I believe I've had their Chard, and it was good - but, I'm really not a fan of Chard. <shrug>
I much prefer the dark chewy reds. (Zins, Syrah, and Malbecs - MmmmmMmm)
And "Goats" blend is one of my favorites!
Enjoy your break!
Please ~ support my TS2 habit! Shop at my Etsy shops:
I believe I've had their Chard, and it was good - but, I'm really not a fan of Chard. <shrug>
I much prefer the dark chewy reds. (Zins, Syrah, and Malbecs - MmmmmMmm)
And "Goats" blend is one of my favorites!
Enjoy your break!
Just for you then
(it is a standard joke here - when the waiter brings the wine, and says "Fat Bastard" - you ask : "What are you calling me?")
News of my second unofficial play-along entry: We've finished the ranch house, including all the original flowerbeds round it, for less than §20K, and I think we've met all the requirements. Now, if we can build a barn for under §5K, then we're in business! I've also been spending a little time with the Fleming family, and they're looking forward to getting a proper house of their own. If all goes well, I hope I'll be able to post around the weekend.
News of my second unofficial play-along entry: We've finished the ranch house, including all the original flowerbeds round it, for less than §20K, and I think we've met all the requirements. Now, if we can build a barn for under §5K, then we're in business! I've also been spending a little time with the Fleming family, and they're looking forward to getting a proper house of their own. If all goes well, I hope I'll be able to post around the weekend.
There is no government support for the team there, so many of us contribute by giving donations. It is because we know how great the talent is and the stirling record SA has there.
Round 2: CONGRATULATIONS to Shastakiss - the winner for Round 2
(And she is also now the overall lead by 3.5 points!)
1 - Victor_tor/Ranch: Total = 91.5
Build Skill (up to 5 points): J1 = 4, J2 = 4.5, J3 = 4.5, Ttl = 13
Requirements (up to 5 points): J1 = 5, J2 = 4.5, J3 = 4, Ttl = 13.5
Decorating (up to 5 points): J1 = 4, J2 = 3.5, J3 = 4.5, Ttl = 12
Landscaping (up to 5 points): J1 = 4, J2 = 5, J3 = 5, Ttl = 14
Playability (up to 5 points): J1 = 4, J2 = 4.5, J3 = 4.5, Ttl = 13
Creativity (up to 5 points): J1 = 3, J2 = 4, J3 = 4, Ttl = 11
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 5
Fix/Flip Bonus/award: No bonus, sorry.
Comments:
J1: The silo is super fun! Unsure why the pool is under the silo, and the easel isn’t usable on a diagonal without a mod though. Great work on the cfe and adding the two step foundation, and nice idea using shelves near the stealth stairs. Overall it looks mostly playable, a bit tight. The added steps rather than one spiral seems like sims may run needs low before they get where they are going?
J2: Landscaping is a bit simple in some places, but you have made it come together. Interior is for the most part fine, but appears slightly messy/”too much” in some rooms. Playability looks alright, but there are some places I question the playability/sim-reach, such as the hydrophonic garden behind a door – if a sim is tending it, another sim likely won’t be able to enter. Smart choice to add a basement floor.
J3: Can you please take closer overheads and make sure that walls are up on all overheads. For example, the basement. That’s a good shot, but I also need an extra close shot. Zoom in until the walls are near the edge of the picture.
You put a lot of detail and creativity into this lot. I really like the kitchen, main bedroom and the back garden.
The main issues is the sci fi style building, which is cool and given it’s CFE roof, but doesn’t fit with the traditional stone house. People who are looking for a traditional home won’t want that and what is the story behind it? Why is it there?
With the deco, there is a chair behind a coffee table, is that usable? There is a gap in the floor behind the chair, make sure to add railings. Imagine pushing your chair back as you get up and it gets stuck in a hole.
Inside there is an outside rubbish bin, that belongs outside. Too many mats in the basement bathroom. There is a Moroccan style window from the bathroom into another room. Internal bathrooms require ventilation, a vent of some kind. The game has one in the architecture section.
I can’t see a kitchen bin or trash compactor.
From Cat: All terms and goals met. Good job with the 2-Step Foundation and dug-out basement.
