~Ghosties~! / Simghostic Memory
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Author baniduhaine
Uploaded: 18th Apr 2022 at 6:48 AM
Updated: 8th Aug 2022 at 5:58 PM
Updated: 8th Aug 2022 at 5:58 PM
Update log:
Because of course we need even more Occult content! This was technically requested both on MTS and tumblr, by which I mean I was asked to make "something" for ghosts, be it bloodlines or something special like the NPC traits, but at some point during the development process I ended up with the possibly-cursed idea of overly-specific death-immunity. You see, since every ghost type has its own trait, bloodlines would be a mess, especially if accounting for every possible overlap!
So instead I decided to go this route: the offspring of your ghost Sims will be immune to the specific death type their ghost parent felt victim to! Note that the parent will need to be a ghost at the time of your baby's birth for this to take effect. The game will not care if they were formerly that kind of ghost, only if they currently are. This mod also will not enable fertility for ghosts, you'll need to use whichever pregnancy-related mod you prefer for that.
This mod requires MAL22's Trait Tracker Injector, and will not work without it.
This mod is also Base-Game-Compatible, but contains additional packages for the ghosts that come from packs, so delete those if you don't have the relevant packs!
So, what else do you need to know? Well, given the game's restrictions, each death-type had to be handled individually. Understand that while I'm certain I've made the death itself impossible, if external factors start the death interaction, your Sim will be removed from household and marriages may be cleared, forcing you to re-add/re-marry them. This should not happen often, seeing as I put measures into place to hopefully prevent this, but for the sake of avoiding conflicts with other mods I had to work around the possibility of deaths rather than alter the interactions themselves.
Each death that can be prevented by a Simghostic Memory trait and how it works:
Excluded Ghost types:
Each Simghostic Memory trait conflicts with its ghost counterpart, to act as failsafe in the event of the death interaction triggering as previously mentioned.
Q&A:
Future plans?:
I need to finish the Demons mod, I know. I promised like 10+ demons and soul-selling, yet only the 2 from my WIP release are done, and I know exactly how I intend to do it, but I have whatever the modding equivalent of writer's block is right now.
Languages:
Note to translators: Strings are on their own package! So if you want to translate the mod, you no longer have to check through every package. <3
Credits:
CONFLICTS:
Will conflict with anything that edits death_ElderExhaustion_DeathFlower, though considering how that death wasn't even on the list of ghosts in the wiki, I don't know how many other mods might touch that.
- August 8, 2022: Added Meteorite and Flower deaths.
Because of course we need even more Occult content! This was technically requested both on MTS and tumblr, by which I mean I was asked to make "something" for ghosts, be it bloodlines or something special like the NPC traits, but at some point during the development process I ended up with the possibly-cursed idea of overly-specific death-immunity. You see, since every ghost type has its own trait, bloodlines would be a mess, especially if accounting for every possible overlap!
So instead I decided to go this route: the offspring of your ghost Sims will be immune to the specific death type their ghost parent felt victim to! Note that the parent will need to be a ghost at the time of your baby's birth for this to take effect. The game will not care if they were formerly that kind of ghost, only if they currently are. This mod also will not enable fertility for ghosts, you'll need to use whichever pregnancy-related mod you prefer for that.
This mod requires MAL22's Trait Tracker Injector, and will not work without it.
This mod is also Base-Game-Compatible, but contains additional packages for the ghosts that come from packs, so delete those if you don't have the relevant packs!
So, what else do you need to know? Well, given the game's restrictions, each death-type had to be handled individually. Understand that while I'm certain I've made the death itself impossible, if external factors start the death interaction, your Sim will be removed from household and marriages may be cleared, forcing you to re-add/re-marry them. This should not happen often, seeing as I put measures into place to hopefully prevent this, but for the sake of avoiding conflicts with other mods I had to work around the possibility of deaths rather than alter the interactions themselves.
Each death that can be prevented by a Simghostic Memory trait and how it works:
- Old Age: Sim can't age past Elder lifestate, same as the default spellcaster immortality potion perk.
- Hunger: Both hunger buffs replaced to reset hunger to over the risk threshhold if it gets low. Cheating hunger to -100 will trigger the death interaction anyway so like, probably don't do that.
- Fire: Locked burning commodity.
- Electrocution: Blocked electrocution commodities.
