is less nice to Sims as well as players.
So with that, I decided to bring MR. MONSTER back from his grave.
To get there I had to fix several things that Maxis left broken, given it was an unfinished feature and such; and of course, I needed to make sure the phone calls are generated properly, as by default the code is simply skipped.
What does this mod do?
With this mod in your Downloads folder, MR. MONSTER will be there to haunt your Sim's children and teens.
If the failing kid answers, you can either pick the first option to drop their Fun and Social needs harshly and make them cry, or the second option to just make them hang up. A parent can console the kid while it's crying, for a small boost in their relationship.
If the parent answers, you can pick the first option to give the child a scolding about their failing grades. This will drop the relationship between the two, and the child will start crying afterwards, which can also be counteracted by one of the parents.
Same goes for the case that a relative answers (such as aunt/uncle or even a sibling). Teens are more patient with the failing kid while scolding, but the kid will still cry afterwards.
There is a special case if a child answers the call, see to find out what it does different...
Finally, if a complete stranger answers the phone (such as a friend you made selectable through cheats, or a roommate), MR. MONSTER will just reject giving out any info to them and kindly tell them to get lost, which the stranger will return.
Requirements
Expansion Packs: University or higher.
This is because I spawn the University Majors as representatives of the school subject that MR. MONSTER claims the kid is especially bad in.
Translations
If you know your way around SimPE and would like to translate into your own language, feel free to contribute! You shall be given due credit.
Resources to translate are: the CTSS 0x07D0 (Catalogue Description) for the memory, the STR# 0x0101 (School Subjects) for the subjects that MR. MONSTER will mention, and the STR# 0x012D (Text Lists) for the different dialogue boxes.
Overrides
New resources
In any configuration of the vanilla game up to M&G, these resources do not exist, thus don't override anything.
If any mod, however, contains a resource of the same group and instance, it will automatically conflict with my mod, so be careful!
Additionally, a new object, the MR. MONSTER memory, is included in the file. Its GUID is 0x000A8074. All associated resources of types BHAV, BCON, STR# etc are also found in the package. These all have the group 0xFFFFFFFF and thus don't conflict with anything.
The memory is negative, strong, and unique (meaning it can only appear once ever in their life).
Trivia
Conflicts and Notes
Anything that also modifies the above resources will conflict with my mods; but currently, no such mods are known to me.
Please let me know if there are any conflicts reported with mods you use, and I will see if something can be done about them by load order or through plug-ins.
Note that once this mod is placed into your game, if you did not toggle the memory off in the BCON 0x1003 resource, you should not remove it unless you are sure that MR. MONSTER is purged from both Sims' memories as well as their gossip. Otherwise you may risk corruption. It's not the critical kind of corruption, but I figured I should point this out anyway.
Credits
Maxis and EA for creating Sims 2 in the first place
The Creators of SimPE and its plug-ins and Instruction Wizards
My fiancée for contributing ideas, as well as just being sweet in general
kaligi for the Hungarian translation
Luandros for the Spanish translation
Meduza for the Polish translation
Nostural and Monsieur_Oshima for the French translation
gloomykantele for the Finnish translation
Have fun and happy Simming!
~ LimeyYoshi
- 2024-08-17:
(1) MR. MONSTER will no longer call for kids that are not part of the current family. Thanks to PrincessBubblegum for the report.
(2) Optimised the Report Card routine so then report cards are deleted from the world as early as possible if not needed for later. - 2024-07-01:
(1) Added a Finnish translation. Kiitos paljon, gloomykantele!
(2) Updated the French translation to make it more gender-neutral. Thanks to Nostural! - 2024-05-19: Separated the memory token from the rest of the mod. The function remains the same so you do not need to re-download, but this should help people who wish to organise their Downloads folder better.
- 2024-03-30:
(1) I added a new BCON resource (0x1003) to the mod so then you can toggle the custom memory off if you do not want it in your game.
(2) Changed the memory from being "unique per Sim" to "unique", now that I better understand what these really mean. The memory will behave the exact same after this change, but I thought I'd let you know anyway.