2 - Treehawk/Adobe: Total = 102
Build Skill (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Requirements (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Decorating (up to 5 points): J1 = 5, J2 = 4.5, J3 = 4.5, Ttl = 14
Landscaping (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Playability (up to 5 points): J1 = 4.5, J2 = 5, J3 = 5, Ttl = 14.5
Creativity (up to 5 points): J1 = 4.5, J2 = 4.5, J3 = 5, Ttl = 14
GOALs/Terms (up to 10 points): 7
CCBonus/deductions: 0
Fix/Flip Bonus/award: 9
Comments:
J1: Stunning entrance! The club and living areas each have their own cohesive colors schemes and they look great. Small space but it looks like sims should be able to use everything.
J2: I really like the landscaping, especially the road up to the house. The spotted ground cover is a bit distracting, but I understand you’ve tried to find a way to fix it. There are some sand covers that could work, and it wouldn’t have been wrong to use grass paint, or even more plants.
Interior is good for most of the lot. However, if you stick to a color theme throughout most of the build, having mismatched colors in just one room does clash with the rest of the lot. The pink stairs, too.
Please also tell us if a mod is required for the bed decoration to work.
The bar/pool is a neat idea, though I would hesitate to sit on a chair on the glass floor.
J3: Wow I love the entryway and the pink staircase is rather fabulous. Love the decor and colours used throughout except the fridge and chairs look kind of grungy which I don’t feel fit. I don't think a multi coloured kitchen would be a draw for selling. Got to think about the general market as those are fixtures.
Can sims use that toilet behind the diagonal door?
From Cat: All terms and goals met. But you lost 3 points for lateness. Sorry! Outstanding work with the Grid-Adjuster. YAY!!! I've found that TP/TerrainPaint has issues if I use the Lot-Adjuster after the Grid-Adjuster – I don't know if that's what happened here, but I can sympathize! This is a beautiful and imaginitive lot. .
3 - Justpetro/Ranch: Total = 97
Build Skill (up to 5 points): J1 = 4, J2 = 5, J3 = 4.5, Ttl = 13.5
Requirements (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Decorating (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Landscaping (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Playability (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Creativity (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
GOALs/Terms (up to 10 points): 5
CCBonus/deductions: 5
Fix/Flip Bonus/award: 5
Comments:
J1: Very nice balance of colours, texture and style, the landscaping suits the house and has a great flow to lead you thru the yard. The fluorescent lights in the kitchen, or the large drainpipes outside, don’t really suit the style of the rest of the house. House looks very spacious and easy to play.
J2: Overall a good build, and it still has the feel of a ranch (if perhaps a bit fancier). Landscaping/yard looks good.
The porch and roof have been changed. The changes do look good, but it does go against the requirements.
J3: Lovely lot inside and out. I hope this one will be uploaded. I do notice again a large glass window in a bathroom with only a short blind directly where a sim will be getting into the tub. Think about using a shorter window or some other method of giving the sim privacy in the bathroom. The only other thing I am not sold on is the flat roof area. I think that might have been nicer as a balcony.
From Cat: LOL – I knew that house had “good bones”. You turned it into a Socialite's dream! Alas... -5 points for the roof.
All other terms and goals met.
And one of the Judges commented: Stunning lot, but no flip bonus because of ROI – very expensive reno for the location. (But, you got 2 'yeses' – so you got the bonus anyway.)
4 - Modder/DT House: Total = 102.5
Build Skill (up to 5 points): J1 = 5, J2 = 4.5, J3 = 4.5, Ttl = 14
Requirements (up to 5 points): J1 = 5, J2 = 4, J3 = 5, Ttl = 14
Decorating (up to 5 points): J1 = 4.5, J2 = 5, J3 = 5, Ttl = 14.5
Landscaping (up to 5 points): J1 = 4, J2 = 5, J3 = 4.5, Ttl = 13.5
Playability (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Creativity (up to 5 points): J1 = 4, J2 = 5, J3 = 4, Ttl = 13
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 0
Fix/Flip Bonus/award: 10
Comments:
J1: Great update! House looks very lived in without being over cluttered. Backyard still gives city living vibes while having lots of useful and relaxing space. Compact living but looks like the sims will have no issues enjoying the layout.
J2: The overall build, landscaping and interior looks very good.
In the kitchen there’s an unreachable microwave oven and minimal/no counter space.
