Metal sims skins - update 9/10/12
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Cmar unfortunately passed away in October 2023. They contributed heavily to the Simming community for many years and will be missed!
Uploaded: 2nd May 2011 at 5:09 AM
Updated: 14th Sep 2012 at 1:34 PM - New version upload
Updated: 14th Sep 2012 at 1:34 PM - New version upload
Remember the 'Metal Men' comics? They were the original inspiration for these skintones. These very shiny skins were made with white speculars and by tweaking the reflectivity flags in the skintones. They do not have painted-on highlights; they're genuinely shiny. I tried to duplicate the look of six metals: Silver, Gold, Copper, Bronze, Cobalt, and Veridium. (Okay, Veridium isn't really a metal. He was briefly a Metal Man, though.) As of 9/10/12 I've added Amethyst and Rose Quartz, which are... um, not metals either. The amount of shine depends on the amount and quality of light, but in fairly bright light it's very noticeable.
Also as of 9/10/12 I've added two more sets of all eight colors, with different shine settings.
Issues:
Because of the fiddling with reflectivity controls, you may notice the skin has an odd look in shadows, like in the shadow of the dress below. This is more noticeable in CAS than in the game. The skin colors also tend to look slightly different in CAS than in the game. (Like everything else. )
Notes:
Works for all ages and both genders. I made one package with all eight tones, and also four packages with two each for people who don't want all of them. You can get only Silver/Gold, Copper/Bronze, Cobalt/Veridium, Rose/Amethyst; or any combination.
These are formatted to be compatible with the muscle definition slider patch. They will probably NOT work if your game is not patched.
These skintones change ONLY color, shine, and reflection - they use your current default skins as a base and whatever details and texturing they include will show up.
Another note:
For anyone who doesn't have the updated skintone panel mod that makes it easier to see non-default skintones in CAS (originally Rez Delnava's mod, updated for patches by me, all credit goes to him), I've added mine to the download section of this mod.
Additional Credits:
- Rez Delnava for his work on skintones
- HP's Increased Texture default replacement skins
- The unknown mod for a valuable suggestion
- Master Controller for making testing and screenshots much easier
- The invaluable S3PE -
Update 10/19/2011
A new version of cmar_SkinTonePanel is uploaded for compatibility with patch 1.26/Pets. If you can't get the skin tone panel to appear and (maybe) nothing in the CAS age/gender/body slider panel works, replacing cmar_SkinTonePanel.package should fix it.
Update 9/1/2012
A new version of cmar_SkinTonePanel is uploaded for compatibility with patch 1.38/Supernatural. If various stuff in the age/gender/skintone/body slider panel won't work and you're playing Supernatural or patched up to version 1.38, replacing cmar_SkinTonePanel.package should fix it.
Update 9/10/2012
Addition of two new color ramps: Amethyst and Rose.
Addition of two new sets of all eight colors: Brushed Metal and Plastic.
Reorganization of zips to reduce clutter: For each skintone set all the sets of two colors are now in one zip file, name cmar_<skintone name>Individual.zip. You can install whichever color sets you wish from these zips. The cmar_<skintone name>All.zip files contain one package with all eight colors.
Also as of 9/10/12 I've added two more sets of all eight colors, with different shine settings.
- Brushed metal - a less focused shine with something of the look of a brushed metal finish.
- Plastic - like the name says, a very plastic, kind of wet look which may not be for everyone, but YMMV.
Issues:
Because of the fiddling with reflectivity controls, you may notice the skin has an odd look in shadows, like in the shadow of the dress below. This is more noticeable in CAS than in the game. The skin colors also tend to look slightly different in CAS than in the game. (Like everything else. )
Notes:
Works for all ages and both genders. I made one package with all eight tones, and also four packages with two each for people who don't want all of them. You can get only Silver/Gold, Copper/Bronze, Cobalt/Veridium, Rose/Amethyst; or any combination.
