No More Culling (V3)

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Uploaded: 13th Jan 2015 at 2:39 AM
Updated: 14th Jun 2015 at 8:52 PM
Compatible with the June 11 patch, with some caveats:



Introduction

Unlike The Sims 3, TS4 is pretty good at keeping the town populated, in my opinion. There are more than enough new townies in each generation for my Sims to find friends, enemies and partners and to prevent the town from stagnating. There's a slight problem, though. Vanilla TS4 includes a population limit of 180 Sims. Since this includes dead Sims as well as living Sims, anyone playing for a long enough time will usually reach the limit, at which point the game will begin deleting any new Sims that enter the town, making the game pretty much unplayable. This mod will disable this functionality, preventing any Sims from disappearing.

This mod will also stop the mass culling that happens upon loading a game since the March 26 patch.

Mod Effects

This mod replaces the culling action in the game's Python files via scripting. The replacement action has no function, so when the game attempts to run the culling action, nothing will happen.

Compatibility

This mod was based on game version 1.5.139.1020 (March 26 patch) but it should work just fine on previous patch levels as the culling function is exactly the same.

Conflicts

This mod edits the StoryProgression.Actions Python file. It is incompatible with any other mods that do so (though, as far as I know, no such mods exist yet).

Known Issues

Some users have reported that loading screen times seem to increase if you have an exorbitant amount of Sims in your world. Use this mod at your own risk.

Install

Place the .zip file in your Electronic Arts/The Sims 4/Mods folder. Do not unzip it. When you enter the game, ensure that Scripting Mods are enabled in the Options menu.

Additional Credits:
Scumbumbo and Deaderpool for help with writing the Python function.