In the bedrooms – Tell us if a bed is still usable if it’s covered in deco elements, or I’m going to assume it’s not usable.
J3: Very cute property. I like the bathrooms and the sunroom.
There is no window or ventilation in the blue bathroom and it’s on an outside wall.
The pool is a bit too small to be useful, maybe this could have been a barbeque area.
The one thing that I feel will bring this property down though is that wall full of graffiti. I am not sure if it’s on this property or the next, but they could have put up a privacy fence or tall plants. It’s not a thing you would want to show off to prospective buyers. Living next door to what is basically a dump will make this property harder to sell.
From Cat: All terms and goals met.
5 - Pebblerocker/DT House: Total = 99.5
Build Skill (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Requirements (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Decorating (up to 5 points): J1 = 4, J2 = 4, J3 = 4.5, Ttl = 12.5
Landscaping (up to 5 points): J1 = 4.5, J2 = 4.5, J3 = 4.5, Ttl = 13.5
Playability (up to 5 points): J1 = 5, J2 = 4, J3 = 5, Ttl = 14
Creativity (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
GOALs/Terms (up to 10 points): 8
CCBonus/deductions: 0
Fix/Flip Bonus/award: 10
Comments:
J1: What a great reno! Really cashing in on the market values here. With such a large reno it would have been nice to possibly see usuable space for a nursery for a family. The yard is brings great tropical vacation vibes!
J2: Nice exterior. Good landscaping, though the middle third of the lot looks a bit plain. Interior is a bit plain/empty in parts (especially considering you’re using CC). Veranda with sunroof looks good.
Possible issue with the beds/décor – I assume the bed is not usable unless otherwise stated.
J3: Very creative, you made this property look very different. I love the glass roof. Maybe a little more decor could have been done both inside and to the garden, but it’s all very pretty. I can’t see any ventilation in either bathroom.
From Cat: ...but you DID remove a few of the original cement walls. All other terms and goals met: -1 for walls, and -1 for latenesss.
6 - Deatherella/Ranch: Total = 90.5
Build Skill (up to 5 points): J1 = 5, J2 = 3, J3 = 5, Ttl = 13
Requirements (up to 5 points): J1 = 5, J2 = 4, J3 = 4.5, Ttl = 13.5
Decorating (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Landscaping (up to 5 points): J1 = 3, J2 = 3, J3 = 4.5, Ttl = 10.5
Playability (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Creativity (up to 5 points): J1 = 3, J2 = 3.5, J3 = 4, Ttl = 10.5
GOALs/Terms (up to 10 points): 5
CCBonus/deductions: 5
Fix/Flip Bonus/award: 5
Comments:
J1: The addition matches the existing building very well! Very roomy renovation, the style is matched pretty well in each of the rooms. Landscaping is a bit sparse, but I’m sure the family will appreciate the garage more than yard work!
J2: Interior looks for the most part good. Landscaping/yard is a bit plain, especially in the back and around the lot.
Not sure if it was necessary to add this much to the roof (as per the roof requirements).
The pink bathroom appears to be missing a sink, and keep in mind the ceiling when adding a wallpaper with top trim, as the teddy bears on the nursery wall have their heads chopped off.
J3: A cute small home nicely decorated. I think a bit more could have been done with the garden.
I see no ventilation in the white and green bathroom or a kitchen bin/trash compactor.
From Cat: All terms and goals met. But, you destroyed the roof = -5.
7 - heyoniina/Verandahs: Total = 101
Build Skill (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Requirements (up to 5 points): J1 = 5, J2 = 4, J3 = 4.5, Ttl = 13.5
Decorating (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Landscaping (up to 5 points): J1 = 3, J2 = 4, J3 = 5, Ttl = 12
Playability (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Creativity (up to 5 points): J1 = 3.5, J2 = 4, J3 = 5, Ttl = 12.5
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 5
Fix/Flip Bonus/award: 7
Comments:
J1: The pastel colour scheme really works with this house! The colour scheme flows from room to room, and nice idea with the small garage addon for hobbies. The pathing seems a bit formal for the house and garden, or maybe a different paver like brick would fit in better.
J2: I like the addition of the pond and the sun room, and the landscaping is overall good. The interior decoration is a bit plain in some rooms.