(3) Added a French translation. Merci beaucoup, Nostural et Monsieur_Oshima ! - 2023-11-18:
(1) Added a Polish translation. Wielkie dzięki, Meduza!
(2) Changed a resource to provide compatibility with the toddler-enabled version of midgethetree's Chastise Enabled. Make sure my mod loads after theirs if you use them together. For the default version, this is not needed. - 2023-11-13: Kids that answer the phone will no longer drop their entire queue just to cry. Thanks to Nopke for sharing the findings regarding this matter.
- 2023-11-09: Added a Spanish translation. ¡Muchas gracias, Luandros!
- 2023-10-28: Added a Hungarian translation. Nagyon szépen köszönöm, kaligi!
Today, this Yoshi decided to play archaeologist and dig out a relic from Sims 2's development, buried within the game files.
Plus, given that it's spooky season, I felt like I should make a contribution to add a little bit of scary stuff to my favourite Sims game!
Among many other obscure things that got scrapped eventually, one or the other may also know that there were meant to be phone calls from "MR. MONSTER", the public school's Headmaster, as a consequence of bad report cards. But while the private school's Headmaster is kinda nice if you treat him nicely, as his name already implies, the public school's Headmaster really doesn't mince his words.
However, I like some sass and rudeness in my game, plus, this is still Sims 2 we are talking about, a game that generally is less nice to Sims as well as players.
So with that, I decided to bring MR. MONSTER back from his grave.
To get there I had to fix several things that Maxis left broken, given it was an unfinished feature and such; and of course, I needed to make sure the phone calls are generated properly, as by default the code is simply skipped.
What does this mod do?
With this mod in your Downloads folder, MR. MONSTER will be there to haunt your Sim's children and teens.
- Each school day, if at least one kid brings home a report card with a grade of D+ or worse (an easy way to tell is when they stomp their report card out of spite), and the kid is not in private school, MR. MONSTER will pay the family a visit through a phone call the same day at 8 PM.
-- That said, I think kids would fling out of private school with such grades, but I decided to include this check anyway. - Depending on who answers, he will say one of four things, and you get to have a choice of dialogue options. These options do different things, but most are not exactly in favour of the failing kid.
- When the dust is settled, whoever got to hear MR. MONSTER's ranting on the phone will receive a memory of it.
If the failing kid answers, you can either pick the first option to drop their Fun and Social needs harshly and make them cry, or the second option to just make them hang up. A parent can console the kid while it's crying, for a small boost in their relationship.
If the parent answers, you can pick the first option to give the child a scolding about their failing grades. This will drop the relationship between the two, and the child will start crying afterwards, which can also be counteracted by one of the parents.
Same goes for the case that a relative answers (such as aunt/uncle or even a sibling). Teens are more patient with the failing kid while scolding, but the kid will still cry afterwards.
There is a special case if a child answers the call, see to find out what it does different...
Finally, if a complete stranger answers the phone (such as a friend you made selectable through cheats, or a roommate), MR. MONSTER will just reject giving out any info to them and kindly tell them to get lost, which the stranger will return.
Requirements
Expansion Packs: University or higher.
This is because I spawn the University Majors as representatives of the school subject that MR. MONSTER claims the kid is especially bad in.
Translations
Language | Available? | Creator |
---|---|---|
English (US/UK) | ✅ | Me (LimeyYoshi) |
German | ✅ | Me (LimeyYoshi) |
French | ✅ | Nostural, Monsieur_Oshima |
Spanish | ✅ | Luandros |
Finnish | ✅ | gloomykantele |
Polish | ✅ | Meduza |
Hungarian | ✅ | kaligi |
If you know your way around SimPE and would like to translate into your own language, feel free to contribute! You shall be given due credit.
Resources to translate are: the CTSS 0x07D0 (Catalogue Description) for the memory, the STR# 0x0101 (School Subjects) for the subjects that MR. MONSTER will mention, and the STR# 0x012D (Text Lists) for the different dialogue boxes.
