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Occult Hybrid Unlocker

by TwelfthDoctor1 Posted 18th Jun 2020 at 5:10 PM - Updated 23rd Sep 2020 at 5:06 PM by TwelfthDoctor1 : Update 3.5
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Compatibility Updates

This mod is currently with The Sims 4 Version 1.66

Regarding on new Game Pack (Or the pack that should not be mentioned)
If the new gamepack does include a new occult of some form, the mod may require an update if it doesn't work or uses a different system. We'll see how it goes. Well from Game Changer Footage, I'm disappointed that the aliens are just worse than the Fake Alien trait ingame. Oh well...

Update Log
UPDATE 3.6: Added new package that allows Aliens to have magic bloodlines
UPDATE 3.5: Accidentally broke the Rite of Ascension to work with Hybrids. Fixed. Thanks Malcolm Landgrabb for rooting to the issue.
UPDATE 3: Finally figured out the issue regarding why Vampires can't turn other occult sims, so now Ask To Turn and Offer to Turn is now unlocked. Servos can now be a Vampire from regular methods. Also more tunings have been overridden to allow some interactions to be hidden like Ask for Rite of Ascension for Spellcasters.
UPDATE 2: Fixed Instant Vampiric Transformation Spell Action Tuning - Forgot to change to the correct spell to unlock. Thanks Sages of Mastery Magic for repetitive teaching of the Vampiric Transformation Spell.
UPDATE 1: Added Missing Stringtables for other languages and Added new spell for Addon

This mod requires at least two EP/GPs that has an Occult. (Get to Work EP, Vampires GP, Island Living EP, Realm of Magic GP, Discover University EP)

This mod works best alongside Iced Cream's Mods.

The Addon Version requires r3m's Spellbook Injector

Warning: The usage of Hybrids may lead to deletion of Secondary Form, Missing Perks Option and Weirded Out Needs Panel. You were warned.

If you are using Zero's Immersive Vampires Mod, you MUST download the Override (Not in All in One) and place it in the Overrides folder (C:\Users\~\Documents\Electronic Arts\The Sims 4\Mods\Overrides)

This mod allows the following through Normal Means:
  • Aliens to be Spellcasters
  • Vampires to be Spellcasters
  • Spellcasters to be Vampires
  • Mermaids to be Spellcasters
  • Servos to be Spellcasters
  • Aliens to be Mermaids
  • Vampires to be Mermaids
  • Spellcasters to be Mermaids
  • Servos to be Vampires [New]
  • Aliens to be Vampires [I hope it works now]
  • Mermaids to be Vampires [Same for this one]


Whereby Normal means referring:
  • Asking and Offering Rite of Ascension
  • Asking How to Use Magic
  • Ask To Turn into Vampire
  • Turn Into Vampire via Vampire Powers
  • Eating the Kelp and Going Into Water to be a Mermaid

Sims that are in the process of transforming into a Vampire or Mermaid cannot ask to turn or be offered to turn (Not changed) or be casted upon using the 3 spells (Addon Only).

Aliens and Mermaids cannot become a Vampire without the Addon. Read Conflicts and Issues below.

Zer0's Vampire Witches Mod will Partially Conflict with this mod. Read Conflicts and Issues below for Workaround.


Servos will not become mermaids and vampires, simply for the reason that they are bots. The best alternative they can do is to be a spellcaster. It is to be noted that Servo-Spellcasters cannot access their perks panel due to the Humanoid Occult (Servo) coming after Spellcasters. (Use cheats to unlock em) Iced Cream has made a mod that allows perks to be accessed by the motive panel. Link found above.


Addon Version (Requires RoM and Spellbook Injector):

The addon version adds 3 spells into the spellbook to turn sims into Vampires and Mermaids respectively. The spells can be cast onto your sim as well as other sims. These spells are helpful if you don?t want to find Vlad, Caleb and the Mermadic Kelp and would be essential for Aliens and Mermaids trying to become a Vampire.

UPDATE 1 On New Spell

I made a new spell, called Instant Vampiric Transformation. This spell is intended on mermaids as the Vampiric Transformation spell did not solve the problem. BTW, Vampiric Transformation Spell now does not work on Mermaids.

The 3 spells are Rank 4 Untamed Spells (Master) and you can learn through duelling or through the sage. There are no tomes for the spells, sorry.

Note: Vampires cannot cast the Vampiric Transformation on themselves. Mermaids cannot cast the Mermadic Transformation Spell on themselves. Also, you can't cast the 3 spells on the Grim Reaper.

Vampiric Transformation

Normal - Gives the first of three buff (Strangely Hungry) and turns in 36 hours

Charged - Gives the last buff (Appetite Lost) and turns immediately or in 12 hours

Instant Vampiric Transformation

Outcome - Instantly turns the sim into a Vampire

Mermadic Transformation

Outcome - Gives the Strange Sensations Buff and lasts 24 hours

Failure of both spells gives the Buff: Consequences of Trying To Turn which has a +50 Dazed Moodlet and lasts 24 hours.


[All in One] Includes Main Version + Addon. Requires at least RoM, Vampires, IL and Spellbook Injector. Does not include Override.

[Main Version] Consists of the 6 tunings. Requires at least 2 or more EP/GPs.

[Addon] Adds 2 spells into the Spellbook. Requires RoM, Vampires, IL and Spellbook Injector.

[Separated Addon] Adds the Vampiric Transformation Spell. Requires RoM, Vampires and Spellbook Injector.

