The DownShift
SCREENSHOTS
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Uploaded: 1st Mar 2006 at 3:42 PM
Updated: 9th Feb 2008 at 2:39 PM - New version
Updated: 9th Feb 2008 at 2:39 PM - New version
Hi,
Here is my newest creation, I call it "DownShift". It's an object that brings any other one-tile object placed on it down by a foundation's height and can be turned invisible using design mode afterwards.
It is compatible with any EP configuration, but made for OfB. I made it because in a german forum, some swiss users complained that OfB, which has been out for a week there now, doesn't have the interior foundations perfectly done and ceiling-high objects poke through the next level's floor. I didn't have OfB, so I asked an OfB-User to test it for me in the desired environment and the test turned positive. I also got a few screenshot showing the behavior.
Feel free to do whatever you want with my object.
Cloned from the NuMica card table, but the slots are modified.
Because of the way the game handles slots, the object errors when you put an object on it (the floor slot isn't an object slot). This does no damage, but is annoying. As this error is only visible with testing cheats, I suggest you turn it of when placing objects on the DownShift. FIXED
I'd appreciate feedback.
EDIT: Someone of the MTS2 staff flagged this download as OfB required. This is wrong. As I explained in the title, it was made for the stage problem in OfB, but it is compatible with any EP configuration, and probably even has uses in the base game. I've tested it in a NL game in the first try before I sent it to an OfB user.
EDIT2: According to Maxis Information, the new patch fixes the ceiling lamp issue, so my object is only there for other purposes like burying objects.
EDIT3: NEW VERSION - Error is gone. It was because of some dining table leftovers I now stripped from the object. And don't worry, the UpShift is still coming, and it is closer than ever!
Here is my newest creation, I call it "DownShift". It's an object that brings any other one-tile object placed on it down by a foundation's height and can be turned invisible using design mode afterwards.
It is compatible with any EP configuration, but made for OfB. I made it because in a german forum, some swiss users complained that OfB, which has been out for a week there now, doesn't have the interior foundations perfectly done and ceiling-high objects poke through the next level's floor. I didn't have OfB, so I asked an OfB-User to test it for me in the desired environment and the test turned positive. I also got a few screenshot showing the behavior.
Feel free to do whatever you want with my object.
Cloned from the NuMica card table, but the slots are modified.
I'd appreciate feedback.
EDIT: Someone of the MTS2 staff flagged this download as OfB required. This is wrong. As I explained in the title, it was made for the stage problem in OfB, but it is compatible with any EP configuration, and probably even has uses in the base game. I've tested it in a NL game in the first try before I sent it to an OfB user.
EDIT2: According to Maxis Information, the new patch fixes the ceiling lamp issue, so my object is only there for other purposes like burying objects.
EDIT3: NEW VERSION - Error is gone. It was because of some dining table leftovers I now stripped from the object. And don't worry, the UpShift is still coming, and it is closer than ever!
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fatd-downshift.zip
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Uploaded: 9th Feb 2008, 51.4 KB.
1,950 downloads.
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I do not claim any copyright, however I request that my content, or anything using my content, shall not be uploaded to paysites. I also ask you to give proper credit and inform me. None of this is necessary, but all of this is nice. EA licence and policies of cooperating creators apply.
Requests: If you have a request, feel free to ask me. However, I do not do everything. I only mod if and when I feel like it. I consider thm suggestions, not orders. Even if I agree to something, it does not mean I am going to finish it. Also, if you do send me a request, don't be too annoying.
Cooperation: I would be happy to cooperate with modders as long as the theme is interesting and in my technical area. Any approaches in this direction are an hono(u)r for me.
Requests: If you have a request, feel free to ask me. However, I do not do everything. I only mod if and when I feel like it. I consider thm suggestions, not orders. Even if I agree to something, it does not mean I am going to finish it. Also, if you do send me a request, don't be too annoying.
Cooperation: I would be happy to cooperate with modders as long as the theme is interesting and in my technical area. Any approaches in this direction are an hono(u)r for me.