Same Energy Gain For Every Bed
SCREENSHOTS
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Uploaded: 23rd Jul 2010 at 7:59 PM
Updated: 15th Mar 2014 at 11:03 AM
Updated: 15th Mar 2014 at 11:03 AM
updates
2014-03-15 - Compatible with game version 1.67. No changes.
scope of this mod
If you sleep on an old worn-out mattress, you might wake up with a seriously sore back, but you don't need to sleep longer, do you?
I know, I know, you've seen countless mods that give you the same energy gain rate for every bed. However, these are tuning mods and this is a scripting mod. This means that this mod will cover just any bed there is - download beds with custom tuning files and beds from the store just the same as the beds from the base game. Plus, you can change the setting on-the-fly and everytime you like. The mod also covers tents.
usage
Just put it into your mods folder. The mod will already override the energy gain rate of all beds with its default value of 1.36 even without you doing anything. I think that value is reasonable. If you want a lower or higher value, just open the cheat console and enter SetBedEnergy {Value} and press enter. The range is 0.5 to 2.0, and you have to use the point as decimal separator. The value will be applied and saved so you don't have to do it every time you load the game. The setting is individual for every world though, so the setting from your home world will not be applied to vacation worlds.
If you activate the testing cheats, a 2BTech menu will appear on all beds. You can check the current energy multiplier, apply or remove an individual override multiplier and clear all individual override multipliers. If the menu doesn't show up on a specific bed or tent, then it somehow slipped in unnoticed by this mod and its energy multiplier didn't get overridden yet. In that case, simple use the SetBedEnergy cheat again.
The options to remove an override or to clear all overrides will only appear if these options are applicable. There is no automatic cleanup for the dictionary that stores the individual overrides. Since every individual override only means about 12 bytes of data, that can hardly ever become a problem.
translation
This mod is not localized. All strings are hard-coded English and I'm not planning on changing that now or ever. Seriously, what's the point of translating something that you will hardly ever see anyway?
compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.
possible conflicts and specifics
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. It will simply override all settings of any tuning mod that changes the energy gain rate of beds. Without side effects. Seriously, this mod is as non-intrusive as it gets.
support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.
deinstallation
Just rip it out whenever you like.
disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though.
2014-03-15 - Compatible with game version 1.67. No changes.
2012-11-18 - Compatible with 1.42. No changes.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32.
2012-03-02 - Updated to game version 1.31.
2011-12-15 - Updated to game version 1.29.
2011-10-18 - Updated to game version 1.26.
2011-09-18 - Resolved an issue that caused the game to stall when trying to load an uninhabited world (e.g. armi's Charlton Island) for the first time.
2011-07-26 - Updated to game version 1.24.
2011-06-16 - Should now support bunk beds from Generations.
2011-06-01 - Updated version header to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0. No code changes.
2011-02-01 - Version header changed to current code version. No code changes were needed, thus classifying this update as facultative.
2010-12-01 - Version header changed to current patch version. No code changes.
2010-10-27 - Updated to game version 1.17/2.12/3.8/4.5/5.2/6.0. Update is mandatory.
2010-09-07 - Updated version header to game version 1.15/2.10/3.6/4.3/5.0. No code changes were necessary.
2010-08-10 - This mod overrides the sleep energy delta of sarcophagi now. The default value is 30 which is similar to the energy gain of a decent bed and matches this mod's default override for beds. Use the SetSarcEnergyDelta cheat to change the default setting. Range is 1.. 60.
2010-07-25 - Added inventory interactions to tents.
2010-07-24 - Added menu to individually override the global energy multiplier.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32.
2012-03-02 - Updated to game version 1.31.
2011-12-15 - Updated to game version 1.29.
2011-10-18 - Updated to game version 1.26.
2011-09-18 - Resolved an issue that caused the game to stall when trying to load an uninhabited world (e.g. armi's Charlton Island) for the first time.
