Horse Boarding Service

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Uploaded: 14th Jan 2017 at 5:52 PM
Updated: 23rd Jan 2017 at 3:55 AM
NOTE: I built this using 1.69 but it will work fine with 1.67 as there were no changes to the code with the 1.69 update!

I always thought horses had some untapped potential...and so I present you with the ability to add a "Boarding Services..." menu to all stalls!


All stalls in the game now have a "Boarding Status..." menu added.

To board a horse: Click on any stall with the horse that you'd like to board active and choose "Request Boarding Approval for this Horse." You will see a message saying it was approved. Add other horses you own by switching to them and doing the same. Then, click "Start Board Collection" to activate the collection. You will be charged every Wednesday at 8AM and the funds are sent to the owner of the lot (if there is one) !

Why is it so expensive?!: EA calculates the value of a horse based on its skill set and other factors. If you don't want to pay this price, choose "Adjust Board Amount" and choose a new percentage. (Default is 100%). This will be the same for EACH HORSE IN THE HOUSEHOLD, and not on a horse-by-horse basis.

How do I stop? As the horse you want to stop boarding, choose "Remove this horse from boarding roster" - if it is the only horse, choose "Stop Board Collection." To stop all horses at once, click "Stop Board Collection." You will no longer pay boarding fees.

What if I own a boarding facility?! Then, you can collect the fees! Have your active household purchase an existing boarding facility, build one on an owned lot, or add a stall to your house! Then, any horse that will be boarded at these locations - you must switch to the active household of this horse to add them in the usual way - you will collect the fees from the owner! You can make quite a lot of money this way. My thinking was, if you owned something like a 64x64 equestrian facility, you would need the money because your bills would likely be very expensive.

That's it! I hope you enjoy - I think this adds a lot to the game!

Additional Credits:
Thanks to desiree101, KittyTheSnowCat here at MTS and several people at NRaas (Chain_Reaction, LeeAlee) for help in testing and/or getting me out of coding issues!