For requirements - I can’t see a trash compactor or indoor bin, and only one island/counter is not blocked or has deco (easily solved by moving the deco to one of the already blocked counters)
J3: very pretty. Everything fits the theme and you really uplifted the garden.
Please try to remember to keep walls up on overhead shots.
I don’t see a kitchen bin/trash compactor.
From Cat: All terms and goals met. Nicely done!
8 - shastakiss/Adobe: Total = 107
Build Skill (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Requirements (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Decorating (up to 5 points): J1 = 4, J2 = 4, J3 = 4.5, Ttl = 12.5
Landscaping (up to 5 points): J1 = 4.5, J2 = 4, J3 = 5, Ttl = 13.5
Playability (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Creativity (up to 5 points): J1 = 4.5, J2 = 4, J3 = 5, Ttl = 13.5
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 5
Fix/Flip Bonus/award: 9
Comments:
J1: I love that Elliot is already prepared for the alien visit with the nursery! The art deco style and the colours fit this lot perfectly. Landscaping is minimal but really matches the adobe style, just missing a bit of worn pathing to the patio/lounge chair and ofc the telecope!
J2: Outside/landscaping looks good, I like the color combo. Interior on the upper floor is generally fine, but a bit plain in some areas. Pet shop décor looks fine.
Dinner table is possibly blocked by the item (unless with the use of a mod).
J3: I really like the colours you used and the raised garden beds. I’m not sure why there are Japanese swords in the kitchen, but I am guessing they are symbolizing a knife rack? Maybe for cutting watermelons.
I do like what you did with this lot, only I don’t see any ventilation in that bathroom. I am also not a fan of Tv’s being in the middle of a walkway area as in real life this would involve a lead going across the floor.
From Cat: All terms and goals met. I love the 'extra' level/height and aqua Art Deco accents – they really make it pop!
9 - peachy123uk/DT House: Total = 76.5
Build Skill (up to 5 points): J1 = 3, J2 = 2.5, J3 = 4, Ttl = 9.5
Requirements (up to 5 points): J1 = 4, J2 = 3.5, J3 = 5, Ttl = 12.5
Decorating (up to 5 points): J1 = 3, J2 = 2, J3 = 4, Ttl = 9
Landscaping (up to 5 points): J1 = 3, J2 = 2, J3 = 4.5, Ttl = 9.5
Playability (up to 5 points): J1 = 4, J2 = 3.5, J3 = 5, Ttl = 12.5
Creativity (up to 5 points): J1 = 2.5, J2 = 3, J3 = 3, Ttl = 8.5
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 5
Fix/Flip Bonus/award: No bonus, sorry.
Comments:
J1: Pictures attached to the post are MUCH easier to look at since we can just “page” through them, rather than each image opening a new tab; and the images in the post don’t actually show the whole picture. Nice modern twist, with the open plan style, although the worn flooring and wood siding doesn’t quite match the other modern furnishings. Such a tiny kitchen with so much open space that could have been used. Bold choice with the red, it definitely catches your eye, but some contrasting colours would really set it apart.
J2: Please add the pictures as attachments to the post. They look like they’ve been chopped off, so I have to click on them to see the full picture.
The red/black/white contrast is a bit much, especially used on the entire build. Red is often best used in moderation. Also (like your last build) it’s a bit much when you use the same floor and wall (or wall color) in the entire build. Bathrooms and bedrooms in particular could need a bit more personality. Plus, wood floors in a bathroom isn’t the best idea.
The kitchen outlay could need some work – I’m not sure if the counters near the door are supposed to belong to the kitchen or not, because now they appear to be a separate décor element. I can only spot one usable counter, out of three available – considering you’ve left a lot of space in the middle, you’d also have enough space to add more usable kitchen counter space.
The floor space in the middle of the first floor ends up looking very empty.
The landscaping is simple, though I do like the sandbox. However, if you’re adding toddler toys outside (riding llama), I’m expecting there to be a nursery, too. Otherwise that element is unusable/just décor.
Railings are missing around the stairs on the upper floor. Would also move the seating group outside a bit further away from the pond (people could fall in). Potentially also add a fence or some such, to separate the pond and the seating area.
Fire alarm should ideally be inside the house.
