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Bills Mod (UPDATE 5)

by simler90 Posted 7th Aug 2019 at 11:13 AM - Updated 16th Aug 2020 at 2:09 AM by simler90 : UPDATE 5
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UPDATE 5: Instead of adding +125/+75 to bills for living in a high-class/middle-class lot, now the mod increases your bills by 20%/10% for living in a high-class/middle-class lot.

UPDATE 4: The mod is now compatible with my new Utility Mod. This doesn't change anything about this mod, I simply deleted a reduntant resource that I had included in the mod.

UPDATE 3:
- Bills are increased by an extra +100 simoleons per each community lot or vacation home owned by the household that is worth 500000 or more, by +50 if its worth is between 100000 and 500000, and by +25 if its worth is between 50000 and 100000.
- Bills are increased by +125 if the household's home is high-class, and by +75 if it is middle-class.

UPDATE 2: I have changed the way the mod works quite a bit in this update.
- Instead of increasing the bill amount by 750 for living in Downtown, your bills are increased by 50%.
- When calculating the business tax for your sims' OFB community lot businesses, the tax is now increased by +25 for each shop rank above 0.
- Each owned vacation home now adds +100 to your bills.

UPDATE 1: Instead of using multipliers and divisors to increase the bill amount for living in Downtown, now the game adds a set amount to the bill amount. I've set it to 750. I have also updated the Tuning section below, so that you can change the amount to a different number.

ORIGINAL DESCRIPTION

In an unmodded game, where your sim's house is located has absolutely no effect on their bills. For example, whether the lot is in Downtown or not has no influence on the bill amount. In addition, there is no such a thing as business tax in the Sims 2. So, you may own 20 OFB business lots in Downtown with a large number of customers, but you don't pay anything extra to support that business.

I don't like any of this, so I made this mod that adds more checks and features to the way the game calculates your bills. Here are all of the features:
- If the sim's house/apartment is in Downtown, the bill amount is increased by 50%. So, if your bills were 2000 simoleons, they will be increased to 3000.
- Bills are increased by +125 for every non-Downtown OFB Community lot owned by the household.
- Bills are increased by +250 for every Downtown OFB Community lot owned by the household.
- Bills are increased by +25 for each shop rank above 0.
- Bills are increased by +100 for every vacation home owned by the household.

Tuning:
- If you want to change how much bills are increased for living in Downtown, then click on the resource "Create Bill", find the line that says "Temp 0x0000/=Literal 0x0002". The bottom number, which is set to 2, is the divisor the game uses to divide the original bill amount, which is then added to the original bill amount. So, if your original bill amount is 4000 simoleons, and if you set this to 4, your bills will be increased to 5000 for living in Downtown.
- If you want to change how much bills are increased for owning OFB Community lot businesses, then click on the resource "simler90 - Business Tax". To change how much bills are increased for non-Downtown OFB lots, click on the line that says "Local 0x0001+=Literal 0x007D" (node 0x1C). The bottom number, set to 125, is the number the game uses to increase the bill amount. To change how much bills are increased for Downtown OFB lots, click on the line that says "Local 0x0001+=Literal 0x00FA" (node 0x14). The bottom number, set to 250, is the number the game uses to increase the bill amount. To change how much bills are increased per shop rank, click on the line that says "Temp 0x0002*/Literal 0x0019" (node 0x16). The bottom number, set to 25, is how much your bills are increased per each shop rank above 0.
- If you want to change how much bills are increased for owning a vacation home, then click on the line "Local 0x0001+=Literal 0x0064" (node 0x1B). The bottom number, set to 100, is the number the game uses to increase the bill amount.
- If you want to chance how much bills are increased depending on the worth of the owned community lot or vacation home, then click on the resource "simler90 - Business Tax". To change how much bills are increased for 500000+ lots, click on the line that says "Local 0x0001+=Literal 0x0064" (node 0x10). The bottom number, set to 100, is the number the game uses to increase the bill amount. To change how much bills are increased for 100000-500000 lots, click on the line that says "Local 0x0001+=Literal 0x0032" (node 0x0F). The bottom number, set to 50, is the number the game uses to increase the bill amount. To change how much bills are increased for 50000-100000 lots, click on the line that says "Local 0x0001+=Literal 0x0019" (node 0x0E). The bottom number, set to 25, is the number the game uses to increase the bill amount.
- If you want to change how much bills are increased for living in a high-class or middle-class home, then click on the resource "Create Bill". To change how much bills are increased for a high-class home, click on the line that says "Local 0x0001+=Literal 0x0096". The bottom number, set to 150, is the number the game uses to increase the bill amount. To change how much bills are increased for middle-class lots, click on the line that says "Local 0x0001+=Literal 0x004B". The bottom number, set to 75, is the number the game uses to increase the bill amount.

You need the latest version of 7zip or WinRAR to get this mod.

Requirements: Apartment Life and M&G.

Resources:
Create Bill/0x7FE4B434/0x00001006
Sub - Calculate Energy Rebate/0x7FE4B434/0x00001085
simler90 - Business Tax/0x7FE4B434/0x00001090



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Filename Size Downloads Date
BillsMod-UPDATE5.zip

Size: 820 Bytes · Downloads: 1,855 · 16th Aug 2020
820 Bytes 1,855 16th Aug 2020

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Expansion/Stuff packs required:
Apartment Life + 1 SPs

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1,981 Downloads

11,340 Views

Type: Global Mods

Tags: #Bills, #Higher, #Downtown, #OFB, #Business, #Tax