2011-07-26 - Updated to game version 1.24.
2011-06-16 - Should now support bunk beds from Generations.
2011-06-01 - Updated version header to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0. No code changes.
2011-02-01 - Version header changed to current code version. No code changes were needed, thus classifying this update as facultative.
2010-12-01 - Version header changed to current patch version. No code changes.
2010-10-27 - Updated to game version 1.17/2.12/3.8/4.5/5.2/6.0. Update is mandatory.
2010-09-07 - Updated version header to game version 1.15/2.10/3.6/4.3/5.0. No code changes were necessary.
2010-08-10 - This mod overrides the sleep energy delta of sarcophagi now. The default value is 30 which is similar to the energy gain of a decent bed and matches this mod's default override for beds. Use the SetSarcEnergyDelta cheat to change the default setting. Range is 1.. 60.
2010-07-25 - Added inventory interactions to tents.
2010-07-24 - Added menu to individually override the global energy multiplier.
scope of this mod
If you sleep on an old worn-out mattress, you might wake up with a seriously sore back, but you don't need to sleep longer, do you?
I know, I know, you've seen countless mods that give you the same energy gain rate for every bed. However, these are tuning mods and this is a scripting mod. This means that this mod will cover just any bed there is - download beds with custom tuning files and beds from the store just the same as the beds from the base game. Plus, you can change the setting on-the-fly and everytime you like. The mod also covers tents.
usage
Just put it into your mods folder. The mod will already override the energy gain rate of all beds with its default value of 1.36 even without you doing anything. I think that value is reasonable. If you want a lower or higher value, just open the cheat console and enter SetBedEnergy {Value} and press enter. The range is 0.5 to 2.0, and you have to use the point as decimal separator. The value will be applied and saved so you don't have to do it every time you load the game. The setting is individual for every world though, so the setting from your home world will not be applied to vacation worlds.
If you activate the testing cheats, a 2BTech menu will appear on all beds. You can check the current energy multiplier, apply or remove an individual override multiplier and clear all individual override multipliers. If the menu doesn't show up on a specific bed or tent, then it somehow slipped in unnoticed by this mod and its energy multiplier didn't get overridden yet. In that case, simple use the SetBedEnergy cheat again.
The options to remove an override or to clear all overrides will only appear if these options are applicable. There is no automatic cleanup for the dictionary that stores the individual overrides. Since every individual override only means about 12 bytes of data, that can hardly ever become a problem.
translation
This mod is not localized. All strings are hard-coded English and I'm not planning on changing that now or ever. Seriously, what's the point of translating something that you will hardly ever see anyway?
compatibility
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.
possible conflicts and specifics
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. It will simply override all settings of any tuning mod that changes the energy gain rate of beds. Without side effects. Seriously, this mod is as non-intrusive as it gets.
support
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.
deinstallation
Just rip it out whenever you like.
disclaimer
Might lead to a serious case of squished brain. Your game should be safe, though.
MTS has all free content, all the time. Donate to help keep it running.
Buzz_SameEnergyForEveryBed.zip
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Uploaded: 23rd Jul 2010, 6.5 KB.
38,659 downloads.
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Install Instructions
Packs Needed
None, this is Sims 3 base game compatible!
Other Information
Type:
– Other
About Me
Terms of Use
Feel free to do with my mods whatever you want. If you're a script modder yourself, feel free to rip my mods open and use whatever code you find useful; I might even help you if you ask me nicely. I like to be given credit as much as the next guy, but that's strictly optional. If you want to make an ass of yourself then plagiarize my mods for all I care.
Requests
I don't take requests. Period.
Feel free to do with my mods whatever you want. If you're a script modder yourself, feel free to rip my mods open and use whatever code you find useful; I might even help you if you ask me nicely. I like to be given credit as much as the next guy, but that's strictly optional. If you want to make an ass of yourself then plagiarize my mods for all I care.
Requests
I don't take requests. Period.