Communication Equipement from great-grandfather...
Updated: 6th Aug 2010 at 7:57 PM
I saw this kind of bell of a house and came to think that they were of great significance in earlier times, before there were telephones and the Internet. On many farms were such that to call when work would begin and end, when it was resting. There they also used to alert and attract attention and provide information. It was not easy to reach people in those days.
I decided to make my own, or one for my Sims ...
This bell is of a type that was used more on schools and mission buildings, fire stations, etc.. In many places they still are and is a nice, decorative element.
Both files are quite large because I have made them quite rich in detail. You can find them among the roof decorations in the game.
Sometimes you must use the "moveobjects on" to move the bell once placed, but not always. I don't know why, but have a try!
The Farmer Bell, well I call it so, haave three recolorable channels, you can also change the bell and the rooster but on the Mission Style Bell, the colorand texture on the bell and rooster is fixed. There is only three channels and I had to choose.
Well, I hope someone has the use of these.
Sorry, you must have Destination World to use these, but if you haven't - have a try. Maybe it works without DW, maybe your computer still works after your experimenting.
The Farmer Bell cost 455$ and the Mission 555$.
Farmer: 2354 verices and 2490 faces
Mission: 2585 vertices and 2080 faces
My credits go to Inge and Peter Jones for and and all the autors of different tutorials.
And thank you EA for the rooster on the Mission style Bell Tower. The other one have I made myself.
|Filename||Lisen_FarmerBellTower.package (inside Lisen_BellTowers.7z)|
|File type||Roof Decorations|
|Filename||Lisen_MissionBellTower.package (inside Lisen_BellTowers.7z)|
|File type||Roof Decorations|
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Size: 373.3 KB · Downloads: 7,093 · 6th Aug 2010
|373.3 KB||7,093||6th Aug 2010|
|For a detailed look at individual files, see the Information tab.|
- - File was updated after upload was posted
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
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If you need more info, see:
For a full list of packs with names, see the Packs Needed popup.
Credit is nice but not mandatory.