Delphy's Pattern Packager v1.4 (Updated 15th August 2009)
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Uploaded: 3rd Jun 2009 at 3:34 PM
Updated: 27th Nov 2013 at 4:21 PM by Nysha
Updated: 27th Nov 2013 at 4:21 PM by Nysha
Introduction
The Pattern Packager program allows you to add new Patterns (aka items that appear in Create a Style) to your Sims 3 game. Each Pattern can have up to 4 recolourable "palettes", which are defined on the Red, Green, Blue and Alpha channels of the source image.
How to use
Please read the tutorial located here: http://www.sims2wiki.info/wiki.php?...Custom_Patterns
Please note! It is NOT possible to just download any old seamless pattern from the net and shove it in game. It WILL look bad and not work properly! You have been warned, and if I get any questions saying "I downloaded a pattern online and tried it and...." then I will find you and eat your pasta.
Installation
This program requires no installation - just unzip and run!
Requirements: .NET Framework 2.0
Please note: This program DID used to require .NET 3.5, however, with a large amount of coding I've been able to move back to .NET 2.0. This *should* allow it to run on Mono with one caveat: The squishinterface that I use is compiled for Windows only. I make absolutely no guarantees that this program will work as-is, but would be willing to work with somebody who programs or uses a Mac to get it to work.
Where do I put the saved packages?
Read this thread. Then put the packages in your Mods\Packages folder under the Sims 3 root.
Changelog
- Switched to using MadScience.Helpers / MadScience.Wrappers instead of Gibbed
- Dropped back down to .NET 2.0
- Fixed bug with background colour dialog sending colour to palette 1 instead
- Changed Image Preview code to one inside MadScience.Helpers (much much faster)
- Removed FastPixel references
- Removed extra unused references
- Changed Image Preview so that it updates instantly without having to click the Image Preview button1
- Added new icon (Thanks to HystericalParoxysm and Jon)
- Removed licence form and switched to method included in MadScience.Helpers
- Removed extra DDSFile and DDSSquish files as they are compiled inside MadScience.Helpers anyway
- Re-arranged GUI to make palette colours larger
- Changed to auto-incrementing version system
- Removed extra System references and cleaned up Usings
- Changed build target to x86 instead of Any CPU
- Fixed custom specular map not working
- Added new colour picker
Version 1.3 adds the following features:
- Adds "Sims3Pack" option to the save dialog, allowing you to save patterns as Sims3Pack files
Version 1.2 adds the following features:
- Preview of your pattern using the selected colours prior to entering the game
- Ability to use a custom specular map (for shiny effects etc)
Version 1.1 fixes a bug with non-English OSs and writing out the colour conversion numbers - now all numbers should be properly formatted.
Get this version if you have a non-English OS.
Credits
Thanks to:
Rick, for the DBPF libraries
HystericalParoxsym, for the great tutorial!
Inge Jones, Echo, Karybdis and Pescado, for the odd hints and tips.
Fatality, for the test on non-English OS
The Pattern Packager program allows you to add new Patterns (aka items that appear in Create a Style) to your Sims 3 game. Each Pattern can have up to 4 recolourable "palettes", which are defined on the Red, Green, Blue and Alpha channels of the source image.
How to use
Please read the tutorial located here: http://www.sims2wiki.info/wiki.php?...Custom_Patterns
Please note! It is NOT possible to just download any old seamless pattern from the net and shove it in game. It WILL look bad and not work properly! You have been warned, and if I get any questions saying "I downloaded a pattern online and tried it and...." then I will find you and eat your pasta.
Installation
This program requires no installation - just unzip and run!
Requirements: .NET Framework 2.0
Please note: This program DID used to require .NET 3.5, however, with a large amount of coding I've been able to move back to .NET 2.0. This *should* allow it to run on Mono with one caveat: The squishinterface that I use is compiled for Windows only. I make absolutely no guarantees that this program will work as-is, but would be willing to work with somebody who programs or uses a Mac to get it to work.
Where do I put the saved packages?
Read this thread. Then put the packages in your Mods\Packages folder under the Sims 3 root.
Changelog
- Switched to using MadScience.Helpers / MadScience.Wrappers instead of Gibbed
- Dropped back down to .NET 2.0
- Fixed bug with background colour dialog sending colour to palette 1 instead
- Changed Image Preview code to one inside MadScience.Helpers (much much faster)
- Removed FastPixel references
- Removed extra unused references
- Changed Image Preview so that it updates instantly without having to click the Image Preview button1
- Added new icon (Thanks to HystericalParoxysm and Jon)
- Removed licence form and switched to method included in MadScience.Helpers
- Removed extra DDSFile and DDSSquish files as they are compiled inside MadScience.Helpers anyway
- Re-arranged GUI to make palette colours larger
- Changed to auto-incrementing version system
- Removed extra System references and cleaned up Usings
- Changed build target to x86 instead of Any CPU
- Fixed custom specular map not working
- Added new colour picker
Version 1.3 adds the following features:
- Adds "Sims3Pack" option to the save dialog, allowing you to save patterns as Sims3Pack files
Version 1.2 adds the following features:
- Preview of your pattern using the selected colours prior to entering the game
- Ability to use a custom specular map (for shiny effects etc)
Version 1.1 fixes a bug with non-English OSs and writing out the colour conversion numbers - now all numbers should be properly formatted.
Get this version if you have a non-English OS.
Credits
Thanks to:
Rick, for the DBPF libraries
HystericalParoxsym, for the great tutorial!
Inge Jones, Echo, Karybdis and Pescado, for the odd hints and tips.
Fatality, for the test on non-English OS
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PatternPackager.rar
| Pattern Packager v1.3.1
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Uploaded: 3rd Jun 2009, 257.0 KB.
40,249 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Quick Guide:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
Packs Needed
None, this is Sims 3 base game compatible!
Download Details
Uploaded: 3rd Jun 2009 at 3:34 PM
Updated: 27th Nov 2013 at 4:21 PM by Nysha
Updated: 27th Nov 2013 at 4:21 PM by Nysha
Operating System:
– Windows
: Windows XP, Windows Vista, Windows 7, etc
– Linux
: Various flavours of Linux, may need Mono or Wine
– Mac OS X
: OS X, may need Mono
Utility Type:
– CC Editors
: Tools for modifying .package files, sims*pack files, and resources contained within those files.
Plugin Type:
– Not Applicable
: Standalone tools
Tags
#pattern creator, #dpc, #patterns
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