k-505 Terrain Mod - Base Game + Seasons ONLY - 2024 UPDATE - direct x11 ok

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Uploaded: 6th Jan 2016 at 3:34 PM
Updated: 27th Sep 2024 at 7:12 PM - Direct x11 Update
Your attention, please ...


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September 10th 2024 : MAJOR UPDATE <-- this is important for simmers who made the directX11 update ... This update changes many things for the ones who made the directX11 update. It changes almost nothing for those who didn’t make the x11 update. It just updates our files We finally understood what & why 2 specific files from the base game impacted some other textures in San Myshuno such as the deep down texture in one of the San Myshuno downtown ... A k-505 MAJOR UPDATE was so needed And it is done.
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November 01st 2023 : MAJOR UPDATE incoming <-- this is important because many things are encapsulated inside the Base-game files ! Unfortunately, Maxis modified some of these files and we were quite surprised to discover all the hidden changes ... A k-505 MAJOR UPDATE was so needed And it is done. The most important thing of this update is the merge of Base-game + Seasons files all together.
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April 16th 2020 : Both Basegame and Seasons files were updated First: we removed any duplicates. Then, we removed anything that wasn't terrain files strictly speaking. If a floor or a foundation was in the files, it was removed and will be available again in k-101 or k-606 This mean faster to load and no conflict. Also, this means we are getting better while getting an eye on the bigger picture of all our k-Mods to come.
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more info, expansions textures, worlds downloads & k-mods here : tech-hippie.com/k-mods and here : https://k-hippie.tumblr.com
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FINALLY WE FOUND ALL THE SEASONS TEXTURES

09/09/2018: - We have added the date to the updated files: 03092018 <--- Time for you to UPDATE :D

- Urban Seasons files are included ! "k-hippie-k-terrain-new-seasons-urban-replacement-ea-03092018.package"

- Some colour adjustments have been done here and there.

- ATTENTION: For those who use the K-202 Groundy Mod ( aka the 44 Maxis Floorpaint replacement ) : there will be an update as soon as we have removed some of the specular and colour calls. ( example : the grass files make a call to an overlay which gives a much too bright green to the texture in Spring )

Of course, I do not have to tell you this is a work in progress but always keep your files updated!

I hope you already updated your files since the last update was a process of cleaning the mod and avoid the black texture all around the Sims Worlds … We targeted 2/3 files which caused a bug in San Myshuno. Well, we are still not 100% sure about these 2/3 files but we think they are maybe depreciated since Seasons, or because one specific file is called if it is not a Seasons file, when a game is launched in the Business District of San Myshuno, or when you want to send your Sim there: conflict! :/

We tested much more than once San Myshuno, and we think the problem is solved now <--- Some people still have a problem with San Myshuno business district lot. We still do not understand why. A work in progress

But let’s enjoy today because as we found most of Spring and Autumn terrains textures, this update is going to be very interesting.


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K-505 Terrain Mod ... A beloved challenge idea we had to update especially since the last Cats & Dogs Expansion ( November 2017 ) So, now, this thread will be only dedicated to the Base Game Terrain files ( this includes Willow Creek, Oasis Spring and New Crest )

The expansions Worlds Terrain Files will be covered now only on Tech-Hippie, our website and on Tumblr ( @k-hippie )

Sorry for the inconvenience.[/B]

As the Sims 4 game is growing bigger with expansions, we think it will be easier for us to split the subject of game terrains for future expansions and versions: one for the base game and another one for each world expansion.

What's up and new with this big update?

We reviewed all terrains files from the ground. We kept most of them, we updated some ( many ) and for all: we tried to modify as close as possible to the Maxis colour palette files. Once this was done with this update, we could consider doing more Terrains replacement in different deviations such as Autumn colours, darker palette, etc ... We shall cover the subject later
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Will it overkill your game?

Not at all. Most EA files for Worlds are 1024px, we used the same and we changed/modified the textures. This is why it is a replacement
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Ok. Still, doesn't look quite the same outside your backyard than in the park next door.

We know. Maxis doesn't manage terrain files the same way everywhere. Here is our hypothesis: outside your playground, there's a grid. The game is applying the files on a grid which seem to stretch the same file perhaps 4/6/8 times larger than on the playfield. We work hard to level the differences between the limits of your lot and the rest of the world so everything is harmonious and seamless as possible. Unless we get a World Builder Tool or a confirmation of our hypothesis, this is the best we can do ... Well maybe not the best of the best but this is a stable work still in progress
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Let's move on ... What is this about? This is indeed a multipart set :
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- Basegame Grass Terrains Replacement ---> Work in progress for Season Expansion

They override some of the game's files. They replace everything terrain files based game. Is it green? Is it grass? BAM! It's k-hippied. No question asked (xx)

We couldn't do it with that vomito green since the beginning. Grass, a real one. One you wish Pets was released so your little pets could happily roll in it :D
You can feel the grass under your pixelated feet, don't you? You can smell the fresh perfume of summer or spring ... Grass to take over everywhere!

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- Basegame Sand and Earth Terrains Replacement

All that is a bit sandy, a lot of sand or totally beach. We never thought there will be so many sands in that game when green is all over the place. With this replacement with thoughts for the players who like to play in Oasis Spring, or on the small island of Windenburg. You all deserve a real impression of sands, not just a vague beige colour.

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- Basegame Rock Terrains Replacement

These files will change the look of all rocks that are terrains but not the one in Build mode. We will do them too at a later date ( but soon ) They will give a better look at all that is rock or cliff. The textures might be a bit stretch, we respected EA files of 1024x1024 but we are not quite pleased with the result. As always, it's a work in progress ...

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- Basegame Urban Terrains Replacement

If vomito-green was too much for us, can you imagine how it felt to have those streets with some grass without our grass? Errr ... it was terrifying but we found all of them. Good thing there were precursors! Evil laugh ...
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- ABOUT Basegame Floorpaints Replacement

Maxis uses a bit everywhere in constructions. So, to avoid double files, we re-did the whole thing.
Check the K-202 Groundy Mod ( aka the 44 Maxis Floorpaint replacement ) post for the floorpaints EA use to paint the worlds. recommended


Be the master of your terrains and lots!

Please note, we will update as we go for this set
Don't hesitate to ask questions and remember, replacements won't overload your game. We have tested all this for weeks and we got no problem at all

Since you can't have our files with another creator's files replacement, here is a pro tip: put all the files in a folder inside your Mods folder. When you'll wish to change, you'll know where to look

These files override the game files, and work fine in-game

Category: None
Price: 0§


Additional Credits:
Sims4PE
Sims4Studio
Textures are made by me, re-worked, mixed, modified from textures we found here : PlainTextures and SketchUp Texture Club
LuvMySimz - for keeping the fort