NPC-Maidmobile replacement

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Uploaded: 2nd Mar 2008 at 1:21 AM
NPC-Maidmobile replacement
by Dragon Slave & hexameter

Here you get the first of some horse drawn carts I started to make that will override the original NPC automobiles.

I hope they will give your neighbourhoods of past days a more realistic look. The object uses Dragon Slave's beautiful horse and it will not work correctly without the original object. Please, if you didn't already, download it from here: (BasicHorsePack.rar)
The cart also is prepared to use custom sound that is available here: (NewSound-hansom.rar)
The wheels spin smoothly, the driver's position is correct and it worked without problems in my tests. The horse is not animated. You'll remark a lantern in the rear that will work at night.

Install as usual extracting the *.rar-file to your downloads. To hear the correct sound don't forget to download the sound package. It's the same one that comes with the updated hansom "Rendezvous". So if you already got it you are complete. If you don't like to have the sound it will work as it is.
I don't want to waste capacities of this site. Therefore the vehicle shares the same sound package as the other one.
When you want to have the original cars back simply delete the package in your folder and all is done.

This vehicle will not appear in the catalog.
Nightlife is necessary to use this vehicle.

I know several people already asked for these vehicles, so enjoy for now this one if you like it.


Note, as this is teamwork, have please a look at the policy of Dragon Slave if you want to use this vehicle for your purposes.

Polygon Counts:
For the NPC-maidmobile (horse included)
Faces: 8 941 (745 per tile)
vertices: 440 per tile

Additional Credits:
Quaxi and the developers of SimPE Numenor for his Basegame Starter
Shaklin for sharing her knowhow of making custom sound packages
To all the eager writers who built the database of tutorials on MTS2

Last but not least Dragon Slave. Thanks for working with me.