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Bridgeport.world with Routing Fixes applied

by ellacharmed Posted 18th Aug 2011 at 4:44 PM - Updated 3rd Jan 2013 at 6:54 AM by ellacharmed : compatibility with 1.26 note
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What is this?

This is the Bridgeport.world file with the Resources imported from this download thread [In Testing]Resources for Bridgeport.world's various Fixes. And I'm running out of things to say...as repetition is so boring. So ya'll better read Game Help:World Routing Lagswiki for the Full Instructions on how to get the download in-game. A summary is below.


What has been done?
As explained in the linked wiki,
  • the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.
  • There is a visual way to tell if fix has been applied.
    • Look at the spots denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly.
    • In closeup view:


Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
  • Would conflict with any other download that make changes to the .world file that changed these resources. Resources modified:
    • 0x05CD4BB3 UNKN World Routing
    • 0x05DA8AF6 UNKN World boundries
    • 0x9063660E UNKN World Roads & Walkways
    • 0x00B2D882 0x00000001 _IMG DDS Image
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)



Backup!
Heed that backup instructions, really! You've been warned!


How to install?

How to remove or restore the file before updating?
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Bridgeport.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki





Additional Credits:
s3pe, CAW forum and #create.



This is a multi-part download:


Follow DFDD5 Extract from Archive#Multi-part files.

Download files

Filename Size Downloads Date
Bridgeport.part07.rar

Size: 6.38 MB · Downloads: 27,624 · 18th Aug 2011
6.38 MB 27,624 18th Aug 2011
Bridgeport.part06.rar

Size: 9.65 MB · Downloads: 30,103 · 18th Aug 2011
9.65 MB 30,103 18th Aug 2011
Bridgeport.part05.rar

Size: 9.65 MB · Downloads: 27,190 · 18th Aug 2011
9.65 MB 27,190 18th Aug 2011
Bridgeport.part04.rar

Size: 9.65 MB · Downloads: 27,079 · 18th Aug 2011
9.65 MB 27,079 18th Aug 2011
Bridgeport.part03.rar

Size: 9.65 MB · Downloads: 26,905 · 18th Aug 2011
9.65 MB 26,905 18th Aug 2011
Bridgeport.part02.rar

Size: 9.65 MB · Downloads: 27,059 · 18th Aug 2011
9.65 MB 27,059 18th Aug 2011
Bridgeport.part01.rar

Size: 9.65 MB · Downloads: 28,242 · 18th Aug 2011
9.65 MB 28,242 18th Aug 2011

Key: - File was updated after upload was posted
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Tags: #fixed, #routing, #lags, #worlds

Also recommended:

[In Testing]Resources for Bridgeport.world's various Fixes