J3: I am not sure why your pictures are doing this, but on MTS they are cut off badly. I have to click on each one and go to a new page to view them properly. Maybe they are too large?
I will make the same suggestions for improvements as I did last round. Think about real homes and add railings around stairs, rugs on the floors, curtains where you can. Outside use more than one colour. Red walls, windows, roof and flowers is too much in one colour. White, black or grey pairs well with red. In bathrooms think about using small privacy windows or curtains.
The sand pit outside was a good idea. Think also about dirt terrain paint under plants. Simple things like this will lift the look of your lot.
Your floor plan has too much unused space.
Build Skill (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Requirements (up to 5 points): J1 = 5, J2 = 4.5, J3 = 5, Ttl = 14.5
Decorating (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Landscaping (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
Playability (up to 5 points): J1 = 4.5, J2 = 5, J3 = 5, Ttl = 14.5
Creativity (up to 5 points): J1 = 3.5, J2 = 4, J3 = 5, Ttl = 12.5
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 5
Fix/Flip Bonus/award: 7
Comments:
J1: I’m sure the historical society will love this farm! Exterior updates are fresh and bright. The landscaping is a nice balance with the paved fountain and natural paths leading to the gardens. Good choice to keep the rooms closed off, this is very common in older homes. The living is spacious and inviting, ready for visitors. The upstairs bath looks a bit tight.
J2: I do appreciate the exterior changes. The landscaping looks good, too. Most of the interior looks good.
Can’t spot an indoor frash can.
J3: This is a lovely looking property that I am sure will get snapped up by the market. Tastefully decorated with a beautiful garden. Only tiny thing is I can’t see the required kitchen trash bin/compactor.
I had a lot of trouble finding the phone, and was about to mark you down for missing one, but on my fourth look over I think I spy in on a wall near a bookcase. Please be sure to make required items easier to see.
From Cat: All terms and goals met. Yes - those are historically accurate “bump-outs” - and the original wall is still there.
12 - Hazel1948 <<<no entry>>>
13 - Karen Lorraine/DT House: Total = 98.5
Build Skill (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Requirements (up to 5 points): J1 = 4, J2 = 5, J3 = 5, Ttl = 14
Decorating (up to 5 points): J1 = 3.5, J2 = 4.5, J3 = 5, Ttl = 13
Landscaping (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Playability (up to 5 points): J1 = 4, J2 = 5, J3 = 5, Ttl = 14
Creativity (up to 5 points): J1 = 3.5, J2 = 4, J3 = 4, Ttl = 11.5
GOALs/Terms (up to 10 points): 10
CCBonus/deductions: 0
Fix/Flip Bonus/award: 10
Comments:
J1: This would be an oasis in the city! The addition blends well and gives some much needed space. Kitchen/dining space is a bit small for the possible five sim household as there isn’t enough seating for all. Looks like you missed some wall coverings outside behind the big windows and the small wall end by the tiny roof. Garden out back looks lovely and inviting.
J2: Landscaping is fine, though a bit simple. Interior generally looks good, but there are a few sparsely decorated spots. If you use cheats, make sure clipping isn’t too visible (plant in living room).
(Trees in the back are disappearing in some pictures – is this because of the camera?)
J3: A very nice property, that looks much more useable. The entrance before entering is very pretty. Is there a phone? I can’t find one. (ETA - Yes, there is: +.5 points.)
From Cat: Nice “clean up” job. All terms and goals met. I hate to say it, but the kitchen floor is from the LS Bundle.
14 - MichaelHouses/Ranch: Total = 89.5
Build Skill (up to 5 points): J1 = 5, J2 = 5, J3 = 5, Ttl = 15
Requirements (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Decorating (up to 5 points): J1 = 4, J2 = 4, J3 = 5, Ttl = 13
Landscaping (up to 5 points): J1 = 4.5, J2 = 5, J3 = 5, Ttl = 14.5
Playability (up to 5 points): J1 = 4, J2 = 4, J3 = 4.5, Ttl = 12.5
Creativity (up to 5 points): J1 = 4, J2 = 4.5, J3 = 5, Ttl = 13.5
GOALs/Terms (up to 10 points): 3
CCBonus/deductions: 0
Fix/Flip Bonus/award: 5
Comments:
J1: Really nice upgrades that keep with ranch feel, clever windmill idea. The windmill/silo looks pretty tight for pathing. The exposed interior pipes are a strange sight and are out of place with a reno that costs this much.
