Ice Cream Stand

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Uploaded: 19th Jun 2015 at 11:03 PM
Updated: 2nd Aug 2015 at 7:03 PM - minor update
2nd Aug 2015 : Fixed a wrong occlusion shadow

Mod Info
Developed and tested with game version 1.67
This mod was realized in collaboration with pjgo.

Mod Description
This is an ice cream stand to, guess what, buy ice creams. There are also interactions to
configure the stand opening and closing hours and if the clerk has to wear the career outfit
(if the clerk doesn't already have one, the everyday outfit will be cloned, you can then change it).
It's a role giving object, compatible with NRaas Register (not required, but recommended).

Objects Info
The cones are recolored clones of the default basegame ice cream cone.
Stand: HighDef: 1298 vertices, 963 polygons. LowDef: 465 vertices, 386 polygons.
You'll find it in the Build Catalog under Community/Misc. It's only available on community lots.
Price 0. It has 4 CASTable channels, because 3 wasn't cool enough.

If you re-use/edit the meshes/textures give credit to my modding partner
and don't re-upload them on pay-sites.

Tip of the day
I like to place the ice cream stand in the graveyard, but you weirdos feel
free to put it on a beach or wherever you want.
I'm available for giving screenshotting lessons by the way
(if it wasn't clear, that was ironic, I know I suck)

Issues and technical info
The sign/logo looks a bit blurry from afar and from certain angles. Oh boy, we tried
to make it better, we sure did, eventually we even used a dds without mipMaps.
For some reason the stand is placeable on a counter. I think it's because the
class derives from ShoppingRegister, which implements the interface
ICounterSurfaceAppliance, but even overriding some HandTool* methods
it's still placeable on counters. Go figure!
Related thread:

Additional Credits:
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.