These are formatted to be compatible with the muscle definition slider patch. They will probably NOT work if your game is not patched.
These skintones change ONLY color, shine, and reflection - they use your current default skins as a base and whatever details and texturing they include will show up.
Another note:
For anyone who doesn't have the updated skintone panel mod that makes it easier to see non-default skintones in CAS (originally Rez Delnava's mod, updated for patches by me, all credit goes to him), I've added mine to the download section of this mod.
Additional Credits:
- Rez Delnava for his work on skintones
- HP's Increased Texture default replacement skins
- The unknown mod for a valuable suggestion
- Master Controller for making testing and screenshots much easier
- The invaluable S3PE -
Update 10/19/2011
A new version of cmar_SkinTonePanel is uploaded for compatibility with patch 1.26/Pets. If you can't get the skin tone panel to appear and (maybe) nothing in the CAS age/gender/body slider panel works, replacing cmar_SkinTonePanel.package should fix it.
Update 9/1/2012
A new version of cmar_SkinTonePanel is uploaded for compatibility with patch 1.38/Supernatural. If various stuff in the age/gender/skintone/body slider panel won't work and you're playing Supernatural or patched up to version 1.38, replacing cmar_SkinTonePanel.package should fix it.
Update 9/10/2012
Addition of two new color ramps: Amethyst and Rose.
Addition of two new sets of all eight colors: Brushed Metal and Plastic.
Reorganization of zips to reduce clutter: For each skintone set all the sets of two colors are now in one zip file, name cmar_<skintone name>Individual.zip. You can install whichever color sets you wish from these zips. The cmar_<skintone name>All.zip files contain one package with all eight colors.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
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cmar_PlasticSimsSkinTonesAll.zip
| Plastic skintones, all colors
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Uploaded: 11th Sep 2012, 80.3 KB.
5,090 downloads.
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cmar_PlasticSimsSkinTonesIndividual.zip
| Plastic skintones - four packages: Silver/Gold, Copper/Bronze, Cobalt/Veridium, Amethyst/Rose
Download
Uploaded: 11th Sep 2012, 85.7 KB.
1,568 downloads.
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cmar_BrushedMetalSimsSkinTonesAll.zip
| Brushed Metal skintones, all colors
Download
Uploaded: 11th Sep 2012, 80.3 KB.
3,992 downloads.
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cmar_BrushedMetalSimsSkinTonesIndividual.zip
| Brushed Metal skintones - four packages: Silver/Gold, Copper/Bronze, Cobalt/Veridium, Amethyst/Rose
Download
Uploaded: 11th Sep 2012, 85.8 KB.
1,577 downloads.
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cmar_MetalSimsSkinTonesAll.zip
| Metal skintones, all colors
Download
Uploaded: 11th Sep 2012, 79.9 KB.
5,183 downloads.
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cmar_MetalSimsSkinTonesIndividual.zip
| Metal skintones - four packages: Silver/Gold, Copper/Bronze, Cobalt/Veridium, Amethyst/Rose
Download
Uploaded: 11th Sep 2012, 85.4 KB.
2,018 downloads.
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cmar_SkinTonePanel1.38.zip
| Expanded skintones panel, compatible with base game 1.38 and up
Download
Uploaded: 2nd Sep 2012, 23.7 KB.
4,891 downloads.
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cmar_SkinTonePanel1.26.zip
| Expanded skintones panel, compatible with base game 1.26 - 1.36
Download
Uploaded: 19th Oct 2011, 14.2 KB.
3,608 downloads.
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cmar_SkinTonePanel1.19.zip
| Expanded skintones panel, compatible with base game 1.19 - 1.24
Download
Uploaded: 4th May 2011, 13.7 KB.
3,480 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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About Me
If you have a problem with one of my mods, please post in the thread for that mod. There's no reason to pm me - it fills up my inbox and means no one else is going to be able to learn from your problem and my answers.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.
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