[Separated Addon] Adds the Mermadic Transformation Spell. Requires RoM, IL and Spellbook Injector.

Conflicts & Issues:

This mod conflicts any mod that changes the following tunings listed at the bottom.

[Partial Conflict & Issue] Zer0′s Vampire Witches Mod - The end result for Ask How To Use Magic and the rest of the interactions leads Vampires to be Zer0′s form of Vampire-Spellcaster (not the actual hybrid that we are talking about)

[Workaround] Use the interaction Ask for Rite of Ascension on any spellcaster that knows the Rite of Ascension spell to become an actual Vampire-Spellcaster hybrid. I?d recommend that the all 3 sages should know of the Rite of Ascension spell as Maxis did not let the sages have it in their spellbook (If the sages know the spell, any sim can walk up to them, say hello and ask for the Rite of Ascension; that?s cheating and skips the fetch quest).

[Issue] (Those without RoM) Aliens and Mermaids Are Unable to Become Vampires - The Turn Into Vampire interaction will not work for Aliens and Mermaids is probably due to Maxis not downright showing the Option for the 2 occults. As for the Ask to Turn interaction, the interaction itself cancels out and the next section does not appear. Due to all this, I have to disable the 2 occult traits in the tunings.

[Workaround] Mermaids can turn themselves back into regular Sims by eating 2 Kelps and then turning themselves into Vampires (1.5 days) and once transformed, eat a kelp and walk into water to turn into a Mermaid.

Aliens, No sadly, you will have to use console to do so.

Tunings Modified:

(7DF2169C-00000000-0000000000034E07) - testSet_NoOccult_Target

(7DF2169C-00000000-0000000000034E00) - testSet_NoOccult_Actor

(7DF2169C-00000000-0000000000034E09) - testSet_NoOccult_Actor_Tooltip

(7DF2169C-00000000-0000000000034E0A) - testSet_NoOccult_Target_Tooltip

(7DF2169C-00000011-0000000000025F60) - testset_Vampires_CanTurn

(7DF2169C-00000011-0000000000025F62) - testset_Vampires_CanAskToTurn

(E882D22F-00000015-00000000000348A5) - social_WitchOccult_RiteOfAscension

(E882D22F-00000015-00000000000368C2) - mixer_Social_WitchOccult_RiteOfAscension_Offer

(E882D22F-00000015-00000000000348A6) - social_WitchOccult_RiteOfAscension_Target

(E882D22F-00000015-00000000000368C0) - mixer_Social_WitchOccult_RiteOfAscension_Request

(E882D22F-00000015-000000000003686B) - Social_WitchOccult_AskHowToUseMagic

(E882D22F-00000011-000000000002486A) - mixer_Social_VampireCreation_OfferToTurn

(E882D22F-00000011-00000000000247D8) - mixer_Social_VampireCreation_AskToTurn

Additional Credits:
Sims 4 Studio

This is a multi-part download:

Ensure that you've read the FULL DESCRIPTION before downloading.

[All in One] Contains Main Version + Addon

[Main Version] Contains Main Version Only

[Addon] Contains Addon Only

[Separated Addon] Contains a cut down version of the Addon. For users not meeting the full requirements of the addon.

Download files

Filename Size Downloads Date
[TwelfthDoctor1] (All In One) Occult Hybrid Unlocker Update | Contains Main Version + Addon. Requires at least r3m's Spellbook Injector, RoM, Vampires and Island Living.

Size: 72.9 KB · Downloads: 6,838 · 14th Aug 2020
72.9 KB 6,838 14th Aug 2020
[TwelfthDoctor1] [Addon] RoM Vampiric Transformation Spell Update | Separated Addon Version. Requires r3m's Spellbook Injector, RoM, Vampires and Island Living.

Size: 34.4 KB · Downloads: 1,361 · 7th Aug 2020
34.4 KB 1,361 7th Aug 2020
[TwelfthDoctor1] (Main Version) Occult Hybrid Unlocker Update | Contains Main Version + Addon. Requires at least 2 GP/EP that have Occults.

Size: 20.9 KB · Downloads: 1,632 · 14th Aug 2020
20.9 KB 1,632 14th Aug 2020
[TwelfthDoctor1] RoM Mermadic Transformation Spell Update | Separated Addon Version. Requires r3m's Spellbook Injector, RoM and Island Living.

Size: 19.5 KB · Downloads: 1,171 · 18th Jun 2020
19.5 KB 1,171 18th Jun 2020
[TwelfthDoctor1] [Addon] RoM Occult Transformation Spells Update | Separated Addon Version. Requires r3m's Spellbook Injector, RoM and Vampires.

Size: 52.1 KB · Downloads: 1,338 · 7th Aug 2020
52.1 KB 1,338 7th Aug 2020
[TwelfthDoctor1] [Override] Immersive Vampires Ask & Offer To Turn | Override for Zero's Immersive Vampires Mod. Requires Main Version.

Size: 9.9 KB · Downloads: 486 · 7th Aug 2020
9.9 KB 486 7th Aug 2020
[TwelfthDoctor1] Magic Bloodline For

Size: 3.8 KB · Downloads: 61 · 23rd Sep 2020
3.8 KB 61 23rd Sep 2020

Key: - File was updated after upload was posted
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Expansion/Stuff packs required:
Get to Work Island Living Discover University Vampires Realm of Magic

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Type: Other

Tags: #Hybrid, #Occult, #Realm of Magic, #Island Living, #Vampires, #Get To Work, #Discover University, #Custom Spells