Shiftable shelf for Windows and Walls

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Uploaded: 13th Jun 2012 at 4:54 PM

With Generations, we got a nice shift variable shelf. But I think it has two drawbacks. I think it would be wider so that you could put two shelves next to each other so that there was a long shelf.
Another major drawback is that the shelves and all the objects on them does not disappear when the walls go down. I think it interferes with gameplay very much.
So what do you do? Well, I clonade EA's shelf and made a new mesh, narrower and longer, and made so that it disappears when the walls go down.

The shelf is shiftable in nine positions with the default high adopted to my "Nordic Windows" and you can place them side by side with the windows.

The shelf comes with three default materials

Ther's two CAST-able channels

Where you find it and how much did it cost?

You find the shelf in Surface-Display-catalog. The cost is $50.

Polygon Counts:
The shelf have 32 vertices and 22 faces.

Additional Credits:
As usual I want to thank EA for a great game and nice objects, the developers and publichers of the tools I use and also all the helpful people here and there.