Werewolf Bloodlines

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Uploaded: 16th Jan 2022 at 10:26 PM
Updated: 10th Jun 2023 at 9:54 PM
June 10, 2023: Remade/Updated version of this Bloodline has been added. It does not contain the same strings as the older version, and may not be compatible with Bloodline Control Cheat Interactions until that is updated as well

CURRENTLY ONLY EA WEREWOLVES VERSION IS SUPPORTED

It will transfer to bitten Sims on top of inheritance, and it overrides: werewolfCreation_Actor_TurnIntoWerewolf_Cont [287452]

Added a version for EA Werewolves. Note that I made this on the online TDESC BROSWER and have to rely on outside reports to find out about any issues, so like. Please do let me know if there are any issues. :D

Spoilered the following part, it's aimed at those using modded werewolves rather than EA's new Werewolves.


This mod requires MAL22′s Trait Tracker Injector, and will not work without it.

If MAL22's Trait Tracker Injector isn't working for you, here's the list of cheats to add the traits manually until the trait tracker works for you properly. It's working perfectly fine for me, but I don't like people encountering issues that keep them from enjoying the bloodlines so here they are.



(these cheats are for the modded version of Werewolves only)

Update log:


As with other bloodline traits of mine, it follows the theme and inheritance rules of the in-game Spellcaster bloodlines, minus the exclusion of Aliens from the rules, starting at no bloodline then Weak -> Strong -> Ancient.

The perks you will find at each level of the bloodline are:

Weak Werewolf Bloodline:
  • Hunger decays 10% slower
  • Energy decays 10% slower
  • Lycanthropy skill gained 10% faster
  • Wildness decays 10% slower

Strong Werewolf Bloodline:
  • Hunger decays 20% slower
  • Energy decays 20% slower
  • Lycanthropy skill gained 20% faster
  • Wildness decays 20% slower

Ancient Werewolf Bloodline:
  • Hunger decays 30% slower
  • Energy decays 30% slower
  • Lycanthropy skill gained 30% faster
  • Wildness decays 50% slower

Version 2 targets Werewolf Lore instead of Lycanthropy, and Feral Control instead of Wildness.

EA Werewolves version requires the Werewolf pack and targets Fury instead of Wildness/Feral Control, boosts Werewolf Lore, and depending on your specifics, boosts either SelfSufficiency or SelfImprovement following the same pattern as above (10% -> 20% -> 30%), it's literally just switched target stats.



Languages:
  • English
  • Spanish
  • Polish (by Krzydek)
  • Russian (by serkisyan on tumblr)

Q&A:

Any future plans?

More NPC Offspring traits, probably. Then I'll work on some of my WIP original mods.

Credits:

Requested by _Diana1998_
This wouldn’t have been possible for me to do without Zerbu’s Mod Constructor and The Sims 4 Studio. They are exceptional programs and I thank their creators for making them. And of course, thanks to the MAL22's Trait Tracker Injector for making the functionality of bloodline traits easier to implement.
Thanks to peggywillsaveyou for helping me figure out how to handle EA's werewolves

(And of course, all credit to Nyx for the Werewolf mod)