J2: The changes to the house make it look even more like a ranch than the original. Landscaping is good – I like the addition of the windmill and the creative use of decor in the chicken pen. Good work, all in all.
A few notes: Would generally avoid wooden floors/walls in bathrooms, since wood and water doesn’t work too well. Won’t dock points since you have added “showerproof” areas, but just keep it in mind.
As for requirements, the roof and porch have been changed, and it does appear the stone wall hasn’t been kept in the living room. Minus for the rooms in the windmill not actually being accessible (I do like the ladder idea, but for playability it does need to be functional). Could potentially have been solved by using a spiral staircase.
(Is the “coca cola” fridge a preorder item or CC?) [Yes, it is.]
J3: I love what you did to this property. The windmill is a cute idea and the gardens are lovely. I hope you will be uploading it.
I don’t think the potty can be used there as the adult has to be able to use the square directly in front of it. Those large windows with the short blinds are not offering much privacy in that bathroom.
From Cat: Not only did you destroy the roof (-5) but you also lost part of the wrap-around porch, and the original stone wall that went through your kitchen. So you've lost 7 of the 10 goals/terms points I can award. Sorry!
And one of the Judges commented: No flip bonus because of ROI – very expensive reno for the location. (But, you got 2 'yeses' – so you got the bonus anyway.)
@Treehawk and @Gwathgor - It's still not too late! When you have your entry ready, just post it - and I will update the scores.
If you get it in today, you will have only lost 3 points for lateness.
Please ~ support my TS2 habit! Shop at my Etsy shops:
Judge 3: Yes there is a phone it's on the wall between the stairs and the entrance to the lounge
...but I do have the LS installed
I just saw your floor last night - if I had seen it earlier, I would've mentioned it to you, in case it was an 'oopsie!'
They sneak in on me quite often too. *sigh*
And... I will get in touch with judge 3 to see if they want to give you back the half point for the phone.
Please ~ support my TS2 habit! Shop at my Etsy shops:
Thank you, Judges and Cat - I am delighted with my score. I knew I was goving up those 5 points (but, as some-one once said: if it has to go, it has to go)!
Will read some more tomorrow, am out tonight (it is 8.30 pm here, or 20h34, as we say).
Ah, sorry, I forgot to include comments on my submission I've been super busy with work IRL and crammed in my Round 1 and 2 entries and pics during the first week of the contest, hence why I only had pics on my Round 2 post.
The microwave is usable as it is placed on these CC shelves and the kitchen sink is actually 1 tile but visually overlaps on the adjacent counter. The counter space is still free for sims to prepare food or place dishes. The bed is also still functional with the deco pillows/blankets. It looks a bit odd as it's not animated so sims will simply clip through the items when sleeping. There's Lamare's mod that hides the decorative items when the bed is in use (for anyone interested).
No need to edit scores for this though. I'm in this for fun so the few points don't particularly matter to me. Loved everyone's builds this round! Excited to see what everyone has for their third round :D
Thank for all judges. Simmer22 caught my eye again with such particular sight at the kitchen furnishing and sims safety which is close to realistic. Yes, sims can sit at the sofa on tile wich fronted coffe table. I don't exactly know maybe some diagonal animation exists there but I had all three seats filled during my playtest even when 2-tile coffre table was standing next tile to the sofa.
I have an interest what is Fix/Flip Bonus/award? I know however all my scores are hit the bottom and a bit too late to ask about such things at round 2.
Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
The Fix/Flip Bonus is explained in the first post like this:
FIX/FLIP BONUS - Completely subjective (after all, the real estate market is fickle!)
The judges will indicate either Y/N to give you the bonus - one bonus per property.
This is an incredibly simplified version of how the market "works" (apologies to any RL Realtors out there!)
These "bonuses" are based on the possible ROI (Return On Investment) that these properties could turn, in the Real World market. As such, you may decide it might be more profitable to reno the Downtown Crack House instead of the Riverblossom Hills Farmhouse... but then again, if the market isn't interested, you may not get any bonuses anyway. So - you have to decide which properties are the right ones for you to tackle.
This is a completely subjective bonus that the judges will decide to award or not. It is also a flat-rate bonus, not accumulated from each judge.
