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Teleport Memory System - Fixes Teleport For Interactions & Adds Various Features Into the Game

by TwelfthDoctor1 Posted 18th Nov 2020 at 2:49 PM - Updated 24th Jan 2021 at 6:27 AM by TwelfthDoctor1 : Version 2.02
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Updates

Compatibility Updates

This mod is should work with The Sims 4 Version 1.70, However if you have any LE issues, please report them on my Discord Server


Version 2.02

This small update adds the scared emotion display override into the Overridden Go Here Interaction.

As for the LastException issue regarding the Script:TD1_TMS_Buff_Loot_Injector not found, I have removed a tunable that I have added that could have caused the issue. Please update all mod packages and script and ensure that the TS4SCRIPT is no more than one subfolder deep from the Mods folder.

Version 2.01

This small update reverts some things in the addons to override the resource. (Injection Issue With Waypoint Interaction, SI Injection still functional)

Also Mindful Walk will now stop Sims from Teleporting.

Version 2.00

This new version adds more features and automation onto the TMS Mod.

Features Implemented:
  • Broom Teleport is now TMS Capable and also have the option to toggle the Old and New Systems
  • Most addons that add No Teleportation are now using the Loot Buff/Int Injectors - No more overridding
  • Usage of Loot Buff/Int Injectors - Easier addons
  • TMS will now be automatically added on load if Sim have one of the Teleport Enabled Trait

For Snippet Tuning Examples for use in your mods, you can find it over in the downloads page. [Modding Documentation Post]



Mod Description

Make sure you read everything in the mod description! Especially the First Time Usage section

Have you ever have an issue where your Sim would skate or hike or jog but they would instead teleport or just quit the interaction completely due to them having a teleportation always enabled? This mod aims to fix these issues that Maxis have never thought of implementing.

The Teleport Memory System [TMS] is designed to implement and fix things:
  • It remembers your Sims current enabled teleportation through the form of a secondary trait (or memory trait). That memory trait will be used when the primary trait is removed or equipped when interactions like skating or hiking would run and stop.
  • It stops Sims from teleporting when doing certain walkstyle type component is involved (i.e. Skating, Hiking, Jogging, etc)
  • It allows for Sims to toggle the type of teleport system they wish to use (Choose from GoHereSuperInteraction and TeleportStyleSuperInjection)
  • It also fixes issues with the New Vampire Teleport System (Blame Maxis for not putting a testset distance in)

For example, when your Sim go to jog, the jog interaction run a loot action tuning to remove the teleport routing when that interaction starts and the teleport routing will return to the Sim when the interaction is completed or stopped.

Now you can enjoy hiking or skating or jogging without having to disable and enable teleportation.





Updated versions now stop Sims from teleporting with Delierate, when Possessed.

Another feature of this mod allows the Sim to enable or disable their current teleportation without touching the memory trait.



Next, as mentioned, Bat and Mist Teleport was modified by Maxis in Patch 1.68 to use the TeleportStyleSuperInteraction (or New Teleport Type). I'm sure many may have mixed feelings, but with this implementation, the teleport was slower.

[1.10 +] The Teleport Memory System is designed to allow preferences for the Teleport System for EACH type of teleport. With this feature, each teleport can use a different teleport system which can be useful in a bug with routing with platforms on different floors.

Should be mentioned that with the introductions of platforms, any form of routing to a floor/room with a platform will lead to Routing Failure. The workaround for this is to use any teleport with TeleportStyleSuperInteraction. Also, Vampire Run is affected by this as walkstyles uses GoHereSuperInteraction.

[1.10 +] As mentioned earlier, this mod fixes an issue regarding the Vampire Bat and Mist's TeleportStyleSuperInteractions for not having a testset distance to stop breaking interactions with certain objects such as the cauldron.

The TestSet distance to block teleportation is set to 1. If you wish to increase the distance, the tuning can be found in Teleport Memory System under TD1:testSet_Vampire_Teleport_Distance. If you want to use the distance used in the Transportalate, its 7 (I'd recommend not going into double digits, it will make it long range).

This mod supports the following teleports:
  • Bat Teleportation
  • Mist Teleportation
  • Vampire Run (Not a teleportation but is inside for interaction fixes)
  • Transportalate
  • Dark Apparation (Part of Sage of Mastery Magic - Mastery Spells)
  • Mist Teleportation (Part of Vampiric Teleport Spells)
  • Bat Teleportation (Part of Vampiric Teleport Spells)

First Time Usage

The following mods must be updated for the TMS feature to work for the following teleport systems (if you use those mods):
  • Sage of Mastery Magic + Mastery Spells + Ghost Butler + Alchemy [Version 1.63]
  • Allow Occult Interactions In Batuu
  • Vampiric Teleport Spells [Version 3]

Important Note

To enable the TMS system for each Sim, they MUST disable and re-enable their current teleport system (i.e. Mist Teleportation), otherwise the Sim will not use the TMS and will not show the desired outcome introduced in this mod.


Additional Credits:
- S4S



This is a multi-part download:


Make sure the TS4Script is no more than One Folder Deep!

Download files

Filename Size Downloads Date
[TwelfthDoctor1] Teleport Memory System [Version 2.02].zip

Size: 155.8 KB · Downloads: 240 · 24th Jan 2021
155.8 KB 240 24th Jan 2021
[TwelfthDoctor1] [TMS-ModDoc] TMS Loot BuffInt Injectors Snippet.zip | Example Snippet Tunings for Implementation of No Teleport to other Buffs/Interactions or Mods

Size: 1.1 KB · Downloads: 743 · 7th Jan 2021
1.1 KB 743 7th Jan 2021
[TwelfthDoctor1] Vampire Teleportation Fix.package.zip | Bugfix Only. Does not have TMS features. Only use this if you need the Routing Issues on Objects that was found in Patch 1.68.

Size: 3.5 KB · Downloads: 104 · 25th Dec 2020
3.5 KB 104 25th Dec 2020
[TwelfthDoctor1] Bat & Mist Teleport System Reversion.zip | Reversion Fix. Does not have TMS features. Only use this if you want to use the old system permanently.

Size: 4.6 KB · Downloads: 97 · 21st Nov 2020
4.6 KB 97 21st Nov 2020

Key: - File was updated after upload was posted
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Type: Fixed

Tags: #Skating, #Hiking, #Jogging, #Teleportation