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The UpShift

by Fat D Posted 9th Feb 2008 at 2:51 PM
439 Thanks  Thanks     40 Favourited
Hi,
I'm back. And Duke Nukem Forever is out. Well... not really, but close. This is probably the one creation by myself you have waited longest for. Announced nearly two years ago, I've finally found time to make, fix, finish, test and release it. Oh yes, the UpShift is out.

It operates quite similarly to the DownShift. You place any true one-tile object (some items such as tables or bookcases won't work as they are based off multi-tile objects) on them and they get put into position. But unlike the DownShift, they are not brought down, but up. It puts objects from ground height to the height of stages, foundations or tables. Just try it!

As before, based on NuMica table, no additional polygons, no usage policies. And no errors. At least none I know of, and certainly not the major error from the first version of the DownShift (which has now been updated).

Have fun and tell me whether you like it and what issues you encounter.

Additional Credits:
Quaxi, Maxis and all Modders who helped me gain the knowledge to create this object.



Download files

Filename Size Downloads Date
fatd-upshift.zip

Size: 50.8 KB · Downloads: 3,837 · 9th Feb 2008
50.8 KB 3,837 9th Feb 2008

Key: - File was updated after upload was posted
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Expansion/Stuff packs required:
Sims 2

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Tags: #UpShift, #height, #design