- Belladonna Cove (based on the current median price in the RL Atlanta commercial district: $85/sqft) ROI = $457,510 so: +10 points
- Downtown (based on the current median price in RL Downtown Chicago: $408/sqft) ROI = $398,868 so: +10 points
- Strangetown (based on the current median price in RL Quartzsite, AZ: $261/sqft) ROI = $335,415 so: +9 points
- Bluewater Village (based on the current median price in RL Orlando: $159/sqft) ROI = $145,642 so: +7 points
- Riverblossom Hills (based on the current median price in RL Flint, MI: $60/sqft) ROI = $44,956 so: +5 points
Which all boils down to: If the judges feel your property would resell easily, you will get the bonus for that property.
You gotta convince 2 outta the 3 judges.
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The Fix/Flip Bonus is explained in the first post like this:
FIX/FLIP BONUS - Completely subjective (after all, the real estate market is fickle!)
The judges will indicate either Y/N to give you the bonus - one bonus per property.
This is an incredibly simplified version of how the market "works" (apologies to any RL Realtors out there!)
These "bonuses" are based on the possible ROI (Return On Investment) that these properties could turn, in the Real World market. As such, you may decide it might be more profitable to reno the Downtown Crack House instead of the Riverblossom Hills Farmhouse... but then again, if the market isn't interested, you may not get any bonuses anyway. So - you have to decide which properties are the right ones for you to tackle.
This is a completely subjective bonus that the judges will decide to award or not. It is also a flat-rate bonus, not accumulated from each judge.
- Belladonna Cove (based on the current median price in the RL Atlanta commercial district: $85/sqft) ROI = $457,510 so: +10 points
- Downtown (based on the current median price in RL Downtown Chicago: $408/sqft) ROI = $398,868 so: +10 points
- Strangetown (based on the current median price in RL Quartzsite, AZ: $261/sqft) ROI = $335,415 so: +9 points
- Bluewater Village (based on the current median price in RL Orlando: $159/sqft) ROI = $145,642 so: +7 points
- Riverblossom Hills (based on the current median price in RL Flint, MI: $60/sqft) ROI = $44,956 so: +5 points
Aaaah I seeeeee
Quote: Originally posted by Modder
Loved everyone's builds this round! Excited to see what everyone has for their third round :D
Same here.
Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Welcome to the newly opened Blue Flamingo nightclub! I did this lot as a "fix it" - I'm imagining this might be a fun place for Ripp to buy after he earns enough. I don't know how accurate this ended up being to my original build, but I think I'm happy with it anyway. It's hard to do a build from memory!
It may be a bit of a hike to the mailbox from the house, but the view and nicely paved path makes it a nice one!
A tall privacy fence keeps those nosy neighbors with the telescope from peeking into your backyard. Easily access it through the kitchen door, or use the large fence gates to get to the front area.
Don't worry about the mysterious void. It's perfectly up to code. The owner will be sure to lock the doors to the rooms on this level and the fences to the back yard.
There are plenty of places to stop and sit as you travel through the garden.
The support beams keep the dancers from falling into the pool. They're treated with a special water-safe coating. (placed on underground omsps) The Connecting Arch at the bottom right has filed for divorce, and refused to tell me its reasons.
Up one floor, we see the bar and dance floor, along with some restrooms. In the backyard, we have a cute 2-click raised patio. In the house, we have a basement master suite with plenty of light through the windows near the ceiling.
Three of the four restrooms contain a shower to wash off before jumping into the pool.
A spacious bedroom has plenty of room for one or two sims and a cat or two. A digital drawing tablet lets a sim indulge creatively even when the weather is dreadful.
The kitty litter has an anti-litter-spread mat for kitty to wipe her paws. The bath rug works similarly for wet sims.
The paved backyard has a nice place for sunbathing or a barbecue, with plenty of space for a bubble blower or swingset, if it strikes your sims' fancy.
Up another story, we have the main floor of the house and the club roof.
A simple flat roof tops the bathroom area.
The main floor of the house has a small half-bath and connected kitchen-dining-lounge area. The kitchen has a coffee maker in addition to the standard counters, stove, sink, and fridge. The stove hood and smoke alarm offer double fire protection. The trash can sits around the corner beneath the phone. Kitty can eat right next to you with the food and water bowls behind the sofa. The traditional adobe fireplace offers a warm glow on cool desert nights.