- Cowplant: Drained buff replaced to clear within seconds. Mods that make the Cowplant 100% deadly will trigger the death interaction anyway.
- Laughter: Happy/Playful moods mapped to 0 to not contribute to overall mood.
- Anger: Anger mood mapped to 0 to not contribute towards overall mood.
- Embarassment: Embarassed mood mapped to 0 to not contribute towards overall mood.
- Overexertion: Blocked overexertion commodities.
- Drowning: Sim becomes temporarily immortal while swimming.
- Steam: Blocked steam room exposure commodity.
- Pufferfish: Blocked pufferfish death risk commodity.
- Sunlight: Blocked Sunlight exposure commodity.
- Poison: Blocked multiple Poison commodities.
- Lightning: These Sims will be Storm Chasers by default.
- Freezing: Blocked cold temperature commodities.
- Overheating: Blocked hot temperature commodities.
- Consumed by the Mother: Fight-related buffs replaced to clear within seconds.
- Spellcaster Overload: Dangerously Overcharged buff replaced to lower the charge value back to safety.
- Crushed by Murphy Bed: Effective Handiness boosted to make Murphy Bed safer, but this is one of those for which the failsafe exists.
- Flies: Negative buff replaced to clear within seconds.
- Falling from Heights: Injury buff replaced to clear within seconds, as well as effective Climbing skill boosted to reduce the risk.
- Vending Machine: Injury buff replaced to clear within seconds.
- Killer Chicken: Negative chicken buffs replaced to clear within seconds.
- Killer Rabbit: Negative rabbit buffs replaced to clear within seconds.
- Meteorite: Warning buff replaced.
- Flowers: Overrides death_ElderExhaustion_DeathFlower
Excluded Ghost types:
- Rabid Rodent Fever: Because I don't own My First Pet Stuff.
- Beetles: Because that seems like the sort of thing you'd want to happen.
Each Simghostic Memory trait conflicts with its ghost counterpart, to act as failsafe in the event of the death interaction triggering as previously mentioned.
Q&A:
Future plans?:
I need to finish the Demons mod, I know. I promised like 10+ demons and soul-selling, yet only the 2 from my WIP release are done, and I know exactly how I intend to do it, but I have whatever the modding equivalent of writer's block is right now.
Languages:
- English
- Spanish
Note to translators: Strings are on their own package! So if you want to translate the mod, you no longer have to check through every package. <3
Credits:
- LOT51's TDESC BROWSER Build Mode
- S4S
- MAL22's Trait Tracker Injector.
- tumblr anons, ily
- also r-l-bmut on tumblr for the wonderful suggestion to fix the mod banner
CONFLICTS:
Will conflict with anything that edits death_ElderExhaustion_DeathFlower, though considering how that death wasn't even on the list of ghosts in the wiki, I don't know how many other mods might touch that.
Filename | Type | Size |
---|---|---|
baniduhaine_ghosties_8-8-2022.zip | zip | |
baniduhaine_ghosties_BaseGame.package | package | 32297 |
baniduhaine_ghosties_CityLiving.package | package | 2723 |
baniduhaine_ghosties_CottageLiving.package | package | 6083 |
baniduhaine_ghosties_EcoLifestyle.package | package | 3497 |
baniduhaine_ghosties_Flowers.package | package | 7714 |
baniduhaine_ghosties_JungleAdventure.package | package | 2859 |
baniduhaine_ghosties_Meteorite.package | package | 3441 |
baniduhaine_ghosties_RealmOfMagic.package | package | 3816 |
baniduhaine_ghosties_Seasons.package | package | 7841 |
baniduhaine_ghosties_SnowyEscape.package | package | 6697 |
baniduhaine_ghosties_SpaDay.package | package | 2798 |
baniduhaine_ghosties_Strangerville.package | package | 3568 |
baniduhaine_ghosties_STRINGS.package | package | 13387 |
baniduhaine_ghosties_TinyLiving.package | package | 3744 |
baniduhaine_ghosties_Vampires.package | package | 2811 |
Instructions:
Note from the Creator:
You need the STRINGS package as well as those of any packs you own. All packages are labeled, so delete those for the packs you don't own!
MTS has all free content, all the time. Donate to help keep it running.
baniduhaine_ghosties_8-8-2022.zip
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Uploaded: 8th Aug 2022, 89.9 KB.
1,965 downloads.
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