Play SKITTLES!

SCREENSHOTS
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This is a cleanup of Mortia's Bowling Lane. Mortia's was an OBJD based default and didn't seem to work for Mac users. So this is now a true resource default, with only the essential resources that were edited. This should only only require Night Life now.



This one will work with Tea Addicts Pay to Play mod.

There are two edited BHAVs to remove the floor cutout included. I didn't offer it as a separate mod as it's kind of useless with the original bowling lane due to the meshes it has (ie: shadows and stuff). If someone has a different default where it might work, lmk, and I will pull those out as a separate mod.

Included are the crate box recolors that Mortia had (plus a few more by me) to replace all five default textures. I tried to hue match Sun & Moon Casks for my textures. I've included one invisible recolor of the bowling lane so you can see the turf under. And one invisible recolor of the main bowling alley that makes the side rails invisible (same crate texture as default texture).

Changes
* Removed ALL resources that were not edited
* Fixed the joints so the grab area covers the whole lane
* Added neighborhood shadows
* Removed outdoor shadows
* Edited text so when skill building it shows "skittles" and not "bowling"
* Removed the floor cutout so invisible bowlinglane recolors will work

And now that we know for sure the game has an object limit, removing and reducing those OBJDs means room for MORE cc!

Conflicts
This will conflict with _EnableColorOptionsGMND! Default instructions for CEP are to put this file loose in your Downloads folder, however it will conflict with many things. Ideally you have a folder to load things FIRST (mine is aa-load-first) that you put the CEP file into. Otherwise the game loads folders first and loose files later, resulting in the CEP overriding any other defaults.

Always use HCDU+ to sort out your conflicts and make sure the correct files are loading first.
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