Overrides
Resource name | Type | Group | Associated object or semiglobal | Instance |
---|---|---|---|---|
CT - Handle Call | BHAV | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001002 |
Bad Report Card - Set Lecture Topic | BHAV | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001003 |
[Text Lists] | STR# | 0x7F10E2FF | Phone Call - Bad Report Card | 0x0000012D |
Function - Main | BHAV | 0x7FD70673 | Accessory - Report Card | 0x00001001 |
Person B - React | BHAV | 0x7FE23914 | Social - Talk - Lecture - Strong | 0x00001004 |
Lecturer - Throw Balloons | BHAV | 0x7FE23914 | Social - Talk - Lecture - Strong | 0x0000100B |
New resources
Resource name | Type | Group | Associated object or semiglobal | Instance |
---|---|---|---|---|
School Subjects | STR# | 0x7FBA59DA | Mystery Sim | 0x00000101 |
Mr. Monster Dialogues | BCON | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001000 |
Tuning - Memory | BCON | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001003 |
Sub - Cry | BHAV | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001004 |
Sub - Throw Mr Monster Dialogue | BHAV | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001005 |
Sub - Motives Drop | BHAV | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00001006 |
Anims - Adult | STR# | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00000081 |
Anims - Child | STR# | 0x7F10E2FF | Phone Call - Bad Report Card | 0x00000082 |
In any configuration of the vanilla game up to M&G, these resources do not exist, thus don't override anything.
If any mod, however, contains a resource of the same group and instance, it will automatically conflict with my mod, so be careful!
Additionally, a new object, the MR. MONSTER memory, is included in the file. Its GUID is 0x000A8074. All associated resources of types BHAV, BCON, STR# etc are also found in the package. These all have the group 0xFFFFFFFF and thus don't conflict with anything.
The memory is negative, strong, and unique (meaning it can only appear once ever in their life).
Trivia
- MR. MONSTER may be one of few canonical alcoholics in the Sims universe, as in one of the dialogues that the game shipped with, he talks about failing a "field sobriety test" and his eyes swimming in "fine, oak aged scotch". The latter being replaced with nectar for my mod, as Sims contains no actual alcohol.
- The line "You, yes you behind the bikesheds" is a direct reference to Pink Floyd's "Another Brick in the Wall, pt. 2", ending in "You, yes you behind the bikestands / Stand still, laddy!". How thematically fitting.
Conflicts and Notes
Anything that also modifies the above resources will conflict with my mods; but currently, no such mods are known to me.
Please let me know if there are any conflicts reported with mods you use, and I will see if something can be done about them by load order or through plug-ins.
- All variations of Cyjon's No Random Calls mod can be used alongside my mod.
- phonehack from MATY also does not clash.
- Chastise Unlocked is compatible. For the toddler-enabled version, you will have to make my mod load after theirs. Otherwise, toddlers will float when being chastised.
- Do not use my mod together with the Bad Report Card file within Christianlov's No Incoming Calls mod, as MR. MONSTER is included in the calls that get banished. The other twelve call bans are fine, though.
Note that once this mod is placed into your game, if you did not toggle the memory off in the BCON 0x1003 resource, you should not remove it unless you are sure that MR. MONSTER is purged from both Sims' memories as well as their gossip. Otherwise you may risk corruption. It's not the critical kind of corruption, but I figured I should point this out anyway.
Credits
Maxis and EA for creating Sims 2 in the first place
The Creators of SimPE and its plug-ins and Instruction Wizards
My fiancée for contributing ideas, as well as just being sweet in general
kaligi for the Hungarian translation
Luandros for the Spanish translation
Meduza for the Polish translation
Nostural and Monsieur_Oshima for the French translation
gloomykantele for the Finnish translation
Have fun and happy Simming!
~ LimeyYoshi
Filename | Type | Size |
---|---|---|
MrMonster.zip | zip | |
LimeyYoshi_MrMonster.package | package | 65382 |
LimeyYoshi_token_MrMonsterMemory.package | package | 10015 |
Custom Content
The following custom content is included in the downloadable files:
- Memory - Custom - Mr. Monster by LimeyYoshi
MTS has all free content, all the time. Donate to help keep it running.