A further story up, a living room area opens onto a partially-covered balcony.
The beams connect through to hold up the porch ceiling as well.
The living room (sans beams for easier viewing) is a nice place to enjoy a movie or a good book, while a ceiling fan keeps the air from stagnating.
The yoga mat is a beautiful place to greet the morning. A chess set helps keep your sim's mind sharp.
The covered patio is wonderful for keeping cool when the sun gets too hot. The easel lets your sim draw inspiration from nature to make their art.
Finally, we can see the whole top of the lot.
The roof is made of the same adobe as the walls, and a woven wooden roof covers a portion of the balcony.
The left side of the lot.
The right side of the lot.
An angled view of the back right of the lot. I think it looks nice from this angle.
The original arches now have a purpose. The blue flamingo light reminds you where you are.
Looking down from the dance floor area at the entry path. You can see the tile-and-stucco benches that are strangely good places to take a nap. The landscaping has been chosen to be hardy in the harsh desert weather.
The cool glass floor panels unite the dance and pool spaces. Metal supports securely hold the dance lights above a spacious dancefloor. There's plenty of room at the bar for sims to grab a drink or a plate. The Shiny Tyme cooktop spawns an NPC who will supply your guests with food if you have the relevant mod. The lot owner will want to lock the gate to prevent guests from trying to mess with the chef.
From below you can enjoy swimming while the glass panels connect you with the dancers above.
The pool looks beautiful at night and is plenty bright.
The night time is when the club really comes to life. The glow of the neon lets the party go all night long.
The front garden path lights up bright to welcome club guests to the party.
Clean, private bathrooms keep guests happy.
Supplies for the bartender and chef are stored downstairs.
Brand new filtration system keeps the pool water nice and clean.
Moving to the house portion of the lot:
The upper balcony is great for hobby activities.
The natural-colored stucco and wooden beams give the room a natural feel. Blinds can be lowered for privacy when the club is open.
The colorful mismatched cabinetry and dining set bring a homemade feel to the downstairs.
The adobe fireplace and woven rug make the small living are feel cozy.
The bedroom basement draws inspiration from southwestern US style. Curtains maintain privacy, or can be opened to let in the light. Teddy keeps guard over the blankets.
The roomy backyard is low-maintenance but beautiful.
I've playtested the lot and all the routing works fine and everything, but I forgot to make a cat so the cat food bowl location might not be accessible to pets (although my sim could fill it). It turned out that the lot backup I had was also borked, so I ended up starting over pretty much from scratch, so that's why it took so long, sorry! This version of the lot also seems slightly cursed - one of the connecting arches stopped connecting and refused to connect again, and the terrain slowly became covered in weird spots.
It's not terrain-paint-erasable, and I don't have a matching terrain paint for this terrain as it's my work-in-progress default, so I just gave up trying to solve it. Hopefully you can imagine it unblemished to know what it was supposed to look like! I hope the pictures are clearer this time - I used the top-down camera instead of the free camera and I think that worked better for the overheads. Thanks judges and sorry for giving you extra work!
...Welcome to the newly opened Blue Flamingo nightclub!
YAY!!! This looks great! And it is only 3 points lost!
Judges - @joandsarah77, @HugeLunatic. and @simmer22 - we've got one more to judge!
Quote: Originally posted by Victor_tor
...what did you mean with "cement block in "Downtown Crack House?
That would be the outer cement walls. Basically, the "shell" walls need to stay in place. You can, of course, add around them.
And... if you remember from earlier in the thread, those walls will probably be blank if you've removed all of your CC. Because the wall I used is from the LS Bundle - and I most certainly do NOT get my CC-Free bonus for using them. .
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Y'all I'm thrilled, thank you so much because I love what everyone has shared and I'm blown away by the other entries! Very interested and grateful for the judges' comments too, what wonderful feedback. (Whoa I never thought about vents in bathrooms, 'playing sims' means our budget is unlimited - thank you ctrl-z 'undo' - and we don't really have to think about things like laundry or air circulation but you're right, one of the eps gave us all the vents!? I'm running off to add them to all my round 3 bathrooms now!