Rideable Motorcycle - The Beast, V2: FIXED version after EA broke it

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Uploaded: 7th Dec 2019 at 8:22 PM
Updated: 11th Aug 2023 at 8:45 PM - EA broke the bike with a recent gamecode change, new version now added
NEW FIXED VERSION AUGUST 11 2023:

EA totally broke the bike in a recent update, rendering it non-functional; you could only rename it or put it in your inventory. This seems to be because they added various other new bikes to the game which were constructed differently from the original one, with major technical differences eg two mesh groups instead of three, and additional FX. For some reason they retroactively amended the University bike to have the same new changes too. So I had to completely remake the bike from scratch. This new remake is now uploaded as V2.

The new version has an improved wheel texture - I used a shiny 'smoothie'-style solid motorcycle wheel instead of the original flat matte type which didn't look ideal. (Only the 'Rusty' bike has a flat rusty wheel texture.) I used a solid texture for both the old and new versions because the wheels don't turn and a solid texture makes that look less obvious.



One other advantage with the new version is that EA fixed the inability to move the position of the tail light red light FX - previously it was stuck under the seat, but now it was possible to move it to the position of the motorbike's tail light. Not a perfect fit for the motorbike light's size and shape, but much better than having a red light under the sim's backside!



The remade bike in use:



The bike is found under Transportation in Build/Buy mode, and costs 1200 simoleons.

Thanks for looking, hope you'll find this a bit of fun.

INSTALLATION:
Unzip the motorcycle's zip file and move the .package file to your Documents\Electronic Arts\The Sims 4\Mods folder.

Polygon Counts:
LOD0 2852 polys LOD1 2555 polys

Additional Credits:
Made with Milkshape, Blender, and Sims 4 Studio.


OLD VERSION:

OBSOLETE. Old version text and pics below retained for the additional info.

EA's game-busting June 2020 patch broke the custom sound on the bike. I don't know how to fix what they broke, so had to replace the original .package with a non-sound version.

Here is a clone of the new bicycle, to look like a motorcycle. I used the 'The Beast' motorcycle from The Sims 3, having already converted it as a chair back in the early days of TS4, which is also uploaded here. When University came out, a member here asked me if I could make the chair-motorcycle into a rideable one, and that was something I definitely wanted to do!

It comes in the same 11 recolours as the chair version uploaded here: Silver, Black, Red, Red-Black Flamepaint, Blue-Orange Flamepaint, Rust Flamepaint, Green, Army Green, the Bug/Monster (I'm not sure what it was supposed to be!) graphic from the TS3 motorbike, a Skull and Crossbones graphic of my own design, and a really lurid Multicolour graphic for your more flamboyant sims. (Also, a top-down view of the Bug and Skull models.)




Although not perfect, since it's made from a bicycle and the animations, rigging and sound are not perfect for a motorbike, I tried to do the best I could with adjusting the rig and removing the pedalling animations. The sims sit in a suitable motorcycle-riding position and although their legs twitch a little as a leftover from the pedalling animations, it's not really noticeable in gameplay. You can just think of them as being a little nervous about riding a motorbike.

ISSUES:
1) The wheels don't turn. I tried but couldn't get them to work successfully. So I made the wheels plain dark matte solid-cast instead of spoked, so that their not turning is not so noticeable.
2) There is something odd with the bicycle object in that the tail light red glowing effect is not moveable or deletable. Myself and a couple of modders went over this together and could not get the darned thing to budge on either this or their own vehicles. So it's stuck in the wrong position. If anyone reading this knows how, I'd sincerely appreciate it.

I modified the Beast mesh to scale it down to bicycle dimensions and rig so that there would be as little body stretching or contortions as possible. The original high apehanger handlebars were too problematic so I replaced them with the bicycle's handlebars. All things considered, it looks cute in game.



Here's a short clip of it in game so you can decide whether it's something you want to use or not. Please note, of course, that this video was made before EA broke the custom sound, so the bike will no longer have the motorbike engine sound heard in the video. Bella goes for a ride during the day, and then at night, my Mr Skeleto sim, being the skinniest guy I could use as a model, shows clearly where the unmovable red tail light effect appears, right under the sim's backside. With regular sims wearing clothes, depending on how bulky the clothes are the light effect will be less noticeable. I guess you have to think of your sims as having had a hot curry or chili before going for their nighttime bike ride...




Thank you to MizoreYukii for all the brainstorming on trying to get rid of the old-version tail light FX!