CC Magic -- Custom Content Management and Game Launcher [Updated 07/15/2012 ] WORKS WITH Supernatural!!!

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Uploaded: 26th Nov 2011 at 7:37 PM
Updated: 27th Nov 2013 at 2:51 PM by Nysha
!SPECIAL NOTICE!
CC Magic V2.5 design process started! Click the More Info button if you'd like to help influence the features of the next version of CC Magic.


Updated 7/15/2012 -- Added support for Katy Perry Stuff and Diesel Stuff
Also fixed a small issue where having a set named with a ":" in the name would crash CC Magic.
Finally, CC Magic now includes a filter to correct patterns that cause the Materializing Materials issue.

Now supports French, Russian, German and Chinese Traditional




Custom Content management for The Sims 3 has become a challenge. There are literally multiple gigabytes of custom content available for the game. This introduces a couple of issues to the game that plague players.
  • Game Lag : When you have more than about 200 custom content files, the game begins to slow down noticeably. This is a limitation of the way modern computer operating systems work, not an issue with the game itself.
  • Organization : What do you do if you decide you don’t want a particular custom object anymore? How do you find it? What if you just want to disable it temporarily while testing another similar object? With thousands of CC files, it can be very difficult to track down any specific CC item.

CC Magic is a way to conquer both of these issues. CC Magic allows you to organize your custom content into a hierarchy of “sets” much like file folders, thereby allowing you to find and manage your CC however you wish. Unlike using file folders to manage your package files, CC Magic knows what those files contain and can show you information from the packages to help identify them. For example, for most items it can show you a thumbnail of the item as well as a name and description.

Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set.

In addition to these core features, there are also features such as collection support for those with patch 1.26 or later (or Pets EP), and a configuration tool that allows you to keep multiple configurations of sets and activate them with a simple drop down menu.

Supported File Types
  • Sims3Pack files can be processed as long as the are not Sims Store (encrypted) files
  • Package files can be processed
  • sim files (saved sims) can be partially processed (the are always installed)
  • world files cannot be processed and must still be installed using the EA Launcher
  • lot files (both empty and inhabited] can be partially processed (the are always installed)

Note:
* Patterns created by the EA Create A Pattern tool should be installed with the EA Launcher. A future update to CC Magic will resolve this issue.

Help and Support
The following links are available to provide you with help installing and using CC Magic. If you do have issues with CC Magic, I would prefer that you post a new thread in the Support Forums rather than in a comment on this download page so I can be sure and see the question and get you a prompt answer.
The CC Magic User's Guide -- To help you get started
The CC Magic Folder Layout Guide -- Your road map to where your content files went
The CC Magic Support Forums -- If you have questions or problems installing or using CC Magic



Prerequisite Software Requirements

This program requires:

Additional Credits:
Peter and Inge Jones for S3PI,
Delphy for Dashboard and Framework Installer (for Inspiration)
Winterhart and Srikandi for help with documentation

and All of my Custom Launcher users for their support and suggestions