MrMonster.zip
Download
Uploaded: 17th Aug 2024, 25.4 KB.
1,487 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Download Details
Uploaded: 25th Oct 2023 at 4:01 PM
Updated: 17th Aug 2024 at 9:19 PM
Updated: 17th Aug 2024 at 9:19 PM
Type:
– Social Mods
: Social Interaction Mods (things that change how sims interact with each other)
– Global Mods
: Mods that change the way the game works without requiring any user intervention.
– Maxis Content Unlockers
Tags
#Mr. Monster, #Headmaster, #Principal, #School, #Report Card, #Phone, #Phone Call, #Memory
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Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
---|---|
University |
About Me
I'm Blueybre (waiting for a name change...), that chaos-loving 'bre. Call me Koko or Bluey. I make mods for Sims 2, my favourite Sims game.
As my title suggests, I like wreaking havoc... but I also like providing useful bug fixes, features or new mechanics.
I make sure my mods can be enjoyed by as many players as possible, so I strive to make my mods as compatible with different game setups as I can. Mac players want to enjoy mods, too!
I love the language diversity we have in the world and so am always looking for human translators to provide translations to languages other than English.
I have been a childhood Sims 1 player but did not get to enjoy the newer games until my fiancée sparked my interest again. Starting with Sims 3, followed by 4, then 2. Nowadays, I choose to only play Sims 2 (and also Sims 3), because they're the zenith of the series in my Humble opinion. (...Get it? Humble? Rod? Haha...)
I prefer building houses over actually playing, and I have made my own custom world on Sims 3. Maybe I'll publish some of my Sims 3 works at some point...
My Sims 3 traits would be: Clumsy, Eco-Friendly, Frugal, Loner, Night Owl. (And a hidden Pyromaniac. Hehe.)
My pronouns are he/him, but to be fair I don't mind what you use to address me.
I am a little obsessed with the British way of spelling words.
I am an Aspie, diagnosed at the age of five, so I may show strange behaviour at times, and used to often jump at people with like-minded interests (such as a certain profile picture) to try and socialise with. I have this under better control now, but it is how I met my fiancée, back in 2012 on YouTube. Engaged since 26/07/2019. :luff:
Besides Sims, I also like, Pokémon (duh), Yoshi, Spyro, and Genshin Impact! (Nilou best girl~ :3)
As my title suggests, I like wreaking havoc... but I also like providing useful bug fixes, features or new mechanics.
I make sure my mods can be enjoyed by as many players as possible, so I strive to make my mods as compatible with different game setups as I can. Mac players want to enjoy mods, too!
I love the language diversity we have in the world and so am always looking for human translators to provide translations to languages other than English.
I have been a childhood Sims 1 player but did not get to enjoy the newer games until my fiancée sparked my interest again. Starting with Sims 3, followed by 4, then 2. Nowadays, I choose to only play Sims 2 (and also Sims 3), because they're the zenith of the series in my Humble opinion. (...Get it? Humble? Rod? Haha...)
I prefer building houses over actually playing, and I have made my own custom world on Sims 3. Maybe I'll publish some of my Sims 3 works at some point...
My Sims 3 traits would be: Clumsy, Eco-Friendly, Frugal, Loner, Night Owl. (And a hidden Pyromaniac. Hehe.)
My pronouns are he/him, but to be fair I don't mind what you use to address me.
I am a little obsessed with the British way of spelling words.
I am an Aspie, diagnosed at the age of five, so I may show strange behaviour at times, and used to often jump at people with like-minded interests (such as a certain profile picture) to try and socialise with. I have this under better control now, but it is how I met my fiancée, back in 2012 on YouTube. Engaged since 26/07/2019. :luff:
Besides Sims, I also like, Pokémon (duh), Yoshi, Spyro, and Genshin Impact! (Nilou best girl~ :3)