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Stand Up Comedy

21,216 Downloads 468 Thanks  Thanks 222 Favourited 77,917 Views
Uploaded: 4th Oct 2014 at 1:21 PM
Updated: 21st Jun 2015 at 11:05 AM - updated description
  • 23th May 2015. Small update with some tweaking:
    - updated ITUN to try to promote more the watching interaction
    - reduced requirements needed to mention the show on the newspaper

Mod Description
Developed and tested with game version 1.67.
This mod requires another object to work. Dashboard will report a
conflict between the two, but it's all right, this mod overrides some
resources of that object. The package of this mod has to be placed
into the Mods/Overrides folder.

I made a crappy AVI video to show how it looks like (don't worry about the link/file,
it doesn't allow direct download and may require extra clicking but I promise it's harmless).

This mod is a script that allows the use of an object (supposedly a microphone) to perform
and watch a stand up comedy show. The comedian will tell a series of jokes and the
audience may like them or not. The performance's evaluation is based mostly on the
charisma of the comedian. If Sims like the show they will give tips so this can become
a kind of profession (especially if used with the relative Career) or at least a lucrative hobby.

15th Oct 2014 UPDATE : NEWS
* Added a skill based career, it's optional and requires NRaas Careers + NRaas CareerDataSelfEmployed.
The mod will work just fine even without them, so I recommend to update it anyway.
Career's Features:
  • 3 levels with promotion rewards (cash)
  • Keeps track of lifetime earnings
  • fancy icon (SPOILER ALERT: I may be lying here...)
  • [optional] Sims will change (spinning) into career outfit before performing and go back to their previous
    outfit (without spinning) when they are done, if they perform more than once in a row they look a bit silly,
    I still have to figure out a way to handle that better.
  • The strings for the career are short, stupid and probably grammatically wrong/awkward, but the good
    news is that you can change and localize them as you see fit. Note that I used the same description for
    the first two career's levels.
  • The goals to get a promotion may be too hard to reach (I play with aging disabled), but you can tune
    those little rascals too editing the "Goal_XP" fields in the career xml data.
Other new features:
* XML tunable (outfit change, watch distance, etc)
* Localizable. I didn't say localized :P
* Slightly modified assortment of audience's animations
* Fixed Charisma gain while performing (thanks icarus_allsorts)

Updated Override version: the package goes into the "Overrides" folder and the mod requires Esmeralda's
Functional Microphone and Stand (Cloned from Mirror). Her package goes into the usual "Packages" folder.
Make sure that your "Resource.cfg" gives more priority to the content of the Overrides folder.
If you want to use the custom career you need NRaas Careers + NRaas CareerDataSelfEmployed
(technically the latter is only needed for choosing the career from the town hall rabbit hole).

I provide only an updated override version of the mod because handy simmers will know how
to edit it to fit their needs, just remember that the object to use as a mike requires the "RoutingSlot_0"
(if it's a remesh of a cloned mirror it should be fine) and please note that the namespace of the class
has been changed to Sims3.Gameplay.Objects.Arsil.StandUpComedy.ArsilMike.

21th Mar 2015 UPDATE : NEWS
Now a comedian of level 3 in the career can perform a show in a Show Venue
(Theatre, Stadium, ... the same RabbitHoles where a rockstar can perform a concert).
Some settings are xml tunable with the usual resource ("ArsilMike XML tuning").
- duration of the show (default value 45 minutes)
- extra payment (default value 0)
- global cooldown before being able to perform another show (default about 4 days to not be too cheaty and keep the comedian using the mike)

The regular pay for a performance in a show venue is based on charisma, mood and randomness.
With 10 charisma the average pay (if not in a bad mood) is about 500 simoleons (you can also
use a negative value for the extra payment to tweak the pay, but 2 Simoleons is the lower cap).

The day after the performance, the newspaper may mention the show if some criteria are met:
- cooldown between shows is set at least as 24 hours
- charisma is at least 8 and comedian wasn't in a bad mood during the show
- random factors

There are a few occasions where the show is referred to as a Concert (e.g. Attend Concert)
and you will hear the concert audio near the RabbitHole, not sure I can do much about it and
probably not worth the effort anyway.

I noticed a bug (not the mod fault, but generic): a Sim can attend to a show/concert with the
comedian/musician performing in the RabbitHole! The performer will exit from the building
and re-enter it with the Sim who asked and attend to his/her own show :D

Things to keep in mind:

- with the itun i provided, in order to perform, a sim needs at least 1 level in the charisma's skill.
- only sims with the "Good sense of humor" trait are really encouraged to autonomously perform
- charisma skill, mood, good sense of humor and charismatic traits affect the comedian performance
(with low charisma you wont get many laughs and especially tips)

- watchers' mood, traits and relationship with the performer also influence their reaction
- the itun I provided for the watching interaction only advertises fun, fun is increased by the script
itself because if a sim doesn't like the show I don't want him to gain fun. Does that make me a bad person?

- poor sims (<180 simoleons) don't give tips or they'll go broke
- no tips if the watcher doesn't like the show (low charisma comedians will have a hard time)
- a sim of the same household of the performer wont give tips (it's a nonsense and would mess with the summary of the earnings)

Showtime EP additional features.
The mod is basegame compatible, but if Showtime is installed then:
- the "Natural born performer" trait helps the performance
- watcher who really liked/disliked the show get a good/bad moodlet

An "Hangout" lot type is a good choice to put the mike since it attracts charismatic sims
and is avaiable w/o EPs (the game must be patched to a certain version though).

Additional Credits:
All the respective authors and contributors of the tools and tutorials for modding TS3.
Esmeralda and the users who provided feedback/encouragement in the forum.
Danieu for helping me to figure out how to make a NRaas skill based career.
MTS and all modders who made the game much more enjoyable.